View Full Version : Alexey Pajitnov to UK's GameCity
sihumchai
09-26-2007, 06:20 AM
Tetris mastermind Alexey Pajitnov will speak during next month's GameCity industry festival in Nottingham, England. The man whose classic puzzler turned us all into 'Game Boys' will join other presenters, including the previously announced Katamari Damacy creator Keita Takahashi, who will deliver the event's keynote address and show off his upcoming title Nobi Nobi Boy.
According to IGN, Pajitnov will host a series of Tetris-themed events during the 4-day celebration, including an attempt by Tetris guru James Clewitt at besting the Tetris scoring record, as well as a screening of the documentary Tetris: From Russian with Love. This year's GameCity will take place at multiple venues in Nottingham from October 24-28.
Source (http://www.joystiq.com/2007/09/25/tetris-architect-alexey-pajitnov-confirmed-for-uks-gamecity/default.htm)
tepples
09-26-2007, 06:39 AM
Mr. Pajitnov and Mr. Takahashi in one room? Only one thing can come out of this, and it is Klustar 3: Katamari Tetracy.
(Klustar was a Game Boy Color game. Tetrominoes slid in from the sides of the screen, and the player had to rotate the blocks that had already locked in the playfield to pack the tetrominoes tightly. A 4x4 block square would disappear. Klustar 2 was Catch mode of Tetris DS, with mostly the same object but a few differences.)
"including an attempt by Tetris guru James Clewitt at besting the Tetris scoring record"
No one can beat 99,999,999, thanks to Infinity.
"as well as a screening of the documentary Tetris: From Russian with Love."
But will it be the extended edition that doesn't stop right before the late-1990s assault on fan game authors?
DIGITAL
09-26-2007, 07:18 AM
Hmm, perhaps this could be a chance for the TGM series to get some exposure. I wouldn't be surprised if some of the people attending the event have seen the jin8 video. And if so, maybe they'll heckle this James Clewitt person as he's trying to set the record.
thomasgx1
09-26-2007, 05:05 PM
is the jin8 video the one where the guy plays to the end and plays invisible tetris?
Amnesia
09-26-2007, 05:31 PM
is the jin8 video the one where the guy plays to the end and plays invisible tetris?
From kan, the second after jin, there is at least 50 peoples in japan who are able to achieve the invisible section..
And maybe 10 who are able to lock agressively in invisible..
thomasgx1
09-26-2007, 06:00 PM
is the jin8 video the one where the guy plays to the end and plays invisible tetris?
From kan, the second after jin, there is at least 50 peoples in japan who are able to achieve the invisible section..
And maybe 10 who are able to lock agressively in invisible..
I honestly thought that was fake.. i mean, i kinda hoped it wasn't but it is such a gaming feat that its incredible.
its probably the most impressive gaming feat i've ever witnessed (and i'm apart of many WR / speedrun sites)
Amnesia
09-26-2007, 06:09 PM
honestly thought that was fake..
Me as well!
But after tried by myself, that seems to be really possible..
I can hold ~40 sec after few weeks of training..And jin play since 2000..
And when I was in jago's flat, we saw maybe 30 master mode completed by Kan..That begin to be a lot of fake http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif , on 7 DVD...
Needle
09-26-2007, 08:23 PM
I doubt mention of the game makes much impact (if it gets mentioned at all), as Pazhitnov seems to perceive TGM as "not that hard because there's lock delay", ignorant of all the other details meticulously crammed into the game (step reset lockdown, shortening ARE and lock times, stricter wallkick rules and kick limits, etc.)
Rosti LFC
09-26-2007, 09:15 PM
Well, compared to the original Tetris game TGM could be described as "easy". It just speeds up a lot faster.
PetitPrince
09-26-2007, 09:28 PM
The difficulty curve still go higher than most of the prior Tetris.
tepples
09-26-2007, 09:53 PM
The difficulty curve [of TGM] still go higher than most of the prior Tetris.
TGM1 at 500-999 allows up to 1 second between one piece locking and the next piece locking (30 frames ARE + 30 frames lock delay IIRC). Tetris 3.12 (http://www.tetrisconcept.net/forum/../wiki/index.php?title=Tetris_%28IBM_PC%29) at 90 lines allows only about 400 to 600 ms for a typical stack (1/3G * 8 to 12 rows), and like other PC games that use the BIOS keyboard routines, it has decent (1/2G) DAS.
Needle
09-26-2007, 10:04 PM
I guess it's a case of walking the fine line between "damn near impossible" and just "impossible", whereas many games either stop at a manageable level or shoot right up to something merely impossible.
It's easy to make it impossible, after all. Just make it faster and faster until the time from game start to game over equals exactly zero.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.