View Full Version : A premonition of death...
colour_thief
03-05-2010, 03:10 PM
Can you guys feel it coming? Just 3 weeks away...
Amnesia
03-05-2010, 04:41 PM
I would like so much...
My last participation was very weak, it just came when my joystick AND paddle began to fail.
With a bit of luck I could have my FSTE working for this session.
I have a revenge to take, I can pretend to have well resisted on TGM and TAP MASTER even with 1 years of absence, but I really got down on the leaderboard on DEATH mode.:o
DeHackEd
03-05-2010, 05:39 PM
Gods willing I'll get my GM or suffer malnutrition trying.
Or both.
Rosti LFC
03-05-2010, 06:36 PM
It's in the holidays, so I'll give it a good run.
an ass
03-05-2010, 07:21 PM
I better get to 500 this time.
I'll aim for level 500 as well, though it'll be very difficult. ^^
Red_Star
03-05-2010, 11:16 PM
My stick is in now. I am getting back into Tetris. I have been only getting to 300 barely, so I don't see a great run. But I will shoot for 400s. Looking forward to it.
I'm not improving!!! (and unfortunately i have no more free time, I'm only able to play on week-end now).
Death is ACTUALLY hard.
DDRKirby(ISQ)
03-06-2010, 12:14 AM
M rank here I come!
I'll try to practice with stick more often instead of texmaster all the time.
Looking forward to the Norcal meetup as well. Though, at that time I will also be playing KEYBLOX *muahahaha*
oh.. I haven't played with TAP kicks since last year. I get spoiled by the ti I.
rednefed
03-06-2010, 08:22 AM
Hoping for at least a couple m's. I haven't really improved my Death (Master however, is looking better and better)
Oh hot damn maybe I'll finally get M
Kitaru
03-07-2010, 12:15 AM
NorCal Tetris (http://tetrisconcept.net/forum/showthread.html?t=1513) on the second day...
Ave, Mihara, morituri te salutant!
KevinDDR
03-07-2010, 06:04 AM
Fuck it all! I'm ready to die!
I have changed my mind... I will take part in this
http://img221.imageshack.us/img221/6916/0013q.png (http://img221.imageshack.us/i/0013q.png/)
awake
03-07-2010, 02:39 PM
so what exactly is the carnival of death?
DeHackEd
03-07-2010, 03:14 PM
An official week of Death Mode training. Playing any other modes is frowned upon.
CrazedRevenG
03-07-2010, 07:16 PM
No matter how I look at this I can't say I'm looking forward to the NorCal meet and the whole week of Carnival.
Perhaps Kitaru and/or Ray_Ayanami will have the foresight to bring along a camcorder and record me whining and complaining about sucking at Death.
Ray Ayanami
03-08-2010, 04:02 AM
My camera is a bit borked at the moment.
Deeem2031
03-08-2010, 12:24 PM
Last carnival of death I started to play TAP Death, this carnival Master (http://www.youtube.com/watch?v=0lBgPi_I0To)? That would be awesome :)
cyberguile
03-09-2010, 07:02 PM
I'll be there :biggrin:
Kasumi
03-12-2010, 04:50 AM
Hmm... maybe this'll push me to get active in this again. I still suck at Death though. <3 Ti I and T floorkicks...
Burbruee
03-12-2010, 05:00 AM
I've not played any Ti modes since right before the last carnival, have been focusing on TAP modes only since then. (Master and Death)
I hope to get to 300 more often. I think I've done it three times total since I started focusing on TAP. I've been on a long break, resumed Tetris two weeks ago.
Corrosive
03-15-2010, 12:02 AM
I want to play death mode give me a link? I feel like giving TGM another shot in the midst of the suckyness of the multiplayer scene right now
An official week of Death Mode training. Playing any other modes is frowned upon.
i frown upon playing any other mode anyway eheh
kotetsu213
03-15-2010, 01:34 AM
Corrosive: if you don't have the game:
http://tetrisconcept.net/forum/showthread.html?t=2
download and play Sudden mode, or
Expert TA on BB using ARS
Caithness
03-15-2010, 02:09 AM
Blockbox is quite a bit more laggy than Texmaster, though, making it far more difficult. NullpoMino also has a slight input lag, but it's way better than BB.
Edit: Also, I hear that Eirstt is the most accurate clone of Death mode available, although it only works on Windows so I've never had the opportunity to check it out.
Texmaster's Sudden mode is actually easier than Death because of some input window timing thing, but for an introduction to the mode it's perfectly appropriate.
Zircean
03-15-2010, 03:45 AM
Texmaster's Sudden mode is actually easier than Death because of some input window timing thing, but for an introduction to the mode it's perfectly appropriate.
Texmaster in general is slightly easier because there are no DAS bald spots among other slight timing and compatibility issues. However, the lack of bald spots tends to show itself more in the faster sections of the Death-type modes (i.e. Sudden and Sudden Ti 300+).
KevinDDR
03-15-2010, 03:46 AM
Don't worry. Corrosive is ready.
clincher
03-15-2010, 03:51 AM
Excuse my ignorance but are people talking only about clones cause MAME is not allowed or because you can't talk about MAME here?
PetitPrince
03-15-2010, 08:34 AM
We don't talk about MAME because we don't talk about MAME. AFAIK, there is no ban upon it; we just frown upon "omg can i has romz hax0rs pls ? kthxbai" for obvious reasons.
SYN7HOR
03-15-2010, 11:45 AM
On the subject of emulation... Surely it must be harder to obtain GM rank using an emulator, considering it's inherent input/output lag, but how much harder is it?
Has anyone made GM on TAP death through MAME for instance?
You could say emulation is tolerated. You can talk about it, and it's obvious that everybody's doing it, just don't talk about how or where or how to obtain roms, and everybody stays in the clear. Simple right?
clincher
03-15-2010, 01:38 PM
Oh ok, I was just wondering since no one mentioned it
Rosti LFC
03-15-2010, 03:08 PM
You can talk about MAME here. You just can't publicly link people to ROMs and stuff.
BUT OF COURSE WE ARE ALL USING LEGITIMATE VERSIONS NO ILLEGAL STUFF HERE
BUT OF COURSE WE ARE ALL USING LEGITIMATE VERSIONS NO ILLEGAL STUFF HERE
:AWE:
KevinDDR
03-15-2010, 04:30 PM
There is almost no lag on VmameTGM. Batman/batfly has achieved death GM in that. I've achieved death 881 with it, and so has Mat. Edo's also had 998.
Corrosive
03-16-2010, 06:32 AM
I am enjoying TA Death. It took effort getting the rotate buttons how I like them but that helped a lot after I got it right.
Generally what is the order of the most respected/important TGM game types?? Like What should I spend my time playing besides TA Death?
Amnesia
03-16-2010, 07:28 AM
TAP DEATH, TAP MASTER and TGM are really 3 hard and deep modes.
TI MASTER and TI SHIRASE are less intensive with the time. Getting highest rank and level on TAP requier more tranning than TI
I don't get your question, if you want a damn hot challenge try to play some M ROLL.
Kitaru
03-16-2010, 09:00 AM
TI MASTER and TI SHIRASE are less intensive with the time. Getting highest rank and level on TAP requier more tranning than TI
Um... Am I missing something here? There are 3 or 4 Ti Master GM. The number of Death GM and Shirase S13 are perhaps comparable, but Ti GM is obviously in a league of its own. I don't see why you'd say either is inherently beneath any of the other modes.
Amnesia
03-16-2010, 09:29 AM
Getting ti MK MV is easier than getting tap M if we consider the number of year for training. There is only an aberation for the GM rank because of the examination system, and 1200 speed is really insane.
But sincerely, mastering high speed and consistency on TAP really need much more effort than TI.
Ray Ayanami
03-16-2010, 11:24 AM
If I'm doing a mildly lengthy TAP session, I do 1-2 sessions of Master, then I do some Death as stress relief.
Rosti LFC
03-16-2010, 01:14 PM
TGM isn't that hard, and it's fairly boring once you're competent, but getting Gm on it is fairly easy as high grades go in the series, and it's probably the first meaningful grade that people can achieve.
Amnesia
03-16-2010, 01:46 PM
not that hard but the game provides rigour and maturity for ARS finesse,
the fact that the game is so slow is something very interesting to develop the consistency.
I odn't think that corossive who use to play at 190-200 on BB could be patient enough for a TGM at 95-100
Burbruee
03-16-2010, 01:49 PM
TGM isn't that hard, and it's fairly boring once you're competent, but getting Gm on it is fairly easy as high grades go in the series, and it's probably the first meaningful grade that people can achieve.
TGM is hard for me, I'm just too damn used to dropping it hard. When you've played TAP (or any modern Tetris) and you can harddrop it and do overhangs and zangi-moves and all that cool stuff. B) It's just so :twisted: frustrating going back to softdropping and instant lockdown. (unless you let it fall free, but that takes a loooong time)
It just takes time to get used to the "old-school" tetris after you've played the modern way is all I'm saying. I've never had the patience to do that or change my stacking style. Which is why I only play TAP. (which creates yet another handicap for me. I don't have a problem with games NOT having *Hold* feature, but when it's actually there I *don't* use it. :awe:)
But yeah, the game itself isn't that hard. Most decently good players should be able to get a reasonably good grade on it if they really want to and put in the time. But it's not for me.. Not enough patience to play that slow. (after 20G it's okay.. But before that.. no.. just no. I won't play it)
Amnesia
03-16-2010, 06:26 PM
It is necessary to remind that 777 is able to clear TGM1 faster than 90% of the players here on TAP MASTER, and 777 has to manage with this damn fucking long soft drop, and no speed increasement after 600.^_^
it is a proof that being fast on TGM is a deep challenge.
it is a proof that being fast on TGM is a deep challenge.
Deep and fucking boring. =P Props to 777 for his speed and elegance, but don't ask everyone to do the same.
colour_thief
03-16-2010, 07:20 PM
Generally what is the order of the most respected/important TGM game types?? Like What should I spend my time playing besides TA Death?
I can't believe nobody gave you a straight answer to this. All the games are hard in their own way. People are split either preferring Death/TAP Master, or Shirase/Ti Master. Mostly it depends how the person you asks feels about Hold and the other modern features.
Excelling at either pair of modes will get you tons of respect. Working on all 4 all at once is probably too complicated and not something I'd recommend unless you find yourself getting addicted. Personally I'd recommend Shirase and Ti Master in that order of importance, because TGM3 is simply a better game.
KevinDDR
03-16-2010, 08:27 PM
Personally I'd recommend Shirase and Ti Master in that order of importance, because TGM3 is simply a better game.
Ohhhhhhh yeahhhhhhhhh. B)
i have wanted to play tgm3 modes for a while but like how do you play tap modes and ti modes and switch between the two with proficiency
Zaphod77
03-17-2010, 09:11 AM
You build a solid foundation using the PRE TI games first. It's easier to go from TAP to TI then to go from TI to TAP. I made that mistake. :)
TI Master mode only has so few GMs because of how hard it is to get the qualification exam for GM. Without that, you just get stuck at MasterM.
Amnesia
03-17-2010, 09:26 AM
i have wanted to play tgm3 modes for a while but like how do you play tap modes and ti modes and switch between the two with proficiency
Discovering TI by Heboris definetly killed me I think.
The first time I decided to come back on TAP, it took me at least 3 intensive weeks to recover a good level.
Today, this switching period takes me 3 hours, but it seems that I lost this ultimate finesse I had when I was only focused on TAP for years.
Zaphod77
03-17-2010, 10:38 AM
The main issue is 20g with floorkicks is very different from 20g WITHOUT floorkicks.
The lack of I and T floorkicks is what trips people who started on TI up when they go back to TAP.
With 3 piece preview and hold, it's easy to survive tgm1. That makes the point right there.
With playing with hold and I kicks, the pyramid structure required for 20 play without them is much less important.
So my advice is to start with clearing tgm1. Getting grandmaster is optional. Once you have a solid grasp of 20g, and high G play, clearing TGM will be easy. You can then train on TAP or TI as you prefer.
Skills learned in an earlier game translate directly into a later game. Skills learned in later games can't always be transplanted back into the earlier ones.
I started in Ti type games, and when I play tap that I is the death of me.
colour_thief
03-17-2010, 04:34 PM
i have wanted to play tgm3 modes for a while but like how do you play tap modes and ti modes and switch between the two with proficiency
Practice. :) It's not really that hard after you're properly used to both.
Amnesia
03-17-2010, 06:50 PM
It is more a question of strategy than timings, getting used to switch with long ARE/DAS of TAP, to fast ARE/DAS of TI is not hard, but turning your mind between pyramidale stacking of TAP and flat stacking of TI.
Zaphod77
03-17-2010, 10:43 PM
I started in Ti type games, and when I play tap that I is the death of me.
My point. That's why there's no substitute for learning 20g without the comforts of TI to help you. Once you can do that well, it's easier to make the adjustment without relying on it.
TGM1 is good enough to learn that on though.
I fired up TAP yesterday and I still don't get it. Even when I leave three columns open to rotate the I on the right side 75% of the time I don't get it to drop down. I just don't get that piece. From what I've read in the wiki you only need the two columns open to rotate the I.
clincher
03-17-2010, 11:17 PM
I fired up TAP yesterday and I still don't get it. Even when I leave three columns open to rotate the I on the right side 75% of the time I don't get it to drop down. I just don't get that piece. From what I've read in the wiki you only need the two columns open to rotate the I.
Depends on what side the gap is, since the I piece only has 2 states:
http://files.dropbox.com/u/790563/TGMGUIDE/7pics/red.gif
You need a 2x2 gap on the right side and a 3x2 on the left side.
Source (http://files.dropbox.com/u/790563/TGMGUIDE/index.htm)
with a 3x2 on the right, I leave the right open...
I still can't drop it :'( I can't figure out if I'm trying to rotate it too early or too late :/
clincher
03-17-2010, 11:45 PM
with a 3x2 on the left, I leave the right open...
I still can't drop it :'( I can't figure out if I'm trying to rotate it too early or too late :/
Read lesson 7 in that TGM guide I linked in my last post, pay attention to the diagrams
rite... but are you saying the rotation will fail if it's a 3x2 on the right side? with a 2x2 or a 3x2 I still can't drop it on the right side (i play leaving the right side open, never the left)
Kitaru
03-18-2010, 03:48 AM
It doesn't matter, 3x2 on the right is fine. You just need two spaces open under the 3rd block. 3x2 would make it even easier to get the rotation in, heh. Just rotate when the I reaches the wall.
Zaphod77
03-18-2010, 05:00 AM
IIII
xxxxxxxx. |
xxxxxxxx. |< these 2 must be open. It will rotate.
xxxxxxxxx
IIII
xxxxxxx |
xxxxxxxxX |< FAILS, this space is not open.
xxxxxxxxx
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