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cdsboy
05-11-2007, 07:18 AM
I'm trying to get into T.A Death. I have a joystick that works with my computer, i have TAP (with the cheat), and i am now using windows since my mac died *cry*... So anyways my question is:

What is the best way to train for T.A Death? Currently i can get to around 200-240. I've been playing death for about 8 hours a week for the past month and i have seen very little improvement. Is there a better way to train or am i just hopeless?

DIGITAL
05-11-2007, 07:31 AM
My rule of thumb is to play on the speed that pushes my limits. I'd say play at level 200 using the cheat until you feel comfortable (that's quite subjective). You might not notice huge improvements if you often play from the opening levels. You do improve though regardless of what you think albeit in small increments.

colour_thief
05-11-2007, 07:43 AM
I agree with DIGITAL's advice, however I wouldn't recommend it to cdsboy at this time. I'd have to see an .inp to be sure, but I suspect 20G alone is killing him and extra speed just overwhelms in a way that prevents learning essential 20G strategy in a timely manner. I'd recommend playing Master using the 20G code. Or alternatively, playing Master locked at 501 and seeing how long you can survive.


After doing that for a few sessions, come back to Death with a stronger foundation of the right reflexes and start ramping up the speed as DIGITAL suggested.

tepples
05-11-2007, 08:36 AM
To see if it really is 20G that is screwing you up, you can try playing LJ Death with TGM movement rules (200 ms entry delay, Arika rotation, no floor kicks, 60 Hz DAS, IRS on) and cranking the lock delay way up.

mat
05-11-2007, 10:05 AM
tepples, my man, we have talked about excessive LJ pimping, have we not? http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

i agree with ct, if you're having trouble surviving indefinitely (read: for a long time) at 20g, playing death mode isn't going to be the most effective practice.placement is what is really important, death mode tests how quickly you can remember/decide/execute the things you've learned in other tetris variants (although the 20g skills are much more important here). if you don't have super solid skills to build on, it's like trying to do well on a final exam for a difficult mathematics class that you didn't take.

LOst
05-11-2007, 03:03 PM
I know 20g well. I am still dying around level 200 in Death. I don't think that is the problem.

I haven't improved much in Death since 2005. There may be limits in keyboard input for me. I feel my keyboard is lagging, or Mame is lagging. Just enough to make me do mistakes that lead to death.


Does it matter if I die at level 200. I still can't survive one move over 300.

We are taling about getting Gm here, or at least m. Nothing else matters it seems.

cyberguile
05-11-2007, 03:54 PM
Nothing else matters it seems.


Having fun ? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
For cdsboy: try to play master mode a bit, if you can reach 999 on a regular basis, you will feel pretty much more confortable in death.

But, if you really want to play death, try first to play master mode starting at 701 using the cheat.

I felt MASSIVE improvement when I tryed this for a week.

herc
05-11-2007, 03:54 PM
@L0st: i have the same problem: while playing your trainer game that starts at 699, i have no big problems to survive some time. but with mame, it just does not work. there is some strange delay/lag or such.

maybe one needs a killer-highend pc to run mame without any lags. but soon... i will have a core2duo http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

LOst
05-11-2007, 04:08 PM
@L0st: i have the same problem: while playing your trainer game that starts at 699, i have no big problems to survive some time. but with mame, it just does not work. there is some strange delay/lag or such.
maybe one needs a killer-highend pc to run mame without any lags. but soon... i will have a core2duo http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

I already have 4 CPUs running at 2.2 GHz. Doesn't help much I must say.

I played death a few times. a cupple of minutes ago. I was surprised how many mistakes I made with my hands compared to what I see.

I know where to put the active tetramino, as well as the next tetramino. But for some reason when I press the down arrow to lock, the tetramino moves one block to the left or right. It is so irritating. Because I need sometimes to move the tetramino one more time extra before locking.

It is very irritating. Especially when I reach level 100. Then one of those input delays costs a game over. I don't know what to blame.

What I know is people use all kinds of joysticks. And when we are talking about the big guys, they don't even run Mame. They buy the real hardware. It isn't very fair to compare against them. The performance must be the same in order to compare.


Note that I am not a cheater! I never start at level 100. My own trainer is actually the first "cheat" I have allowed myself to use.

K
05-11-2007, 05:28 PM
Having fun ? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

scrub ! http://www.tetrisconcept.net/forum/images/smilies/icon_twisted.gif


Yes MAME have Frame delay, and possibly more if you use some shity USB adaptator coupled with non PC joystick.


Please check with colour_thief for retreiving an specifically enhanced Mame version for TAP. Internally modified by shade, this version remove most of the lag but 1 frame still exist. I agree that 3>5 frame delay is very huge, especially in TGM, but this version is very playable. You will also have to run it with a command line but a simple shortcut command line is finally faster than using the standard mame32 GUI.


If you play better or don't feel input delay in other trainers, then use and abuse of those training tools !

i don't know very well about LJ but Heboris is a very very good one.


Force yourself to train in extreme condition. Even with lot of mistake, if you can survive at least one section (100 lvl) in 20 attempts then it is not useless.


I currently train in a modified Death 500 speed with a lock delay of 12 frames instead of 15. i can't survive for a very long time, and maybe completed 4 or 5 times a section. but coming back to normal Death 500, it become more "cool". Just yesterday evening i've survived 5 consecutive section : 500>999, more than 3 min30 if i count the "staff roll"...


it shall finally payback to anybody


ps : i've also bough an X-Arcade byo kit, and i don't feel input lag anymore

herc
05-11-2007, 05:43 PM
@jagorochi: thanks for the tips!!! will check try that modified one!

Amnesia
05-11-2007, 06:23 PM
I currently train in a modified Death 500 speed with a lock delay of 12 frames instead of 15


http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif Gros malade..

Bou
05-11-2007, 06:56 PM
http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif Gros malade..


et toi gros mauvais...même pas foutu de faire le mode double correctement hier soir... http://www.tetrisconcept.net/forum/images/smilies/icon_twisted.gif

Amnesia
05-11-2007, 08:22 PM
http://www.tetrisconcept.net/forum/images/smilies/icon_twisted.gif Ce soir on se refait ca mais sans fumer..

colour_thief
05-11-2007, 11:26 PM
Please check with colour_thief for retreiving an specifically enhanced Mame version for TAP. Internally modified by shade, this version remove most of the lag but 1 frame still exist. I agree that 3>5 frame delay is very huge, especially in TGM, but this version is very playable. You will also have to run it with a command line but a simple shortcut command line is finally faster than using the standard mame32 GUI.


Oooooh boy. Jago you initated a PM-bomb for me. http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif

First, the version of MAME jago is speaking of does not exist. It was planned, but never finished. I have a feeling that it was a "Don Quixote" effort to combat lag that didn't exist in the first place.


The "special" fast MAME versions I do have:


MAME 0.63 with extra speedup hacks.

This version was created by Hong Kong players. It's sole purpose is to run on ghetto PCs. It is barely faster than 99u4, and ugly as hell with graphical glitches. The background is simply black instead of animated, and the invisible challenge does not display correctly making it impossible. You should not want this version at all if you can run normal MAME fullspeed.


I would not recommend any of those versions. And anyone who thinks there is huge lag is lying to themselves for their shortcomings. I've played a lot of MAME and the real thing. While they are not identical, the maximum lag is 1-2 frames. This should not be killing you... I can survive for very long locked at 501 in MAME, and about the same on the real thing.


any thoughts mat?

PetitPrince
05-12-2007, 12:02 AM
If there's lag, isn't it simply because of a not powerful enough PC ?

colour_thief
05-12-2007, 01:31 AM
Yes, that would be a huge source of lag. But if you can run it full speed (press F11 to check) there should be very little lag. Though... This stuff is actually pretty complicated and I'm not an authority. Here's a decent thread about emulation and lag:


http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=36;t=000059

DIGITAL
05-12-2007, 03:09 AM
To verify if it's lag or "lag", try playing in LJ or Heboris with the correct settings to simulate Death.

tepples
05-12-2007, 04:55 AM
tepples, my man, we have talked about excessive LJ pimping, have we not? http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
To verify if it's lag or "lag", try playing in LJ or Heboris with the correct settings to simulate Death.

We doin' big pimpin', we spinnin' Ts

Check 'em out now (http://epictetris2.ytmnd.com/default.htm)

Big pimpin' on my S-M-G

We doin' big pimpin' 'gainst T-T-C

It's just that DIGITAL, caffeine, and T-E-P-P

cdsboy
05-13-2007, 05:49 PM
Well thanks for the imput guys. I haven't had much time to surf the forums in the past days. Sorry for not checking in. I'll post an inp later. I think you may be right about getting killed by 20g. How do i improve me 20g skills?

kotetsu213
05-13-2007, 05:51 PM
Play Master mode.

Robert Griffin
07-24-2007, 02:03 AM
I have been focusing on the Death Mode, and I absolutely love this game! I can tell I am starting to get better, and would like to take my game to the next level (literally). I am consistently scoring over level 100, and usually about level 130-140. Just today, I finally broke level 200 (207)!


Now I'm ready to take it to the next level.


I can tell you right off what my biggest problem is and that is when I get pieces that "don't fit" anywhere (especially a few in a row) and I have to improvise, I need to know different ways to assemble the various pieces until I can get back on track (i.e. - work through the garbage); in particular what to do with the S & Z shaped pieces. I am placing them where I can, and I can tell when I have a bad placement, I'm just not 100% sure why; I just know that I'm screwed.


I've tried going to a couple of Japanese sites, but I couldn't really make heads or tails of it. I tried using some kind of translation software on the site from Alta Vista, but that only made me more confused http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

I've never really played Tetris before this year (Although I have the MAME WR at Bloxeed, that game is a whole different ball game, and I went in the tank when the pieces sped up) so mainly I started playing a couple of month ago. Just by trial & error, I have started "cascading" (I think that is the proper term), and using 2 buttons to rotate both counter-clockwise & clockwise, which has helped immeasurably. The same goes for holding down the button and having the piece enter the screen rotated 90 degrees CCW or CW, and slipping pieces under other pieces.


I don't know what any of those cheat codes are that this forum talks about, but I would like to try and get them so I can practice on the faster speeds.


I believe my reflexes are fast enough for 20G mode, but I need to know how to place the pieces by instinct. Playing Master mode didn't help much as I still do not know all the placement techniques & tricks that I should. Once I know them, I can apply them to Death Mode.


This is a personal goal of mine to reach Master rank by the end of the year, and eventually Grandmaster.


Any help or attention wil be greatly appreciated http://www.tetrisconcept.net/forum/images/smilies/icon_exclaim.gif

Thanks!

Robert Griffin

http://www.twingalaxies.com/index.aspx?c=22&p=41327

DIGITAL
07-24-2007, 02:57 AM
I can tell you right off what my biggest problem is and that is when I get pieces that "don't fit" anywhere (especially a few in a row) and I have to improvise, I need to know different ways to assemble the various pieces until I can get back on track (i.e. - work through the garbage); in particular what to do with the S & Z shaped pieces. I am placing them where I can, and I can tell when I have a bad placement, I'm just not 100% sure why; I just know that I'm screwed.
Learn when to create overhangs, what moves are least damaging, and when to cover columns.


Examples:

1. Uh oh, there's no place to fit that S! (http://dtet.web.infoseek.co.jp/fumen/?v095_401dA3obA3obA3gbG3gbI3gbI3gbI3qbAAA7eCnMB1SB ?uQB)

2. Damn that T orientation! (http://dtet.web.infoseek.co.jp/fumen/?v095_401dA3hbA3lbD3lbE3hbB3gbE3hbB3gbI3gbI3qbAAA7 ?eCtXBpeBoeB)

3. That T just keeps getting in the way! (http://dtet.web.infoseek.co.jp/fumen/?v095_400dE3jbF3hbI3gbI3gbI3gbI3gbD3pbAAA7eDNNBDJB ?pcBocB)


EDIT: Sorry, to navigate, hit on the arrows to go back and forth between frames.

Rosti LFC
07-24-2007, 03:15 AM
Also, those have to be viewed in Internet Explorer. They don't work in Firefox.

colour_thief
07-24-2007, 12:07 PM
Works fine in Opera. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

Welcome Robert. Sadly the sort of stuff you're asking to learn is rarely talked about and hard to teach in words. Possibly the best thing you can do is post a replay so we can comment on various piece placements.


As a general rule, holes in the centre are harder to get rid of than those on the sides. In addition to simply making holes on the sides instead of the middle, lots of garbage clearing strategy revolves around fixing holes in the centre, even if it creates holes on the sides. A tradeoff for the lesser of 2 evils if you will.

Amnesia
07-24-2007, 02:00 PM
This is a personal goal of mine to reach Master rank by the end of the year


http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif No...no...

K
07-24-2007, 04:11 PM
This is a personal goal of mine to reach Master rank by the end of the year

with lot of motivation i think you can do it. but your first primary objective is to be able to reach the lvl 500 gap.


Once you "done it", you'll see if by your time if you can do it "before the end of the year".


Unfortunately i'm sad that people just jump on death mode as is if was the only game mode. Master mode will certainly bring you lot of basics stacking behavior that you'll probably miss in T.A. Death.


as Kusanagi (http://en.wikipedia.org/wiki/Motoko_Kusanagi) said : "more you are specialized, more you are weak"

(witch is of course, also true for myself)


But it's the way to be... welcome and good luck man http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

Robert Griffin
07-24-2007, 08:17 PM
Learn when to create overhangs, what moves are least damaging, and when to cover columns.

Examples:
1. Uh oh, there's no place to fit that S! (http://dtet.web.infoseek.co.jp/fumen/?v095_401dA3obA3obA3gbG3gbI3gbI3gbI3qbAAA7eCnMB1SB ?uQB)
2. Damn that T orientation! (http://dtet.web.infoseek.co.jp/fumen/?v095_401dA3hbA3lbD3lbE3hbB3gbE3hbB3gbI3gbI3qbAAA7 ?eCtXBpeBoeB)
3. That T just keeps getting in the way! (http://dtet.web.infoseek.co.jp/fumen/?v095_400dE3jbF3hbI3gbI3gbI3gbI3gbD3pbAAA7eDNNBDJB ?pcBocB)These are very interesting. Thank you! I’m not quite sure exactly how they work and what all the different check boxes and buttons are for, but I can tell what the purpose is for and I’m sure I will figure it out.


Welcome Robert. Sadly the sort of stuff you're asking to learn is rarely talked about and hard to teach in words. Possibly the best thing you can do is post a replay so we can comment on various piece placements.Thanks for the welcome Colour Thief! Yes, after thinking about it, you are correct; teaching something like what I am asking may be difficult. I would probably need to see them worked through in a replay, unless i figure them out by myself through trial & error. There are various “tricky” scenarios that I encounter on a regular basis, and I need to learn what the ideal placement of the next piece is based on the piece given. That would be great if someone could critique me! I would be happy to send in an .inp or post a replay, just let me know where! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

This is a personal goal of mine to reach Master rank by the end of the year
http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif No...no...Amnesia…you were the one who turned me on to that game and this site in the first place! I know to many my goal may sound ridiculous to some people, but I have to have some kind of goal to shoot for or else what’s the point? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

This is a personal goal of mine to reach Master rank by the end of the year
with lot of motivation i think you can do it. but your first primary objective is to be able to reach the lvl 500 gap. Once you "done it", you'll see if by your time if you can do it "before the end of the year".Pardon my ignorance, but I’m not quite sure what the level 500 gap is (sorry, I told you I was new at this).

Unfortunately i'm sad that people just jump on death mode as is if was the only game mode. Master mode will certainly bring you lot of basics stacking behavior that you'll probably miss in T.A. Death.I definitely agree with you Jagorochi, and I actually do play Master mode, though just not as much. My best on Master mode is only level 414, but I haven’t played it in a few weeks. I’ll see what I can do on that mode again.

as Kusanagi (http://en.wikipedia.org/wiki/Motoko_Kusanagi) said : "more you are specialized, more you are weak"
(witch is of course, also true for myself) But it's the way to be... Very true, and I don’t want to fall into that trap as well!

welcome and good luck man http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gifThank you!

Rosti LFC
07-24-2007, 09:39 PM
I thought Master before 2008 was a bit optimistic, but I didn't say anything.


The main stumbling block before 500 is 300. You need to be able to get to it regularly, and not die because of the big speed increase (like I tend to do).


Practice in Master is definitely a good thing. So is going here:


http://www13.plala.or.jp/TETRiS_TGM/kouza/index.htm


Feeding that into Babel Fish or Google should give you a translation which, though far from perfect, is good enough for you to perhaps get a gist of what the pictures and animations are demonstrating.

I found it helped me immensely.

Robert Griffin
07-24-2007, 11:25 PM
I thought Master before 2008 was a bit optimistic, but I didn't say anything.)I know my goal may be a bit overly optimistic based on what I have read about skill progression, but like I said, I have to set my sights on something http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

The main stumbling block before 500 is 300. You need to be able to get to it regularly, and not die because of the big speed increase (like I tend to do).Is there another speed increase after 300? I know it speeds up after 100, but I've only made it to just over 200 so far.

I really wish I could find a cheat code or file for MAME so I could practice on those higher speeds as well. Are they out there?

Practice in Master is definitely a good thing. So is going here:

http://www13.plala.or.jp/TETRiS_TGM/kouza/index.htm

Feeding that into Babel Fish or Google should give you a translation which, though far from perfect, is good enough for you to perhaps get a gist of what the pictures and animations are demonstrating.
I found it helped me immensely.I will be doing more practice on Master mode based on the feedback I have gotten here so far. Amnesia pointed out that site as well, but the Babel Fish translation was a bit...ethereal...to say the least. I will see how the Google translations fares.


Thanks for the tips & comments http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

colour_thief
07-25-2007, 01:05 AM
I'd just upload the INP to a random filehost and post the link here.


In Death, the game speeds up every 100 levels, with the final speedup at level 500. Level 300 is the most notorious speedup... Even if you reached it for the first time with your screen very low, it would kill you quickly. Pieces lock so quickly that a lot of moves that were previously viable can no longer be executed, and you havve to change your play style to accomodate it.


Master before 2008 is doable with lots of practice and sustained motivation, but if you're like most people a more likely accomplishment would be Gm in TGM1 or reaching level 999 in TGM2 Master. But honestly, the play thing to play is generally whatever you find fun... Simply playing improves your skill, so play and mix things up in whatever way holds your interest.


To clarify, getting M in Death mode means more than just surviving to level 500... You have to get there within 3:25. Our wiki is a decent resource for this sort of information, and would probably entertain you for a while.


And finally about a cheat file... Open notepad or whatever you like, paste the quoted text from this (http://www.tetrisconcept.net/forum/viewtopic.php?t=624&start=15) post, and then save it as "cheat.dat" in your MAME directory. Make sure you turn on cheats in MAME (varies depending on your version but commandline is -c) and then you can access cheats from MAME's TAB menu.

Robert Griffin
07-25-2007, 02:18 AM
But honestly, the play thing to play is generally whatever you find fun... Simply playing improves your skill, so play and mix things up in whatever way holds your interest.I agree with you here. The faxct is that I really do enjoy playing on Death Mode very much, so the journey will be an enjoyable one!

And finally about a cheat file... Open notepad or whatever you like, paste the quoted text from this (http://www.tetrisconcept.net/forum/viewtopic.php?t=624&start=15) post, and then save it as "cheat.dat" in your MAME directory.Thanks Colour Thief, the file works like a charm! As a matter of fact, I loaded up level 301 and I lasted a whopping 19 seconds... http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif Looks like I've got some practice ahead of me http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

Rosti LFC
07-25-2007, 02:37 AM
I think it would be a good Tetrisconcept project to try and provide an English translation to the Kouza TGM page.

Robert Griffin
07-25-2007, 03:24 AM
I think it would be a good Tetrisconcept project to try and provide an English translation to the Kouza TGM page.I was thinking the exact same thing! After looking at that page (with the Google translation which was much better than the Bable fish translation - IMHO), I could see there was much useful information to be learned, so I'm anxious to spend some time absorbing all the diferent chapters. I would certainly be willing to do my part http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

DIGITAL
07-25-2007, 09:31 AM
INPs are so annoying as a replay option. If only it was more like Heboris's replay function. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

sixb0nes
07-27-2007, 04:25 AM
Sorry to bump this, but could someone PM me the level-lock code for death mode?

Edo
08-18-2007, 10:57 PM
For TA Death training, part of me (I guess the same part that hasn't tried any of the usual tricks yet) is tempted to see if there's a way to force a lower than usual lock delay. The idea of using a cheat in MAME or hacking the ROM to set the lock delay at 12 frames or even 10 instead of 15 sounds like a way of making 15 sound pretty good...


You could give this a try. I'm sure there's a more elegant way of doing this, the way the colour fades to the point of lockflash isn't entirely accurate, but other than that it should work:

:tgm2p:00000000:06064BE0:00000078:000000FF:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:0000001E:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:0000001A:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:00000016:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:00000012:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:00000011:P1 Lock Delay (enabler)
:tgm2p:00090000:06064BDF:00000078:0000000F:P1 Lock Delay (enabler)
:tgm2p:62000000:00000000:00000000:FFFFFFFF:P1 Lock Delay
:tgm2p:00090000:06064BDF:00000001:00000076:3 frames
:tgm2p:00090000:06064BDF:00000001:00000073:6 frames
:tgm2p:00090000:06064BDF:00000001:00000070:9 frames
:tgm2p:00090000:06064BDF:00000001:0000006D:12 frames
:tgm2p:00090000:06064BDF:00000001:0000006A:15 frames
:tgm2p:00090000:06064BDF:00000001:00000067:18 frames
:tgm2p:00090000:06064BDF:00000001:00000064:21 frames
:tgm2p:00090000:06064BDF:00000001:00000061:24 frames
:tgm2p:00090000:06064BDF:00000001:0000005E:27 frames
:tgm2p:00090000:06064BDF:00000001:0000005B:30 frames
:tgm2p:00090000:06064BDF:00000001:00000055:36 frames
:tgm2p:00090000:06064BDF:00000001:0000004F:42 frames
:tgm2p:00090000:06064BDF:00000001:00000049:48 frames
:tgm2p:00090000:06064BDF:00000001:00000043:54 frames
:tgm2p:00090000:06064BDF:00000001:0000003D:60 frames
:tgm2p:00090000:06064BDF:00000001:0000001F:90 frames
:tgm2p:00010000:06064BDF:00000002:FFFFFFFF:Infinit e Delay

Air Gear
08-20-2007, 10:23 AM
You could give this a try. I'm sure there's a more elegant way of doing this, the way the colour fades to the point of lockflash isn't entirely accurate, but other than that it should work:


Ooh, thanks, I'll give that a shot soon.

jujube
08-31-2007, 09:28 PM
http://www.sendspace.com/file/m5krjv


i was bored so i made this autohotkey script for mamep3 (the one without the backgrounds). heh i didn't know which topic to post it in but it runs smooth for me, so it must be a good version of mame for training. i don't have a link to download mamep3 though http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif

the script gets you started up faster with less typing and searching, and it also makes it easier to save and watch games. it isn't cheating or anything like that. you need autohotkey to run it.


http://www.autohotkey.com/ (http://www.autohotkey.com/default.htm)


thanks mat for linking to ahk here at TC before, it's a great program.

PetitPrince
08-31-2007, 11:01 PM
Neat. Can you also rename the .inp with the current date-time ?

caffeine
09-01-2007, 03:40 AM
mat gets the credit for for ahk? http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_sad.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

May of 06 (http://www.tetrisconcept.net/forum/viewtopic.php?t=17&postdays=0&postorder=asc&highlight=autohotkey&start=15)

jujube
09-01-2007, 07:50 AM
haha, that's long before i came here. but i stand corrected caffeine.


PetitPrince-i could look into that. i don't know how to do it but there's probably a way.

jujube
09-05-2007, 09:16 AM
Neat. Can you also rename the .inp with the current date-time ?

http://www.sendspace.com/file/d7urlk


mamep3 autohotkey


-the default save name is a timestamp

-new hotkey for restarting mamep3 and recording a new .inp

-easy recording, naming, and watching .inp

mat
09-05-2007, 01:55 PM
mat gets the credit for for ahk? http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_sad.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

May of 06 (http://www.tetrisconcept.net/forum/viewtopic.php?t=17&postdays=0&postorder=asc&highlight=autohotkey&start=15)


hah! that's probably where i first saw it. at any rate, i do love that autohotkey.


also, is there a reason you can't compile that script so that people without autohotkey installed can use it?

jujube
09-08-2007, 07:55 AM
also, is there a reason you can't compile that script so that people without autohotkey installed can use it?

only reason being that i've never done it before. i'll get on that soon.