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kotetsu213
09-17-2007, 01:47 AM
What are your thoughts on it?


I like it, personally I think it's better than Tetris DS.


First off, since everyone gets the same piece sequence (from what I could tell) then there are no excuses. If you get something like SZO at the start, EVERYONE gets SZO so nobody gets screwed over by a bad piece sequence.


Singles are cleared very quickly, unlike in Tetris DS, so a misdrop isn't as much of an instant loss as before, and the combo system also helps when trying to clear "bad" garbage.


EXP system > TDS Ranking system, easily. This game rewards you for playing, even by just sitting in a game you get EXP, as opposed to losing a lot of points because the other 3 players ganged up on you (especially important since matches are usually 4-6 players in this game.)


And the statistics graph is nice too... apparently I rule at getting Tetrises, but I'm not so great at finding T-spins, something I need to work on...


Now here's what I DON'T like:


1. Previews. What happened to the other 4? Having to unlock them is lame, having to pay to unlock them is even worse. Please don't turn Tetris into Pokémon.


2. The music. Thankfully you can turn it off.


3. The DAS. Ending this post now before I go nuts.

Rosti LFC
09-17-2007, 02:02 AM
I don't like the idea of an EXP scoring system. I much prefer one where your rating goes down if you lose.

The idea that a player who isn't as good as me can get a higher rating simply because they play a lot more than me isn't something I like.

DIGITAL
09-17-2007, 02:23 AM
The EXP scoring system sounds flawed at first but it's not as bad as it sounds. If you are not good, you will take a LONG time to level up. If you are good, you will level up VERY fast.

Fictional example:

Bad player takes one week to get from level 20-21.

Good player takes one hour to get from level 20-21.


The level experience gets very steep as you go along so if you suck, you're just not going to get anywhere.


The line clear delay really makes this game speedier than TDS. The combo-system is a very interesting system of defense for misdroppers. The player statistics and leaderboards are also very welcomed.


What I don't like:


1. DAS. Painfully slow when you're on a keyboard.

2. Randomizer. Too many duplicates.

3. Previews. Why only 2 previews?

4. Distracting animations. Especially when clearing combos...

5. Music. *shudders*

6. Singleplayer. Nothing new or exciting.

caffeine
09-17-2007, 02:29 AM
exp's for mmorpg nerds.

kotetsu213
09-17-2007, 02:47 AM
Oh yeah, I also forgot "Hurry Up!". I'm indifferent on it right now, but it makes sense to have it so 4 players don't have to wait all day for 2 other players to finish.

Poochy
09-17-2007, 03:00 AM
How do I sign up for TOJ, anyways?

tepples
09-17-2007, 03:00 AM
Oh yeah, I also forgot "Hurry Up!". I'm indifferent on it right now, but it makes sense to have it so 4 players don't have to wait all day for 2 other players to finish.

A respawning system would also keep players who top out from being bored. Top out: lose 1 point, and the last player to send you garbage earns 1 point. Doesn't Quadra have something like this?

DIGITAL
09-17-2007, 03:03 AM
Oh yeah, I also forgot "Hurry Up!". I'm indifferent on it right now, but it makes sense to have it so 4 players don't have to wait all day for 2 other players to finish.
A respawning system would also keep players who top out from being bored. Top out: lose 1 point, and the last player to send you garbage earns 1 point. Doesn't Quadra have something like this?


Such a system doesn't give the instant gratification of winning a round. And it also gives the new player a fresh start against perhaps an opponent with a battered field.

tepples
09-17-2007, 03:29 AM
A respawning system would also keep players who top out from being bored. Top out: lose 1 point, and the last player to send you garbage earns 1 point. Doesn't Quadra have something like this?
Such a system doesn't give the instant gratification of winning a round. And it also gives the new player a fresh start against perhaps an opponent with a battered field.

Let me guess: you prefer Counter-Strike to standard deathmatch in first-person shooters, right?

Cultris Pyruz
09-17-2007, 03:30 AM
The only problem i have with TOJ is the delay and the annoying japanese sounds everytime a line is cleared. Other than that it's just like TetrisDS, well at least for me anyways. I like the extra features like the practice after you die and the game is still in session. It's sweet when the field is cleared and they say "PERFECT." Overall, i think the game is fun and successful.

-Hey what's your nickname on TOJ? Mines is CPoliv.

Pineapple
09-17-2007, 03:38 AM
A respawning system would also keep players who top out from being bored. Top out: lose 1 point, and the last player to send you garbage earns 1 point. Doesn't Quadra have something like this?
Yes, but then Quadra is closer to "tetris deathmatch", similar to other games that begin with a Q...

Let me guess: you prefer Counter-Strike to standard deathmatch in first-person shooters, right?

The generic term is Clan Arena or round-based Last Man Standing.


And the Hurry Up! reminded me of multiplayer in Bomberman, where the arena gets smaller. That reminds me...

DIGITAL
09-17-2007, 04:02 AM
Hey what's your nickname on TOJ? Mines is CPoliv.

Mine is DIGITAL TC.

Cultris Pyruz
09-17-2007, 04:28 AM
Hey what's your nickname on TOJ? Mines is CPoliv.
Mine is DIGITAL TC.


nice 40 line record. I'm gonna try to beat it.

kotetsu213
09-17-2007, 08:30 AM
Mine is ?????

caffeine
09-17-2007, 09:11 AM
can someone make me an account? i just tried for three hours, and i suck at proxies... http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

Poochy
09-17-2007, 10:30 AM
Well, if someone's kind enough to offer me their help, I'd like to get an account, too.

Cultris Pyruz
09-18-2007, 12:01 AM
Hey what's your nickname on TOJ? Mines is CPoliv.
Mine is DIGITAL TC.

nice 40 line record. I'm gonna try to beat it.


Done and done. Beaten by .068 seconds. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
I only used the CW rotation too.


http://img410.imageshack.us/img410/4224/tojio6.jpg

kotetsu213
09-18-2007, 01:23 AM
good, now beat mine


then beat the top guy's time

Cultris Pyruz
09-18-2007, 01:53 AM
good, now beat mine

then beat the top guy's time


I have no japanese fonts... so which one is you?

That rank one dude is nice nice.

M.Bison
09-18-2007, 02:25 AM
Well, if someone's kind enough to offer me their help, I'd like to get an account, too.

Yeah, Poochy I need help with sighning up to.


Oh and what happen the lockjaw 40 lines mode, to fast???


- Jono

kotetsu213
09-18-2007, 02:33 AM
Oh and what happen the lockjaw 40 lines mode, to fast???

- Jono


If you want to ask me, then I didn't stop playing Lockjaw because it was "too fast", I moved to Heboris months ago because it was even faster than Lockjaw.

DIGITAL
09-18-2007, 03:04 AM
Done and done. Beaten by .068 seconds.
I only used the CW rotation too.


Nice. Slow DAS is not my specialty but I'll try and beat that record. Unfortunately, I'm on a roll in Death mode on TAP so I'll have to answer your record a little later.

mat
09-18-2007, 03:09 AM
i still play both--i just haven't been able to get under 40secs in LJ for a while, so i haven't been updating.


also, when i was working with toj in beta, i was trying to set up a macro to combat the horrible horizontal movement, and i felt like i was running into a wall, wherein the sideways speed never exceeds the autoshift, and the only benefeit to using a macro would be eliminating the slow DAS. but even then, you're no better off than just learning to tap to all placements. deffinately my number 1 gripe. so annoying. anyone else do any work on this?

caffeine
09-18-2007, 05:52 AM
when (if) i get an account, i will definitely tackle the macro DAS issue.


"That rank one dude is nice nice." unlikely. a twenty-one second completion with this type of das would mean he was pressing over twenty keys a second, which to my knowledge has never been demonstrated before on a keyboard (even for record speed typists). if he used macros and had really good finesse, he'd be on par with polly, which is saying a lot. in short, he may've just slowed the game down.

M.Bison
09-18-2007, 06:15 AM
when (if) i get an account, i will definitely tackle the macro DAS issue.


You guys tried using keyboard king?


http://bandwidthcontroller.com/Keyboard%20King


- Jono

caffeine
09-18-2007, 07:37 AM
keyboard king nor ahk is going to cut it. wow this sucks.


rsi, here i come!



edit: anyone else realize that for 40 lines, all singles is the way to go?


edit2: well that was exciting! i think i like this game. it's like srsized tnet (but with lame targeting and garbage randomizer). anyone know how the combo to garbage system works? i'm guessing everything else is like tds.

jujube
09-18-2007, 08:42 AM
gungho seems to be having some issues right now. i've successfully reached step 2 in the registration process a few times in the past week, but my user ID was never created correctly and i wasn't able to login. your ID should be [username]@[3 alphanumeric chars] for it to work. i still haven't gotten an e-mail from gungho confirming my account was created.

kotetsu213
09-18-2007, 09:04 AM
Did you go on to step 3? Step 2 doesn't really do anything.

jujube
09-18-2007, 09:32 AM
step 3 told me there was a problem processing my request and that i would have to try again later.

kotetsu213
09-18-2007, 11:39 AM
http://youtube.com/watch?v=QUBCbQdK0sc


I made it crash D:

Taratang
09-18-2007, 12:19 PM
DUBURU!

DUBURU!

T-SPIN DUBURU!

jujube
09-19-2007, 02:21 AM
after listening to this guy (http://alumni.media.mit.edu/~cahn/sound/affect-editor/exper--fear.wav), the sound effects in TOJ are rather soothing.

DIGITAL
09-19-2007, 03:10 AM
In a 4p game with kotetsu, Lardarse, and jujube yesterday, we discovered the option where the winning player can set match conditions. It's quite interesting to have field presets. It sort of gives each game a little more freshness and appeal.

jujube
09-19-2007, 08:36 AM
In a 4p game with kotetsu, Lardarse, and jujube yesterday, we discovered the option where the winning player can set match conditions. It's quite interesting to have field presets. It sort of gives each game a little more freshness and appeal.

i was playing a multi vs match today and the winners were selecting field presets that seemed much easier to deal with than the ones we saw last night. do you think it was an "easy" setting? twice i was able to clear the field with about 4 pieces, as the game started with a solid stack except for the 2 center columns being empty. something wasn't quite right about it.

kotetsu213
09-19-2007, 08:39 AM
There are like 8 of those settings. I can't stand it, so I never touch it.

Poochy
09-19-2007, 11:31 AM
In a vs. match, the host can select from one of several groups of field presets, then at the start of the match, the server picks a random one from that group and everybody starts with it.


I think there's two groups of presets designed to make it easy to make a big REN combo right out of the gate; that's probably the one you saw.

Pineapple
09-19-2007, 11:45 AM
Speaking of REN:


The garbage system in TOJ builds on that of recent guideline games (0/1/2/4 for normal line clears, 2/4/6 for t-spins, +1 for back to back), but also gives bonuses for combos (called REN). 1ren (the second clearing action in an combo) gives no bonus. 2ren and 3ren each give +1 line of garbage. 4ren and 5ren give +2. 6ren gives +3. I haven't checked this yet, but it's likely that 7ren is +3, and 8ren and 9ren (if it counts that high) give +4


It also appears to give a garbage bonus for clearing the pit (called a "perfect clear"), but it is currently unknown how much garbage this sends...

caffeine
09-19-2007, 06:41 PM
awesome lardo, that's just what i wanted to know about. and yeah it'll go that high, i think i got a 14 ren the other day. so it waits until you make a clear that doesn't ren to send garbage all at once? what if you make a t-spin, then follow with ren?

Webby
09-20-2007, 01:35 AM
40 lines - 1:33:687

Challenge - 212252

Marathon - 265472


Now my fingers are cramped http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

BTW. My ingame nick is Webby ...

caffeine
09-20-2007, 01:36 AM
simplified, tspins > tetris > triples > doubles >|= ren. b2b adds value, and lesser the clear, the faster. other than that, it doesn't matter what type of tspin you get.

Pineapple
09-20-2007, 02:24 AM
awesome lardo, that's just what i wanted to know about. and yeah it'll go that high, i think i got a 14 ren the other day. so it waits until you make a clear that doesn't ren to send garbage all at once? what if you make a t-spin, then follow with ren?

Aaaah, no... It's progressive. If you do 7 singles in a row, the 3rd and 4rd (2ren and 3ren) each send 1 line, the 5th and 6th (4ren and 5ren) each send 2 lines, and the 7th (6 ren) sends 3 lines. And the lines that are sent are in addition to any other lines that the line clear action sends, so 5 doubles would be 1,1,2,2,3 for a total of 9, and a DSS is 15 (4,5,6).


So pretty much anything that is effective in TDS is also effective in TOJ, but also extending a combo with singles and doubles, if you can be sure of getting to 2ren (at the very least). It may also be worth going tetris single single tetris and losing the back to back bonus.

caffeine
09-20-2007, 03:07 AM
oh okay, so then that changes everything.


the new rule: 3 ren = double; 5 ren = tetris; 9 ren = tspin.

DIGITAL
09-20-2007, 03:46 AM
It also appears to give a garbage bonus for clearing the pit (called a "perfect clear"), but it is currently unknown how much garbage this sends...


I really wonder how garbage works with bravos. I remember jujube was knocked out swiftly a few times when some people did it.

colour_thief
09-20-2007, 03:50 AM
In TAP at least, a bravo will double the garbage sent. So a tetris bravo is 8 lines.

Pineapple
09-20-2007, 12:09 PM
Interesting. So TOJ isn't the first game to recognise a bravo in vs...


With some assistance from jujube (http://www.sendspace.com/file/8km8jo), TOJ looks to give 7 lines for a bravo. In the video, it sends 8, but one of that is from the 2ren.


And to tell you how borked this randomizer is... 5 piece bravos are unpredictably possible. It relies on the bonus piece in the first bag being O, and 5 of the first 6 pieces being IJLOO. It also relies on you stacking in advance for it. It's something to watch out for...


It's 1/7 that the extra piece is O in the first bag, and 6/56 that you will get the pieces in the right order (any order will do the the main 5, but the order is important relative thr the rest of the bag). So the total chance is 6/392 = 1.53% which means roughly once in every 66 games.

gila
09-20-2007, 01:06 PM
In TAP at least, a bravo will double the garbage sent. So a tetris bravo is 8 lines.

also in TGM

jujube
09-20-2007, 10:10 PM
With some assistance from jujube (http://www.sendspace.com/file/8km8jo), TOJ looks to give 7 lines for a bravo. In the video, it sends 8, but one of that is from the 2ren.

i think it's unfortunate that so much garbage is sent. a tetris bravo sends a minimum of 11 lines of garbage, most likely topping someone out unless you do it at the start of the game. couldn't you be rewarded with exp points instead?

kotetsu213
09-20-2007, 10:17 PM
It would make much more sense if you could SET UP Bravos by using the 6 previews, but no, they had to go and lock 4 of them.


That's also why I don't like doing T-Spins in this game.

tepples
09-20-2007, 11:45 PM
Previews that you have to unlock? What is this, NYET 3: Revenge of the Mutant Stones?

lee n
09-21-2007, 12:15 AM
Previews that you have to unlock?


Not unlock.. buy.


This is the korean model, you get the game free and then get to pay for features.

tepples
09-21-2007, 12:59 AM
The future: Sure, we'll give you something comparable to Neave's N-Blox (http://www.neave.com/games/nblox/default.htm) or Miniclip's game (http://allthegames.net/tetris_miniclip.html) or Striptetris (http://www.striptetris.co.uk/default.htm) for free, but the rest: Buy hold. Buy ghost. Buy block colors (as opposed to monochrome [] of Ti Shirase levels 1000-1300). Buy soft drop. Buy lock delay. Buy wallkicks. Buy DAS. Buy each direction of rotation. Buy ARE faster than the 1000ms of Tetrinet. Now what's "broken Tetris"?

gila
09-21-2007, 02:01 AM
yeah but first you'd have to buy six tetraminos, with one random available for free at the start.

cdsboy
09-21-2007, 02:05 AM
What is TOJ lol?? Sounds fun!... Anyone wanna clue me in here?

jujube
09-21-2007, 06:52 AM
The future: Sure, we'll give you something comparable to Neave's N-Blox (http://www.neave.com/games/nblox/default.htm) or Miniclip's game (http://allthegames.net/tetris_miniclip.html) or Striptetris (http://www.striptetris.co.uk/default.htm) for free, but the rest: Buy hold. Buy ghost. Buy block colors (as opposed to monochrome [] of Ti Shirase levels 1000-1300). Buy soft drop. Buy lock delay. Buy wallkicks. Buy DAS. Buy each direction of rotation. Buy ARE faster than the 1000ms of Tetrinet. Now what's "broken Tetris"?
shh...don't give them any ideas http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
What is TOJ lol?? Sounds fun!... Anyone wanna clue me in here?

TOJ is basically Tetris Zone + multiplayer. if you need any help getting registered go to #arika at Quakenet or blockstats chat, and someone can probably step you through it.

jujube
09-21-2007, 06:56 AM
It would make much more sense if you could SET UP Bravos by using the 6 previews, but no, they had to go and lock 4 of them.

That's also why I don't like doing T-Spins in this game.

i agree, the way things are it definitely takes some luck to make a bravo. and i'm making less T-spins in TOJ than TDS because of the 2 previews. you really have to remember when the last T came so you have some idea of when the next will come.

DIGITAL
09-21-2007, 07:14 AM
It would make much more sense if you could SET UP Bravos by using the 6 previews, but no, they had to go and lock 4 of them.

That's also why I don't like doing T-Spins in this game.
i agree, the way things are it definitely takes some luck to make a bravo. and i'm making less T-spins in TOJ than TDS because of the 2 previews. you really have to remember when the last T came so you have some idea of when the next will come.


From the way it sounds, I really do think bravos are too powerful and rely too much on luck. I like the x2 garbage based on your line clear idea better than the auto 7 rows of death idea.

Pineapple
09-21-2007, 07:34 AM
yeah but first you'd have to buy six tetraminos, with one random available for free at the start.

Nah, not completely random. In the hands of a skilled player, 5 of them can quite easily spell doom to almost any opponent.

Air Gear
09-21-2007, 11:03 AM
yeah but first you'd have to buy six tetraminos, with one random available for free at the start.


The one that's free is the S or the Z. We definitely don't want people starting with bars like the Tetris DS hackers! The L's, J's and O's would also allow for too many quick bravos, and we want to make sure you can't just repeatedly T-spin people to death.


*edit* Yes, I know that I just put Lardarse's take on things in full detail. It's just more fun in detail.

DIGITAL
09-21-2007, 11:30 AM
yeah but first you'd have to buy six tetraminos, with one random available for free at the start.

The one that's free is the S or the Z. We definitely don't want people starting with bars like the Tetris DS hackers! The L's, J's and O's would also allow for too many quick bravos, and we want to make sure you can't just repeatedly T-spin people to death.

*edit* Yes, I know that I just put Lardarse's take on things in full detail. It's just more fun in detail.


Hmm, the S and Z can be stacked vertically side by side to create insane combos. I think the T is the piece with the least potential.

Pineapple
09-21-2007, 12:16 PM
*edit* Yes, I know that I just put Lardarse's take on things in full detail. It's just more fun in detail.

Pretty much. My price list would go S/Z, O, J/L, I/T in the rato of 1:3:5:12

tepples
09-21-2007, 04:26 PM
Hmm, the S and Z can be stacked vertically side by side to create insane combos. I think the T is the piece with the least potential.

Obviously you didn't read the T bravo topic (http://www.tetrisconcept.net/forum/viewtopic.php?t=641).


If TOJ has "ren", then where's "stimpy"?

Pineapple
09-21-2007, 05:50 PM
I think the T is the piece with the least potential.
Obviously you didn't read the T bravo topic (http://www.tetrisconcept.net/forum/viewtopic.php?t=641).

Or ask jujube to create a TST setup with just T pieces...


http://img297.imageshack.us/img297/6961/ttstmd9.png

And I don't know about stimpy, but the randomizer feels a bit skimpy...

DIGITAL
09-21-2007, 06:29 PM
Hmm, the S and Z can be stacked vertically side by side to create insane combos. I think the T is the piece with the least potential.
Obviously you didn't read the T bravo topic (http://www.tetrisconcept.net/forum/viewtopic.php?t=641).


Heh, I forgot about that. Wouldn't the O be the best piece in this case?

tepples
09-21-2007, 08:53 PM
The future: [...] Buy hold. Buy ghost. Buy block colors (as opposed to monochrome [] of Ti Shirase levels 1000-1300). Buy soft drop. Buy lock delay. Buy wallkicks. Buy DAS. Buy each direction of rotation. Buy ARE faster than the 1000ms of Tetrinet. Now what's "broken Tetris"?
shh...don't give them any ideas http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

And if you don't buy rows 11-20 of the playfield: "All ... my ... friends... know the low rider."


It appears the Tetris keiretsu has developed an effective weapon against cloners that does not involve the legal system. I'm not sure how a free software developer can simulate Korean style paid unlocks without implementing the tetromino game as a minigame within a larger game that has its own economy. It appears that a cloner would have to develop a social sim (http://en.wikipedia.org/wiki/Life_simulation_game) where the player has to earn a living by performing unrelated minigames (http://news.filefront.com/gaming-trends-that-need-to-stop-fishing/default.htm) before he can buy tetrion upgrades. (Shades of Shenmue?)