View Full Version : Current TGM clone list.
Zaphod77
01-15-2009, 12:28 AM
Here's the clones I know of.
1) Heboris (and UE, UE light, and Mini) Status: Withdrawn by authors. No longer obtainable from the original sources. Pretty accurate. Some versions on torrent sites now.
2) Texmaster. Status: Hosted by many TetrisConcept members. Fairly high accuracy.
3) KGM for GBA. Status: Unknown. Not very popular.
4) NDS_TGM. Status: Withdrawn by author after discovery that it was being sold on flashcarts. Pretty accurate. Still available from other sources.
5) Blokkendoos (some modes). Status: Available, playable online only at the moment. TGM clone modes are highly accurate.
6) L2Stack. Status: Available. Known to be innacurate in the past.
7) LTAP engine. Status: Console Binary Alpha available online. Incomplete, but what is there is highly accurate. http://www.tetrisconcept.com/forum/viewtopic.php?f=1&t=1164
8) GM Online. Status: not yet released. Will use LTAP engine for maximum accuracy.
9) Novanova. online game. Status: Offline for now.
10) NullpoMino. Status: Available, but not widely. Appears pretty accurate.
11) JIZLOST for Cell phones. Status: Available.
12) Syboris/Syoboron. Status: Available. Not very accurate.
And numerous private clones that are, to the best of my knowledge, nut available. I'm only attempting to list the games are are a) intended as clones, and b) are widely avaialble, ro were widely available.
and, of course, we have TGM (plays best in ZiNC) and TGM2 and TAP, playable in MAME once again. These are unlikely to vanish anytime soon, but require roms from your original and still owned PCB to be legally playable.
Lockjaw isn't really a clone, but does allow similar gameplay. I'm still wondering about tesselate, which seems like it could be made into one.
If I'm missing any that are under active development, are pubically available, or were publically available, please add them to the list. No links outside of TC, though. (I linked LTAP console alpha because it's in a thread on here.)
ryanheise
01-15-2009, 04:59 AM
I'm still wondering about tesselate, which seems like it could be made into one.
The terminology I'd use is that Tessellate is an engine with a number of parameters (http://www.ryanheise.com/tetris/tessellate_wizard.html) that could be used to create clones of other games (or indeed new games). I wouldn't say that Tessellate itself is a clone.
If anyone would like to help, I have started a TGM emulation (http://www.ryanheise.com/tetris/tgm.html) project here, the goal of which is to enter the exact parameters for different modes.
I don't know anything about timings, but I know a few things about the inaccuracies in NDS_TGM.
1. Even in TGM and TAP modes, the I piece wallkicks (not floorkicks) like it does in Ti.
2. Section COOL!!s and REGRET!s are not implemented
3. I don't think the TGM and TAP mode double-lock prevention works right. It simulates Ti's behavior instead.
4. TGM mode doesn't make the master or 20G mode timings stay constant. They still act like TAP/Ti.
Not sure if anyone was interested http://www.tetrisconcept.net/forum/images/smilies/icon_cool.gif
lee n
01-15-2009, 06:31 AM
1. Even in TGM and TAP modes, the I piece wallkicks (not floorkicks) like it does in Ti.
That's not a bug, you can select the operation type by going to options and then to the key settings. You can select between TGM, TGM2(TAP), and TGM3(TI). The latter being the default setting.
1. Even in TGM and TAP modes, the I piece wallkicks (not floorkicks) like it does in Ti.
That's not a bug, you can select the operation type by going to options and then to the key settings. You can select between TGM, TGM2(TAP), and TGM3(TI). The latter being the default setting.
It is a bug. What I meant was, even if you set the behavior setting to TGM or TAP, the I still wallkicks.
I also have a couple more:
The credit roll plays for 100 levels instead of a length of time. Even in master mode your level can advance to 1099 (or 1100, I'm not sure because I haven't reached that yet).
The bgm for master mode is always the Ti music, even if you change the background setting for that mode. 20G and Shirase are too. Death is always the TAP music.
Kitaru
01-16-2009, 05:39 AM
The credit roll plays for 100 levels instead of a length of time. Even in master mode your level can advance to 1099 (or 1100, I'm not sure because I haven't reached that yet).I think this is intended game behavior, seeing how the level system is set up to act as score. Rather than have a finite end to the roll, part of your score comes from endless invisible survival.
6) L2Stack. Status: Currently withdrawn. May be available again in the future.
I didn't think anyone would remember!
It's available again: http://download.llbit.se/?file=l2swinbeta.zip Credit rolls don't work but otherwise classic (TGM1) and death modes should be fairly ok. Lots of stuff left to do.
Zaphod77
01-19-2009, 12:46 AM
Well, my rule about not posting links here doesn't apply to the authors of said clones, obviously. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
However I did not wish to turn this thread into a clearing house for TTC to go handing out C&Ds.
So keep this in mind if you post links here, okay?
That said, if any authors of clones wish to state whether they would pull them if people had a legal and affordable way to play the real thing, feel free to do so. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Well, my rule about not posting links here doesn't apply to the authors of said clones, obviously. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
However I did not wish to turn this thread into a clearing house for TTC to go handing out C&Ds.
So keep this in mind if you post links here, okay?
That said, if any authors of clones wish to state whether they would pull them if people had a legal and affordable way to play the real thing, feel free to do so. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Oh, I didn't see that part about links.
Credit rolls don't work but otherwise classic (TGM1) and death modes should be fairly ok. Lots of stuff left to do.
Did you fix initial shift?
Zaphod77
01-19-2009, 01:20 AM
Oh, I didn't see that part about links.
Well you're the author of that clone, so it's your choice. i meant don't link anyone elses clones. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Credit rolls don't work but otherwise classic (TGM1) and death modes should be fairly ok. Lots of stuff left to do.
Did you fix initial shift?
Eh... I forgot about that http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif
It should be fixed as of right now, though. It was one of those things I've been planning to do but it's just not been done yet. You should see my to do list, it's huge >_>
Zaphod77
01-19-2009, 04:13 AM
Bug.
When clearing lines, the credit for placed piece is not given.
Credit for placed piece shoud be given AFTER credit for cleared line, and after lines are cleared.
This is important for dealing with level stops. A tetris at the level stop should give you 4, +1 after breaking the the level stop.
Compared against TGM.
ryanheise
01-19-2009, 05:01 AM
That said, if any authors of clones wish to state whether they would pull them if people had a legal and affordable way to play the real thing, feel free to do so. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
A developer might create a clone of something because the original product is expensive, or because there are legal obstacles to using the original product. But there is another reason. A developer might wish to take a good idea and create the best implementation of that idea that they can. For example, he/she might add value by integrating it with something else (a community, the web, ...), or by adding training tools, or by adding experimental new multiplayer ideas, or adding replays, etc. etc. If this was a reason for development, then I doubt the developer would care as much as much about the first two reasons.
That said, if any authors of clones wish to state whether they would pull them if people had a legal and affordable way to play the real thing, feel free to do so. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
A developer might create a clone of something because the original product is expensive, or because there are legal obstacles to using the original product. But there is another reason. A developer might wish to take a good idea and create the best implementation of that idea that they can. For example, he/she might add value by integrating it with something else (a community, the web, ...), or by adding training tools, or by adding experimental new multiplayer ideas, or adding replays, etc. etc. If this was a reason for development, then I doubt the developer would care as much as much about the first two reasons.
Well said. I envision GMO to be more of a TGM4 than "yet another clone". As I own a Type-X with Ti myself, my own Tetris game is not a substitute for playing Ti, but more of a collection of things I would like to see in the next iteration of TGM (online play being right at the top of the priority list). I hope Mihara will end up playing it someday http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Zaphod77
01-19-2009, 08:33 AM
Games can be inspired by others without being a clone.
Honestly, Tetris Semipro-68k is sega tetris 2.
TGM is Sega Tetris 3. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif It's also Tetris Semipro-68k 2.
Most clones add nothing new, really. That's why i left Tesselate and Lockjaw off the list.
Naturally ones i have not played yet i know less about.
But the standard I'm going by here is 'Would it make Mihara mad?" (chuckle) and i think nearly everything on my list qualifies under that one. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
I do hope that Mihara eiter beats you to it, or decides that you beat him to TGM4, and buys it from you.
Ray Ayanami
01-24-2009, 07:42 AM
Wish NDS_TGM got completed...I'd love for a true, portable TGM clone to come to be.
Caithness
06-18-2009, 08:44 AM
The Definitive Plus, formerly known as kotet, is neither under active development nor publicly available, but I kind of wish it were. Sometimes while I'm listening to music I want to play a lightweight clone with no music or sound effects of its own. Plus, it was the first clone I was able to play extensively, so I kind of have a soft spot for it.
DarthVivi
06-19-2009, 06:03 AM
What is GM Online? I've never heard of it.
What is GM Online? I've never heard of it.
An as of yet unfinished multiplayer game.
Caithness
08-09-2009, 02:04 AM
http://www.nihon.se/NullpoMino5.4+.rar
We're not sure if it's the latest version or not, but here's a version of NullpoMino from November 2008.
I'm kind of surprised there hasn't been more discussion about this game here, since it appears to be the de facto successor to Heboris.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.