PDA

View Full Version : Records: [ALL] Tetris Attack Challenge.


Zaphod77
05-14-2008, 05:48 AM
the rules are simple.


use any rotation system.

allowable randmizers. memoryless (not recomended), history, or 7 piece bag. (seperate leaderboards wil be kept for the different randomizers)

Gravity. 0g or higher.

no more than 3 previews and hold. TDS and DTET users, sorry, you got too many previews to work with.


You must clear ONLY Tetrises. If you clear a non tetris, the challenge ends.


Memory 6 roll

zaphod77:203 tetrises:ti-ars, 1/256 G

johnberhenry:17 tetrises:SRS:0G


Bag

jujube:50 tetrises:SRS,20g


Memoryless

Nobody that brave. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

btw, that 39 tetris score is NOT my best. but i don't have proof of it. I will do a better one for history 6 rolls.

jujube
05-14-2008, 07:24 AM
Enter below frame.

did you mean enter below ceiling? if that's the case, can i recommend that rule be removed for the sake of allowing scores from games that don't give you that option? i get the feeling you want this challenge to be as open as possible, and i could see that option being more important if this were a secret grade competition (or anything that requires the player to stack high).


i'll give it a go later http://www.tetrisconcept.net/forum/images/smilies/icon_cool.gif

oh, what about well width? i'm assuming 0G + 7 bag + 12 wide = easier because of more placement options.

tepples
05-14-2008, 08:11 AM
Enter below frame.
did you mean enter below ceiling?

No, enter below frame:

http://pinocchio.jk0.org/lj/Lakitu_Tetris_Attack_below_frame.png

It is a Tetris Attack (http://en.wikipedia.org/wiki/Tetris_Attack) challenge, no?

http://pinocchio.jk0.org/lj/tc_topic1082.png

caffeine
05-14-2008, 08:20 AM
allowable randmizers. memoryless (not recomended) history, or 7 piece bag.


Should there be another comma? If so, what do you mean by history?

jujube
05-14-2008, 08:22 AM
It is a Tetris Attack (http://en.wikipedia.org/wiki/Tetris_Attack) challenge, no?

yep. never played it.


edit: how would you make tetrises in Tetris Attack? i'm confused.

http://i31.photobucket.com/albums/c351/_ryan_green/towelie.jpg

johnberhenry
05-14-2008, 08:28 AM
Here (http://www.youtube.com/watch?v=8iTBPZBybGE) is a video of jujube completing Tetris Zone Master mode with only tetrises.

jujube
05-14-2008, 08:30 AM
oh, guess i'm at 50 if that score counts http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif thanks johnber.

johnberhenry
05-14-2008, 08:52 AM
Result:


Stopped Marathon

on 2008-05-14 at 11:54

Played 204 tetrominoes in 3:35.96 (56.67/min)

(active time only: 3:27.51, 58.98/min)

Pressed 915 keys (4.48/piece)


Made 68 lines

(single: 0; double: 0; triple: 0; home run: 17; T single: 0; T double: 0; T triple: 0)

Sent 84 garbage (23.33 per minute)

Made 8-row rectum for grade 3


LJ score: 23600

Options


Well: 10x20, Enter: Below

Speed: Zero, ARE: 0 ms

Randomizer: History 6 rolls of Tetrominoes

Hold: On, empty, Rotation: SRS+initial

Lock: Move reset, Deep: Off

Line clear: 0 ms Naive, Gluing: Off

Drop score: None, T-spin: Off

Garbage: Off, DAS: 166 ms 1G

Soft drop: 1G Slide, Hard drop: Lock

Shadow: Faint color, Next: 3

Pineapple
05-14-2008, 11:41 AM
I did 36 in a row in TDS Marathon once. Think that's my best...

Zaphod77
05-14-2008, 10:39 PM
okay, i see my challenge wasn't thought out well enough.


I will edit the first post, and set up the leaderboards.


That said, getting 50 in a row in 20g with bag makes it seem that perhaps bg is too easy? will wait and see if anyone breaks 200 tetrises.


Oh, btw. i just got 203 tetrises. and i'd have gotten a LOT more if it wasn't fora couple misdrops that prevented me from reclaiming the field without skimming.


Anyone else think i should just retire the challenge? http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

I think i've proven that the arika randomizer is fair with 3 piece preview and hold.

tepples
05-15-2008, 02:45 AM
what do you mean by history?

That's the randomizer that keeps a list of the last ceil(nPieceTypes/2) pieces you got and tries to give you one not in that list. (For the set of seven one-sided tetrominoes, the list has four elements.) TGM, TAP, and Ti use a loose history randomizer, which occasionally repeats a piece. Lockjaw has both loose and strict history randomizers.


But if a randomizer is fair at <1G, that doesn't automatically make it fair at 20G. For instance, Arika rotation without floor kicks makes I tetrominoes more difficult to handle.

Zaphod77
05-15-2008, 03:09 AM
Hard to handle, but not impossible, as demonstrated by the GM glass players. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

But my 203 tetris run that only ended because of a few misdrops is proof that the randomizer itself is fair in TI.


The next level of the all tetris challenge is 20g with infinite lock delay and ARS. if I can master that, then all i have to do is learn how to handle the speed. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

caffeine
05-15-2008, 03:28 AM
Okay, thanks for clarifying.


What about a memoryless without holding, zaphod? That would be hard enough to make it interesting.

Zaphod77
05-15-2008, 05:44 AM
i think memoryless with hold is hard enough. I refuse to even try it.


However, the other two main randomizers may be interesting without hold in this challenge.

muf
05-15-2008, 05:59 AM
Bastet randomiser anyone? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

Ghett0
05-15-2008, 06:01 AM
Bastet randomiser anyone? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif


OH DEAR LORD....

fnord
05-15-2008, 06:12 AM
No Previews

No Hold

Memoryless Randomizer

Game Boy Heart Speed Curve

Tengen Rotation

Final Destination

Stopped Marathon
on 2008-05-14 at 21:08
(Well: 10x20, Enter: Above, Speed: Game Boy Heart, ARE: 0 ms, Randomizer: Memoryless of Tetrominoes)
(Hold: Off, Rotation: Tengen initial, Lock: Never, Deep: Off)
(Line clear: 0 ms Naive, Gluing: Sticky, Drop score: None, T-spin: Off, Garbage: None)
(DAS: 116 ms Instant, Soft drop: 1G Slide, Hard drop: Lock, Shadow: Color, Next: 0)

Played for 1:20.90 (active 1:18.00)
Played 74 tetrominoes (54.88 per minute,
56.92 per active minute)
Pressed 255 keys (3.44 per tetromino)

Made 17 lines
(single: 1; double: 0; triple: 0; home run: 4; T single: 0; T double: 0; T triple: 0)
Sent 19 garbage (14.09 per minute)
Left 122 blocks behind
LJ score: 5500
Yay, 4 tetrises.

jujube
05-15-2008, 06:51 AM
from the first post in this thread

Bag
jujube:50 tetrises:SRS,20G

if you want to keep this thread going, can i suggest these stats be more specific? Tetris Zone Master mode != Tetris DS Marathon level 20 start != LJ rhythm etc.

tepples
05-15-2008, 07:39 AM
Does this get me on the board?


game: Tetramino (http://www.pineight.com/nes/#t)

rotation system: TOD M4

randomizer: Tetramino* (very close to Memoryless)

preview: 1

hold: Off

gravity: <1G

score: 12 homers

video: DivX (http://pinocchio.jk0.org/lj/tetramino_12_homers.avi)


*Tetramino randomizer:

87.5% of the time, memoryless

12.5% of the time, the next item in the repeating sequence [IJLOSTZ]

this was done because mod 7 is expensive on an NES CPU

Zaphod77
05-15-2008, 07:46 AM
well i think there's little point in continuing the thread. but I still think it's a worthwhile training challenge. once i readjusted my stacking strategy i found it easy.