View Full Version : Heboris replay videos
kotetsu213
06-05-2006, 12:25 AM
http://www.bigupload.com/d=FFCF3174
Wow, I really did badly there
DIGITAL
06-05-2006, 12:50 AM
I'm having a bit of trouble downloading the file on both Maxthon and Firefox. The initial page loads fine, but after I enter the download code, a blank page loads without any download dialog.
caffeine
06-05-2006, 12:54 AM
ditto, try another upload site.
kotetsu213
06-05-2006, 01:30 AM
http://www.yousendit.com/transfer.php?a ... E012884A92 (http://www.yousendit.com/transfer.php?action=download&ufid=B159F5E012884A92)
DIGITAL
06-05-2006, 01:43 AM
Ahh, I see the problem you are facing. Try to avoid creating "pyramid" shaped structures. You are fighting a battle against probability and chances are you will end up in awkward situations, forcing yourself into compromises that do not favor your score.
colour_thief
06-05-2006, 04:29 AM
Nice job, you're coming along pretty well.
Ahh, I see the problem you are facing. Try to avoid creating "pyramid" shaped structures. You are fighting a battle against probability and chances are you will end up in awkward situations, forcing yourself into compromises that do not favor your score.
Said the guy who hasn't played much TGM-style Tetris. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif You should try it out, it plays much differently than what you're used to.
DIGITAL
06-05-2006, 04:36 AM
Hey, I have played Heboris before and have seen quite a lot of videos regarding 20g style gameplay. I'm sure you would agree that creating situations where only T,S, and/or Z pieces can fit is not a very wise decision. You may have misunderstood my previous message regarding the term "pyramid." I understand perfectly well that it is favorable to have a higher center as the pieces land in one frame.
colour_thief
06-05-2006, 05:02 AM
Well that's good then. As for S,Z,T... that depends on the context. If you haven't received that particular piece in a while it's actually a smart move because of how the randomizer works.
DIGITAL
06-05-2006, 05:15 AM
That's a good point about the randomizer and expectations. Generally though, I try to create situations where I need to think less, especially at the higher levels of devil. The speed can be overwhelming if one thinks too much. One aspect that I still need to master is the extreme sensitivity of the horizontal piece movement. Once in a while, I tend to slip and place pieces in places I did not plan to. I've seen your replay before and how do move with such fluidity? Also, do you use a keyboard or some other form of control?
colour_thief
06-05-2006, 05:49 AM
That replay was done on keyboard, though I also use arcade joysticks. I've tried gamepads before but I really don't like using them for TGM style play.
The fluidity came from playing TGM1. The long between piece time (ARE) in that game restricts you to a slow speed, so to do a better time attack (once you are S9/GM only time matters in TGM) you have to develop a strong technique. You must fully prepare your movements during ARE, and then execute them in the blink of an eye without hesitation. Furthermore, the Sega rotations are harsh... A rotation will never lift a piece up in the air, so you never get to reset your lock timer on level ground. You'll notice Sega TGM players dealing the pieces out at a regular pace, unlike World TGM player who will "pause" when they are in a tight spot.
The long ARE and Sega rotations actually force you to develop that fluidity.
You'll notice I don't use the delayed auto shift (DAS) to place pieces just anywhere. It's too fast to control with that sort of precision consistently. However, I'll use it very often to launch a piece to a wall/hole, or launch it to a wall/hole and then backtrack once. These moves are easy and fast so you learn to use them often.
Check the TGM pages in the tetrisconcept wiki for more info. Zangi-moves are especially cool. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
tepples
06-05-2006, 08:30 AM
I know at least nicholas plays with keyboard macros: one for several left presses and one for several right presses. Then to place a tetromino in the second column, press firm-left followed by right.
One key setup that could work:
U = 5 left
J = left
Space = hard drop
K = down
O = 5 right
L = right
D or G = rotate left
F = rotate right
A = hold
caffeine
06-05-2006, 10:34 AM
invisibility challenge owned me. i need to practice that.
http://www.yousendit.com/transfer.php?a ... 6A084EF4D9 (http://www.yousendit.com/transfer.php?action=download&ufid=E1072D6A084EF4D9)
caffeine
07-15-2006, 10:13 AM
i've improved, i think.
<a href="http://www.tetrisconcept.com/REPLAY02.SAV">one</a> and <a href="http://www.tetrisconcept.com/REPLAY04.SAV">two</a>
"efficient practice precedes the theory of it" -Gilbert Ryle
kotetsu213
07-17-2006, 07:52 PM
http://www.yousendit.com/transfer.php?a ... 3B3ED3F294 (http://www.yousendit.com/transfer.php?action=download&ufid=8F46043B3ED3F294)
colour_thief
07-18-2006, 08:51 AM
You're coming along really well kotetsu, I bet you'd get an awesome grade in TGM1 with a good run.
Nick's replays are broken for me... I probably have to upgrade to the bleeding edge.
kotetsu213
07-18-2006, 08:55 AM
I had all the TGM3 stuff turned on >_>
colour_thief
07-18-2006, 08:58 AM
It's true you used a lot of Hold, but you weren't really taking advantage of the extended Ti rotations.
kotetsu213
07-18-2006, 09:00 AM
The extra previews helped a lot also.
And I mean a .
colour_thief
07-18-2006, 09:13 AM
I keep forgetting about those. They really do have a huge impact. I broke the torikan with all TAP rules except I kept the 3 piece previews (forgot to turn them off really), and was able to do it consistently. By which I mean like 3-4 times an hour. But still.
I then played some TAP and suddenly really noticed they were gone. I turned it off in Heboris to get the true TAP feel and I took a major speed hit. I think it's for the best though, because playing high speed without them really does push your mind faster. I'm getting more consistent with 1 piece preview now but it is very much harder.
kotetsu213
08-17-2006, 12:48 AM
http://www.yousendit.com/transfer.php?a ... CE49A07E88 (http://www.yousendit.com/transfer.php?action=download&ufid=EBA222CE49A07E88)
Devil mode, TGM rotation, ONE preview, no hold used, level 380
colour_thief
08-17-2006, 11:18 AM
Nice one, you're getting pretty good at recovering in 20g.
Learning a couple J wallkicks would have really helped you out. The top 2 on this page:
http://www13.plala.or.jp/TETRiS_TGM/kouza/9.htm
It lets you move the J to the right when it might not be obvious that you can. Keep in mind this isn't symmetrical, and L won't kick to the left in mirror situations.
ooo, i didn't know that first move was possible--i'll have to start using it!
colour_thief
08-17-2006, 12:26 PM
You're kidding, right Mr. Death M? I use that almost every round I play.
i have never been aware of that J move--or perhaps i just forgot about it after never moving it from study to practice. that's' not a very intuitive move, ct--especially the fact that it doesn't work with an L under similar circumstances.
tepples
08-18-2006, 01:57 AM
That's one advantage SRS has over TGM rotation: at least SRS is symmetric with all tetrominoes except I.
colour_thief
08-18-2006, 04:31 AM
Sure, if you think symmetry is in and of itself desireable.
And yeah that move is sort of unintuitive. I just can't believe you don't use it and still beat me to M. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
kotetsu213
09-12-2006, 10:35 AM
http://www.yousendit.com/transfer.php?a ... F06F105420 (http://www.yousendit.com/transfer.php?action=download&ufid=CD834CF06F105420)
94 lines in Another using TGM rules (TGM rotation, one preview, no hold)
played in C7S9 and not whichever crazy version is out now
kotetsu213
05-01-2007, 11:45 PM
http://download.yousendit.com/3885B468469342BB
Master S8
lee n
05-02-2007, 12:52 AM
Where do i put the replay files in heboris? I can never seem to get them to show up in the game, it just says "NO REPLAY DATA". even for the ones i've recorded myself.
kotetsu213
05-02-2007, 12:54 AM
/replay
lee n
05-02-2007, 12:59 AM
/replay
Still says "NO REPLAY DATA" for me. http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
caffeine
05-02-2007, 11:18 PM
You dislike weird shadow under each piece?
It's "3D-like" . For full graphical and effects,C7 version only.
Because field flame and all blocks in TGM3 and TGM-ACE are full 3D!
But... you even dislike it?
Humm... I'm sad.....so sad........(T T) (*1)
But you can remove "3D-like" completely.
Open heboris.ini and search "giji3D".
disable_giji3D = 0;
You'll find this. Change
disable_giji3D = 0;
to
disable_giji3D = 4;
And then. all "3D-like" graphics will be disabled. But.... I'm sad....
For more detail,please,please read "\docs\for_english_users.txt" .
*1:Japanese Face texts are vertical.
i thought it was a glitch, myself. tgm3 doesn't do that...
Needle
05-03-2007, 04:55 PM
tgm3 doesn't do that...
It does. The frame and blocks in TGM3 are rendered as polygonal 3D objects, viewed from the front. The side surfaces of the blocks are visible, although they are very thin and often overlooked. This should be especially so on a low resolution video. Heboris simulates this, although Heboris itself uses 2D.
The 3D nature of the blocks can be seen in the attract mode demo, where the camera shows the game field from various different angles, and certain items in versus mode, where the field flips around. Neither can be seen in any of the official videos.
On the other hand, the poster is mistaken about TGMA. The presentation of Ace is completely in 2D, with no visible side surfaces.
The 3D nature of the blocks can be seen in the attract mode demo, where the camera shows the game field from various different angles, and certain items in versus mode, where the field flips around. Neither can be seen in any of the official videos.
is there a video on the net? youtube etc ?
caffeine
05-03-2007, 06:00 PM
oh.
is there a video on the net? youtube etc ?
http://www.arika.co.jp/product/tgm3/modesakura1.jpg
that image makes it pretty clear... funny, i've never noticed that--and i've decided that the heboris aproximation is just annoying.
disable_giji3D = 4;
block_spectrum = 0;
I'm very sorry but i can't too :-/
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