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tepples
11-11-2007, 07:56 AM
You have 300 keystrokes. Make them count.


Mode: Baboo!
================================================== ==========
Name Rot Rnd Score KPT YYYY-MM-DD LJ Ver.
================================================== ==========
jujube ---------- SRS Bag 17700 2.85 2008-02-12 0.43 PC
Edo ------------- ARS H6R 15200 2.60 2007-11-12 0.39 PC
4matsy ---------- SRS Bag 14000 2.70 2008-02-11 0.43 PC
tepples --------- SRS Bag 13800 2.85 2007-11-10 0.39 PC
Ai -------------- SRS Bag 12800 3.03 2008-04-25 0.45 DS


Rules:
Gimmick: Baboo! Well width: 10 Piece set: Tetrominoes Deep drop: Off Clear gravity: Naive Gluing: Not Square Scoring: LJ Drop scoring: None T-spin detection: Not Immobile Garbage: None Sort by score (highest first), then by date (earliest first).

Paste your score from lj-scores.txt in a reply. Here's mine:

Cleared Baboo!
on 2007-11-10 at 21:47
(rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)
(grav=Naive, drop=None, are=0 ms, das=166 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)
(10x20, bottom=Off)

Played for 3:45.35 (active 3:40.85)
Played 105 tetrominoes (27.95 per minute,
28.52 per active minute)
Pressed 300 keys (2.85 per tetromino)

Made 40 lines
(single: 0; double: 0; triple: 0; home run: 10; T single: 0; T double: 0; T triple: 0)
Sent 49 garbage (13.04 per minute)
Left 20 blocks behind

LJ score: 13800

jujube
11-11-2007, 08:08 AM
good idea tepples http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

just a question: could there be a points bonus based on time? something like the time bonus in qualifying at the tetris cup? without that, it would be too tempting to let a T fall without soft dropping then spin it and let it auto lock to save a couple keystrokes.

DIGITAL
11-11-2007, 08:12 AM
I agree. This would be TDS all over again with no time bonus/penalty.


EDIT: Would the Rhythm Zero speedcurve solve the problem?

tepples
11-11-2007, 08:45 AM
just a question: could there be a points bonus based on time?
Baboo! is about kpt, not tpm. Look at this post by caffeine (http://www.tetrisconcept.com/forum/viewtopic.php?p=13638#13638).

something like the time bonus in qualifying at the tetris cup? without that, it would be too tempting to let a T fall without soft dropping

Baboo! forces Zero speed curve.

DIGITAL
11-11-2007, 09:22 AM
I don't think it's a good idea to give the player infinite thinking time. It's like setting up a TAS.

jujube
11-11-2007, 09:29 AM
Baboo! forces Zero speed curve.

ahh i see.


Cleared Baboo!
on 2007-11-10 at 23:25
(rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)
(grav=Naive, drop=None, are=0 ms, das=200 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)
(10x20, bottom=Off)

Played for 3:00.06 (active 2:55.45)
Played 106 tetrominoes (35.32 per minute,
36.24 per active minute)
Pressed 300 keys (2.83 per tetromino)

Made 41 lines
(single: 2; double: 0; triple: 0; home run: 9; T single: 1; T double: 1; T triple: 0)
Sent 52 garbage (17.32 per minute)
Left 10 blocks behind

LJ score: 14500

i started with a yoshihiro (http://www.tetrisconcept.com/wiki/index.php?title=Yoshihiro_SD_Setups):wink:

jujube
11-11-2007, 10:00 AM
Cleared Baboo!
on 2007-11-10 at 23:57
(rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)
(grav=Naive, drop=None, are=0 ms, das=200 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)
(10x20, bottom=Off)

Played for 3:03.11 (active 2:58.76)
Played 99 tetrominoes (32.43 per minute,
33.22 per active minute)
Pressed 300 keys (3.03 per tetromino)

Made 37 lines
(single: 0; double: 0; triple: 0; home run: 6; T single: 3; T double: 5; T triple: 0)
Sent 63 garbage (20.64 per minute)
Left 22 blocks behind

LJ score: 16300

ljm (http://www.tetrisconcept.com/wiki/index.php?title=Image_3ABaboo16300.ljm)

Rosti LFC
11-11-2007, 04:31 PM
Baboo! is about kpt, not tpm.


In that case, would it not be wiser to make some sort of score like LJ Score/KPT, which would be used for the rankings?

jujube
11-11-2007, 09:49 PM
i think another meaningful stat would be (tetrominoes played) / (blocks left behind).


edit: unless of course you leave 0 blocks behind http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

tepples
11-11-2007, 09:54 PM
You always get (300/kpt) tetrominoes. This means the fewer keys per tetromino, the more pieces you can use to score with. Get your kpt down, and your score will go up. Another way of looking at it is that ranking based on score after the 300th keystroke is the same as counting points per keystroke.

4matsy
02-11-2008, 08:14 AM
Trying to better learn how to place the pieces efficiently, especially now that I'm using the "far left" and "far right" keys (hence the 2-second DAS...<_<)


So, at least for now, I'm not worrying about learning t-spins; I just did all tetrises instead. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif



Cleared Baboo!

on 2008-02-10 at 21:42

Played 107 tetrominoes in 3:42.96 (28.79/min)

(active time only: 3:38.40, 29.39/min)

Pressed 300 keys (2.80/piece)


Made 40 lines

(single: 0; double: 0; triple: 0; home run: 10; T single: 0; T double: 0; T triple: 0)

Sent 49 garbage (13.18 per minute)

Left 28 blocks behind


LJ score: 13800

Options


Well: 10x20, Enter: Above

Speed: Zero, ARE: 0 ms

Randomizer: Bag of Tetrominoes

Hold: On, empty, Rotation: SRS+initial

Lock: Never, Deep: Off

Line clear: 16 ms Naive, Gluing: Off

Drop score: None, T-spin: 3-corner T

Garbage: Off, DAS: 2000 ms Instant

Soft drop: 1G Lock on release, Hard drop: Lock

Shadow: Fainter color, Next: 3




0.43 .ljm (http://www.filespace.org/4matsy/lockjaw_0-43_20080210-2142_4matsy_baboo_13800.ljm)

Rosti LFC
02-11-2008, 04:09 PM
I find it odd that the scores and the KPT don't match in the rankings.

Edo
02-11-2008, 04:44 PM
Cleared Baboo!
on 2007-11-12 at 16:21
(rot=Arika, lock=300 ms Step reset, rnd=History 6 Rolls, spin=3-corner T, speed=Zero)
(grav=Naive, drop=None, are=0 ms, das=200 ms 1/9G (6.7 Hz), shadow=Color, next=3 pieces)
(10x20, bottom=Off)

Played for 4:21.76 (active 4:14.85)
Played 115 tetrominoes (26.35 per minute,
27.07 per active minute)
Pressed 300 keys (2.60 per tetromino)

Made 44 lines
(single: 0; double: 0; triple: 0; home run: 11; T single: 0; T double: 0; T triple: 0)
Sent 54 garbage (12.37 per minute)
Left 16 blocks behind

LJ score: 15200

Just look at that DAS!!! http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif
Still, it was the only way I could see of getting a respectable score with ARS.

4matsy
02-12-2008, 07:31 AM
Hmm, changing my controls to use the far left/right keys helped a bit. No need to DAS anymore. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

Still not using t-spins yet...


I would post the replay, but it seems to be bugged, as I discovered the one I posted earlier also was...it gets about 200-something keys in, and then appears to desync, and then suddenly stops before the end. http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif



Cleared Baboo!

on 2008-02-11 at 20:56

Played 111 tetrominoes in 2:54.81 (38.09/min)

(active time only: 2:50.01, 39.17/min)

Pressed 300 keys (2.70/piece)


Made 42 lines

(single: 2; double: 0; triple: 0; home run: 10; T single: 0; T double: 0; T triple: 0)

Sent 49 garbage (16.81 per minute)

Left 24 blocks behind


LJ score: 14000


Options


Well: 10x20, Enter: Above

Speed: Zero, ARE: 0 ms

Randomizer: Bag of Tetrominoes

Hold: On, empty, Rotation: SRS+initial

Lock: Never, Deep: Off

Line clear: 16 ms Naive, Gluing: Off

Drop score: None, T-spin: 3-corner T

Garbage: Off, DAS: 2000 ms Instant

Soft drop: 1G Lock on release, Hard drop: Lock

Shadow: Faint color, Next: 3

caffeine
02-12-2008, 07:35 AM
"I find it odd that the scores and the KPT don't match in the rankings."


t-spins require soft drops, an extra rotation for some kick t-spins, and arguably more holding.

jujube
02-12-2008, 11:16 AM
t-spins require soft drops, an extra rotation for some kick t-spins, and arguably more holding.

offset using edo's slow DAS technique http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

Result:

Cleared Baboo!
on 2008-02-12 at 01:06
Played 105 tetrominoes in 7:22.96 (14.22/min)
(active time only: 7:18.31, 14.37/min)
Pressed 300 keys (2.85/piece)

Made 39 lines
(single: 0; double: 0; triple: 0; home run: 6; T single: 5; T double: 5; T triple: 0)
Sent 69 garbage (9.34 per minute)
Left 26 blocks behind

LJ score: 17700
Options

Well: 10x20, Enter: Above
Speed: Zero, ARE: 0 ms
Randomizer: Bag of Tetrominoes
Hold: On, empty, Rotation: SRS
Lock: Never, Deep: Off
Line clear: 16 ms Naive, Gluing: Off
Drop score: None, T-spin: 3-corner T
Garbage: Off, DAS: 200 ms 1/9G
Soft drop: 1G Slide, Hard drop: Lock
Shadow: Fainter color, Next: 8
Oh we gonna rock down to Yoshihiro Avenue

And then we'll take it higher

Ai
04-24-2008, 11:59 PM
I've been playing this game mode the last couple of days because it's quite useful when trying to learn to rotate using both buttons.


As you can see I took my time. I tried to get as many tetrises as possible because I'm not yet familiar with t-spin setups.


Result:

Cleared Baboo! at level 37
on 2008-04-24 at 19:42
Played 97 tetrominoes in 5:56.40 (16.32/min)
(active time only: 5:52.25, 16.52/min)
Pressed 300 keys (3.09/piece)

Made 37 lines
(1L: 1; 2L: 0; 3L: 0; 4L: 9; T1: 0; T2: 0; T3: 0)
Sent 44 garbage (7.40 per minute)
Left 14 blocks behind

LJ score: 12500
Options

Well: 10x20, Enter: Above
Speed: Zero, ARE: 0 ms
Randomizer: Bag of Tetrominoes
Hold: On, empty, Rotation: SRS+initial
Lock: Move reset, Deep: Off
Line clear: 0 ms Naive, Gluing: Off
Drop score: None, T-spin: 3-corner T
Garbage: Off, DAS: 166 ms 1G
Soft drop: 1G Slide, Hard drop: Lock
Shadow: Color, Next: 6

Zaphod77
04-25-2008, 12:04 AM
the important stat in baboo is not speed, but keys per tetromino.


You are trying to reduce this as much as possible.

Ai
04-25-2008, 12:15 AM
I see thanks for pointing that out.


By the way I used the most recent LJ version for the DS (0.45).

Ai
04-28-2008, 12:23 AM
DS verion as usual!


Result:

Cleared Baboo! at level 38
on 2008-04-25 at 16:13
Played 99 tetrominoes in 2:53.30 (34.27/min)
(active time only: 2:49.06, 35.13/min)
Pressed 300 keys (3.03/piece)

Made 38 lines
(1L: 0; 2L: 1; 3L: 0; 4L: 9; T1: 0; T2: 0; T3: 0)
Sent 45 garbage (15.57 per minute)
Left 12 blocks behind

LJ score: 12800
Options

Well: 10x20, Enter: Above
Speed: Zero, ARE: 0 ms
Randomizer: Bag of Tetrominoes
Hold: On, empty, Rotation: SRS+initial
Lock: Move reset, Deep: Off
Line clear: 0 ms Naive, Gluing: Off
Drop score: None, T-spin: 3-corner T
Garbage: Off, DAS: 166 ms 1G
Soft drop: 1G Slide, Hard drop: Lock
Shadow: Color, Next: 6


Not really much improvement. Can't get more than 9 tetrises so far. Is there a C button on the DS version?