View Full Version : Tetris DS questions
flooom
01-28-2009, 08:13 AM
I tried to use the search function, but I can't search for DS(too short), or Tetris(too common). So I have a few questions:
- The rotation system used in this game is different from just about every tetris game I've played. It rotates every piece counter-clockwise. Can that be changed?
- The controls are so bad. Up on the D-Pad for hard drop, and left and right on the D-Pad to move? That's a lot of pausing in between dropping pieces and moving pieces...besides, don't most tetris games use up for rotate? Can I change the controls at all? http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif
- What does mario have to do with tetris, anyways... -_-
Caithness
01-28-2009, 08:20 AM
B rotates counter-clockwise, and A rotates clockwise. Having two rotation buttons makes it much faster and easier to get the pieces into the orientation you want.
Up to rotate may be the most common control scheme for PC tetris games, but not for consoles and handhelds. You can't change it to that either, because then there would only be one rotation button.
Mario has absolutely nothing to do with Tetris.
flooom
01-28-2009, 08:38 AM
Ah, my A button is broken, so this sucks for me. I heard of someone using R and L buttons for hold/hard drop. Can I change the controls to that in any way?
Needle
01-28-2009, 01:45 PM
Tetris DS does not support remapping buttons in any way.
Zit_100
01-28-2009, 03:36 PM
It is true that the failure to change the button is annoying for you ...
Kevcel
01-28-2009, 03:59 PM
- The rotation system used in this game is different from just about every tetris game I've played. It rotates every piece counter-clockwise. Can that be changed?
- The controls are so bad. Up on the D-Pad for hard drop, and left and right on the D-Pad to move? That's a lot of pausing in between dropping pieces and moving pieces...besides, don't most tetris games use up for rotate? Can I change the controls at all? http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif
- Okay, I can understand that you don't like the fact that you can't change rotation.
- But about the other controls:
Do you really think it's bad?! http://www.tetrisconcept.net/forum/images/smilies/icon_question.gif I mean, a ds is a HANDHELD...I guess you use your thumb for the movement, right? Wouldn't it be very impractical for a handheld to use 'up' for rotation? http://www.tetrisconcept.net/forum/images/smilies/icon_neutral.gif
Well, if you say that the controls are so bad, what would you suggest???
- And what are the other tetris games you've played? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
Rosti LFC
01-28-2009, 06:42 PM
I find up makes a fair amount of sense for hard dropping. I find it's pretty easy to just roll the d-pad up when I'm done moving sideways. Maybe it's not strictly the fastest button combination ever, but when you've only got two thumbs and two fingers then there's not much you can do about that anyway. And the movement in Tetris DS is slow as hell anyway, so it doesn't make much difference in terms of time.
Zit_100
01-28-2009, 07:20 PM
you turn the pieces with A or B ?
Me with A. ..
Rosti LFC
01-28-2009, 07:22 PM
You should definitely use both. It's massively faster.
Zit_100
01-28-2009, 07:26 PM
Note very fair, it would say that you will test Tetris Ds online for fun ? Rosti master ^ ^
I am at work now, I make the sign as soon as I am ok
edit : If you have your nintendo code CWF, I record it I'll go mine just now soon
Rosti LFC
01-28-2009, 07:28 PM
I'd be happy to play a few games against you, but I'm currently at University and I don't have any wifi access here. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif
Zit_100
01-28-2009, 07:32 PM
Ok, this is not serious you can make these games a little later...?
Rosti LFC
01-28-2009, 07:35 PM
If you can wait until March 15th then sure.
colour_thief
01-28-2009, 07:37 PM
I have not played Tetris DS seriously in a looooong time, but I can try to set that up again if you want a few games. I'm Canadian, and I assume you are from France, so it will have to be in your evening.
Zit_100
01-28-2009, 07:39 PM
Will be pleased if you want color,
@ Rosti, really it's been far before March 15?!
edit : If you also your friend code CWF color I want ... well (you are in Canada ... I just forgot this detail XD)
flooom
01-28-2009, 09:24 PM
- The rotation system used in this game is different from just about every tetris game I've played. It rotates every piece counter-clockwise. Can that be changed?
- The controls are so bad. Up on the D-Pad for hard drop, and left and right on the D-Pad to move? That's a lot of pausing in between dropping pieces and moving pieces...besides, don't most tetris games use up for rotate? Can I change the controls at all? http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif
- Okay, I can understand that you don't like the fact that you can't change rotation.
- But about the other controls:
Do you really think it's bad?! http://www.tetrisconcept.net/forum/images/smilies/icon_question.gif I mean, a ds is a HANDHELD...I guess you use your thumb for the movement, right? Wouldn't it be very impractical for a handheld to use 'up' for rotation? http://www.tetrisconcept.net/forum/images/smilies/icon_neutral.gif
For every other tetris game I've played, I use up for rotation, and spacebar for hard drop.
Well, if you say that the controls are so bad, what would you suggest???
Switch Up on the D-Pad to R or L, it would be way easier and much faster that way.
- And what are the other tetris games you've played? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
Facebook, hi-games, um...ya http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Rosti LFC
01-28-2009, 09:33 PM
For every other tetris game I've played, I use up for rotation, and spacebar for hard drop.
That's because they're not official Tetris games. Or even particularly good clones.
Tetris Friends on facebook is now, but it's still not completely broken away from Blockstar.
The exact opposite complaints get given when people used to the official games such as myself play the various poor clones on the web and wonder why the fuck they put up as rotate.
jujube
01-28-2009, 09:52 PM
i don't see anything wrong with the button mapping in TDS. with some practice it feels fine.
when i use my Logitech gamepad for pc tetris i usually map one of the shoulder buttons to hard drop, but this has more to do with avoiding diagonals on the d-pad than anything. because the DS d-pad was designed better i never have trouble avoiding diagonals.
Amnesia
01-28-2009, 10:13 PM
you turn the pieces with A or B ?
Me with A. ..
ah ok, I see Rosti now, zit, learning to play with both button took me around..4-5 hours to be confortable, you should start as soon as possible, because I have a lot of other things to teach you.. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
Zaphod77
01-28-2009, 10:15 PM
Actually, plenty of official PC tetris games use that godawful scheme where uparow is mapped to rotate and space is hard drop.
then you go and reconfigure those keys to something that makes sense.
NES used the d-pad to drop.
TC, the DS layout is a standard layout, and you my friend have adjusted to a non standard layout.
I'm sure there's some cats on this board that can blaze trough the DS tetris.
i have never played a DS before, but all the nintendo tetris games controls in this manner.
joystick games also control like this.
you absolutely need to learn to use both rotate keys.
Zit_100
01-29-2009, 12:18 AM
you turn the pieces with A or B ?
Me with A. ..
ah ok, I see Rosti now, zit, learning to play with both button took me around..4-5 hours to be confortable, you should start as soon as possible, because I have a lot of other things to teach you.. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
i see Amnesia, No worries master of the game, I'm here to learn lol.
Anyway I must get into TGM soon !!!!!
tepples
01-29-2009, 12:26 AM
Ah, my A button is broken
Where do you live, so that I may point you to the repair information that pertains to your market?
That's because they're not official Tetris games. Or even particularly good clones.
Microsoft Tetris, licensed by Elorg, used up for rotate.
because the DS d-pad was designed better i never have trouble avoiding diagonals.
Original DS or DS Lite? The original DS had a bigger tactile "dead zone" around the diagonals.
Kitaru
01-29-2009, 12:43 AM
That's because they're not official Tetris games. Or even particularly good clones.
Microsoft Tetris, licensed by Elorg, used up for rotate.The default control configuration on PC Tetris games tend to include Up to rotate clockwise and Control to rotate counterclockwise.
Rosti LFC
01-29-2009, 01:28 AM
That's because they're not official Tetris games. Or even particularly good clones.
Microsoft Tetris, licensed by Elorg, used up for rotate.
And that was released what, the best part of two decades ago?
Things have long since moved on.
- And what are the other tetris games you've played? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
Facebook, hi-games, um...ya http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
...they're not official Tetris games. Or even particularly good clones.
Actually Rosti, the hi-games tetris (Tessellate) is extremely good. With regards recreating the timings of TGM games, it's the most accurate clone I've played. It's even more accurate than Texmaster. And the control scheme is completely configurable if you register.
Rosti LFC
01-29-2009, 02:13 AM
Actually Rosti, the hi-games tetris (Tessellate) is extremely good. With regards recreating the timings of TGM games, it's the most accurate clone I've played. It's even more accurate than Texmaster. And the control scheme is completely configurable if you register.
It is, but the default controls don't have up as rotate.
Kitaru
01-29-2009, 02:44 AM
- And what are the other tetris games you've played? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
Facebook, hi-games, um...ya http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
...they're not official Tetris games. Or even particularly good clones.Wait, that implies that the Facebook Tetris isn't an official game, when it is in fact official. </offtopic>
Rosti LFC
01-29-2009, 03:48 AM
...they're not official Tetris games. Or even particularly good clones.Wait, that implies that the Facebook Tetris isn't an official game, when it is in fact official. </offtopic>
But Facebook Tetris was originally replacing a non-official game, and they've already demonstrated how eager they are to cater to the fans of the existing one.
To place up as rotate generally means that you have to place the other rotate button in some weird place which is miles away from the first (unless you map it to down), or you play with only a single rotation button, which is massively sub-optimal.
Kitaru
01-29-2009, 04:00 AM
...they're not official Tetris games. Or even particularly good clones.Wait, that implies that the Facebook Tetris isn't an official game, when it is in fact official. </offtopic>
But Facebook Tetris was originally replacing a non-official game, and they've already demonstrated how eager they are to cater to the fans of the existing one.
Can you name a single PC Tetris game that doesn't at least _include_ up-to-rotate in the default controls? Elements, Zone, Friends, TOJ... They all include up-to-rotate in the default controls. Friends and the Flash games on TOJ's site also have Z and X as rotate ccw/cw, but they still have the trappings of the up-to-rotate config.
flooom
01-29-2009, 05:27 AM
Ah, my A button is broken
Where do you live, so that I may point you to the repair information that pertains to your market?
Pm'd you. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
To place up as rotate generally means that you have to place the other rotate button in some weird place which is miles away from the first (unless you map it to down), or you play with only a single rotation button, which is massively sub-optimal.
Putting Z or Ctrl as the other rotation key is fine, I do have another hand, you know. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
Another question: I've been searching for places that tell me about the WiFi part of this game, with no luck. When I play standard and clear 1 line, does the opponent get a line? How many for 1 tetris? A B2B tetris? Please point me to the right direction. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Needle
01-29-2009, 06:04 AM
There are TWO official, default layouts, one being up=hard drop and A/B=rotate (for consoles), and the other being space=hard drop and up=rotate (for PCs).
How it makes any sense for the definers of the guideline, to have two standards instead of unifying into one - (Despite not giving a shit about homogenizing the rotation rules with their supposed be-all end-all ruleset) - I have no idea.
Zaphod77
01-29-2009, 07:21 AM
This up to rotate is a holdover from back when there was only one rotate direction.
WHen that was the case, it was traditional to map down to hard drop and up to rotate, or down to soft drop, up to rotate, and space to hard drop.
WIth up oto rotate, and down to drop, you can play the game one handed on the arrow keys.
And to this day, all PC official tetris games grandfather that.
jujube
01-29-2009, 09:51 AM
because the DS d-pad was designed better i never have trouble avoiding diagonals.
Original DS or DS Lite? The original DS had a bigger tactile "dead zone" around the diagonals.
i was referring to the original DS. i didn't know about the differences between the two.
clone
01-29-2009, 06:08 PM
Another question: I've been searching for places that tell me about the WiFi part of this game, with no luck. When I play standard and clear 1 line, does the opponent get a line? How many for 1 tetris? A B2B tetris? Please point me to the right direction. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
double: 1 line
triple: 2 lines
tetris: 4 lines
tspin single: 2 lines
tspin double: 4 lines
tspin triple: 6 lines
BTB (for tetris and tspins interchangably): add 1 line
Needle
01-29-2009, 09:33 PM
This up to rotate is a holdover from back when there was only one rotate direction.
WHen that was the case, it was traditional to map down to hard drop and up to rotate, or down to soft drop, up to rotate, and space to hard drop.
WIth up oto rotate, and down to drop, you can play the game one handed on the arrow keys.
And to this day, all PC official tetris games grandfather that.
Yes, and they apparently had no problems shitting directly on years of accumulated experiences of non-SRS/non-BPS-style players; so then why not go one step further and unify the control scheme as well, stepping on whatever history the PC games had with casual disregard, and pissing off old-time die-hard PC players with glee? Surely that's a pathetically small price to pay for modernization and unification? http://www.tetrisconcept.net/forum/images/smilies/icon_exclaim.gif
tepples
01-30-2009, 12:55 AM
Accessibility. Even if Mr. Rogers changes the rotation system of Tetris, he still SHOULD accommodate players with one working hand in updates to a franchise that used to be at least playable by such players.
colour_thief
01-30-2009, 01:05 AM
That's retarded. Offer the universal standard by default and let the gimps reconfigure the controls. 99.99% of users should not suffer because the game caters to the lower common denominator.
Kitaru
01-30-2009, 01:18 AM
Past that, there are better ways to set up a one-handed configuration anyhow. If you put the controls in the body of the keyboard rather than on the arrows, you have more button choices. I'm using CASD QWE and MJKL UIO for Doubles right now and it works a dream. QW SADX Shift/Spacebar or something sounds like a nice one-handed config for guideline games.
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