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View Full Version : Challenge: [to be decided] Combo


kapat
11-19-2008, 05:14 PM
um...i have a good idea for a challenge. the longest combo ever.

rules:
no cascade
reg pieces
program: um....i'm open to suggestions...i was thinking lockjaw or heboris. i'm thinking whatever has a splash screen of how much of a combo you've done, so we can take jpegs instead of having to youtube a bunch of 5 sec clips. but if you guys have a suggestion. caus ei can't think of a program off the top of my head that does that other then like that facebook tetris.

muf
11-19-2008, 07:18 PM
Hebo mini displays active combo below the playing field, as far as I know.

DIGITAL
11-19-2008, 07:46 PM
So uh, what defines a combo? Do singles count?

muf
11-19-2008, 07:53 PM
Double or higher starts a combo, single sustains an ongoing combo but does not add to it.

DIGITAL
11-19-2008, 08:07 PM
That's only if we're going by TGM combos though.

tepples
11-19-2008, 08:18 PM
Tetris Party combos, on the other hand, are the number of consecutive pieces that clear at least one line, minus 1.

rednefed
11-19-2008, 11:59 PM
I have an 8 combo (TGM style) in the Tamaya trial in Heboris. But by the guideline, every piece that clears a line after the first contributes to a combo... in which case you could say I'm also at 8.

Kasumi
11-20-2008, 01:42 AM
Didn't Blink get an 11 REN against Samaf in Tetris Online in one of his videos?

Edit: Found it

It starts at about 46:50

http://video.google.com/videoplay?docid ... -QGA-dCTCA (http://video.google.com/videoplay?docid=-4705966752342139093&ei=vXwkScXFFJSM-QGA-dCTCA)

Though it doesn't start with a double or higher if that's how we're judging.

jujube
11-20-2008, 02:35 AM
hope you didn't look for too long Kasumi http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
http://www.youtube.com/watch?v=1PPCloc7Gxc

i seem to remember caffeine saying he got a ~15 ren in the old TOJ.

Kasumi
11-20-2008, 02:39 AM
Heh. No I didn't look that long. I knew it was in the 10/12 video, and that he won IMMEDIATELY afterwords, so I just let the entire video load, and dragged the slider until I saw the Blink got a star meaning he won. Then I watched what caused the win to see if it was the 11 combo.

Though yeah, I wish I had known it was also on youtube in better quality and easier to find, heh.

caffeine
11-20-2008, 03:35 AM
It was more like 12. I'm not sure, and I definitely was using garbage to my advantage. A better challenge would be without garbage.

kapat
11-20-2008, 04:40 AM
yeah, it can't have garbage.

and weither it should be 7 piece +1, or TGM-reroll .... um ... i don't care? just one of the 2 i guess.

there's probably a actual maxinum you can get cause of the well height. and i consider combos just how many whatevers without skipping a piece. hold doens't count as skipping a piece. but whatever you guys decide. i want it to be fair, and viable for everybody


OOORRRRr....just to stop the confusion, how many T-spin doubles in a row, skpping pieces counts, but how many t-spin doubles you can without getting any single - heboris

K
11-20-2008, 04:57 AM
if we use texmaster, i've already done a 40+ combo http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

DIGITAL
11-20-2008, 05:01 AM
If it was TGM style combos, using 7 bag would be optimal if you were to go for inverted funnels. Otherwise, with guideline style combos, any randomizer would do because you're aiming to make scattered singles.

if we use texmaster, i've already done a 40+ combo http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
No way, that's impossible! Maybe if you abused garbage rising somehow...

colour_thief
11-20-2008, 05:26 AM
if we use texmaster, i've already done a 40+ combo http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
No way, that's impossible! Maybe if you abused garbage rising somehow...[/quote]
You're forgetting about the row 21 bug. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

DIGITAL
11-20-2008, 06:00 AM
if we use texmaster, i've already done a 40+ combo http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
No way, that's impossible! Maybe if you abused garbage rising somehow...You're forgetting about the row 21 bug. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
Give me a break, that stuff's off limits. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

kapat
11-20-2008, 11:41 AM
the reason i think we should do t-spin dubs, is cause using a piece doesn't reset you're count, just getting any non- t spin does. that way you are only limited to your style of placing pieces, not the well height or width. other wise all the underminute-40liners will just keep going on forever, and not just have a max-out

OOHHHh, and i think we should do heboris, cause in the replay you can see how many t-spin's you get. and you are D/Q'd if you have any other breaks other then tspin doubles, or [4, herboris, tetriseseses] you have.

also ...should the amount of heboris's you get be a fraction of how many t-spin dubs you get? you have to break it down after like 4 or 5 or something, cause you need to step up 1 space everytime you make a tspin.

DIGITAL
11-20-2008, 04:16 PM
kapat, it seems like you are referring to the back-to-back bonus rather than combos.

kapat
11-20-2008, 04:38 PM
yeah...mainly cause i dind't want there to simply be just a "max" cause of well height.

i just wanted to throw it out there to see if hte better tetris players thought that was more fair, unstead of every tom dick and harry hitting the max of ....11 or whatever it is.

Zaphod77
11-20-2008, 06:47 PM
at low gravity, you can gets hundreds of back to back tetrises. i've done it. With TI rules no less.

DIGITAL
11-20-2008, 08:21 PM
Yeah, with low gravity, it's fairly easy to maintain BtB pretty much indefinitely. With combos, though the ceiling is finite, striving for the max combo is much harder than it seems. It would be hardest to get even near the theoretical max of guideline combos, whatever it is.

kapat
11-21-2008, 04:37 AM
i'm not aweosme at the game, but it seems that getting the highest combo would be to secret grade your way up, untill you can't handle it, and then break it down one at a time.

DIGITAL
11-21-2008, 06:10 AM
It's a lot harder than it sounds especially because you have to avoid overstacking. You have to keep in mind that you only clear 1 block out of the 4 you used with the active piece to clear a line (assuming you already filled in 9/10 of the row).

It would make our lives easier if those 3 blocks would disappear wouldn't it? http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif But then we wouldn't be able to make over a 20 combo if that was the case. Then again, I doubt it's even remotely easy getting to 20 in the first place. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

rednefed
11-21-2008, 06:27 AM
Maybe simply have a guideline (REN) style leaderboard and a TGM-style combo one? Not sure 10 or even 9 is even possible in TGM without lots and lots of luck, or TGMA's spawning above the well.

DIGITAL
11-21-2008, 10:20 PM
You'd certainly need a LOT of luck to pull off the maximum ten with TGM style.
http://fumen.zui.jp/?v105@pbD3hbH3hbH3h ... B6hBMhBAAA (http://fumen.zui.jp/?v105_40pbD3hbH3hbH3hbH3hbH3hbH3hbH3hbH3hbH3hbH3hb ?H3hbH3hbH3hbH3hbH3hbH3hbH3hbH3hbH3hbH3gbE3pbDcB?7 eJMhBOhBvhB6hBNhBDcBvhB6hBMhBAAA)

You'd probably need an unimaginable amount of luck to pull off the maximum thirty (actually 31 if you abuse row 21) with guideline style. I couldn't think of a solution using 7 bag so I cheated just a bit.
http://fumen.zui.jp/?v105@aimbYiR3hbR3h ... bAAA7eAAAA (http://fumen.zui.jp/?v105_40aimbYiR3hbR3hbR3hbR3hbR3hbR3hbR3hbR3hbR3hb ?R3qbAAAwbKwobIwdeAAA2bvsgeAAAzbaimbYiceAAAEcKwo?b IwJeAA06EB2431B7)

kapat
11-23-2008, 03:09 PM
so maybe just using 7-piece? that way it's less to do with luck, and most scores will be in the range form like having a high 8 to a super high 11.

8's easy, and 11 is kinda hard, even when setting up for it.

or we can scrap the whole idea. the thing i like to play tetris more is applying this "skill" in as many diffrent forms as i or the game can think of.

DIGITAL
11-24-2008, 01:26 AM
What I meant by luck is getting the right pieces at the right time and not so much about the randomizer. For the max TGM combo, you'd have to avoid recieving the I tetromino (though there's one way to get around this) while still getting the right pieces. For the max guideline combo, you'd have to get the right pieces while maintaining singles throughout the whole combo.

If you're not striving for the max in each, 8 wouldn't be too hard to get with TGM style combos using the two column wide strategy. As for guideline combos, 15 would probably be the equivalent if you use a 3 column type strategy (you're not limited to only singles).

kapat
11-27-2008, 04:24 AM
sooooooooooooooo.....

whats everbody conclusion?
just as many reg line broken back to back without missing one? hold doens't count?

caffeine
12-28-2008, 01:52 AM
i seem to remember caffeine saying he got a ~15 ren in the old TOJ.

I got a 14 combo a couple days ago on Tetris Battle. It would've been a fifteen if I had gotten a little luckier.

m:)
01-01-2009, 01:54 AM
Tetris Party combos, on the other hand, are the number of consecutive pieces that clear at least one line, minus 1.

Tetris Party combos are deadly in battles. an 8 or 9 string combo will KO your opponent.

risky tho.

caffeine
01-01-2009, 03:57 AM
Aside from the risk, they're not worth it if you ask me. In Tetris Party, line clear delay is way to long for it. I found garbage production is better with TSDs.

m:)
01-01-2009, 04:20 AM
i defiantly don't think they are worth it. you could easily drop three tetrises before someone had their combo set up done.
i stack for tetrises and do TSD's when convenient.

but those combo chains send lots of garbage. its kinda fun to watch the entire play field get the garbage all at once.