K
04-27-2006, 04:28 PM
Yop hello everybody !
the comparison with TGM is inevitable...
i' ve bought the game yesterday, because i though it could be a good step to learn SRS (and because i'll be on Paris this week end and the travel will be looooong....)
so there is lot of good stuff on this game but i will not talk about that (just go on a dedicated fan site for that), i will give my "bad" feeling :
so far i've played a "little".... well just enough to complete the 200 lines marathon mode... at first play http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
the game start (20G), and instantly you have to start with the first piece on the bottom ??? we can't see the first distribution until the game start ??? hmmm ok...
"only" 2 buttons, well this is not a problem... nothing to blame in particulary
6 next tetrimino visible ? wow interesting, but well... the screen flash color fill is not very good for optimum tetramino color recognition.
as expected there is no ARE, but stacking at 20G using Instant Lock is a little bit irritating at first since the next piece is instantly dealed... well just a small adaptation for TGM player but certainly difficult for other... but definitively not "elegant"...
one of the badest thing i feel is that there is no IRS, IHS, Instant Lock (up) after rows, but DAS yes !
but the worst is the 2 non visibles lines where the piece always spawn. The spawn tetramino should alway be visible on the playfield, the way used should be used only when the stack reach dangerously the playfield top !
finnaly the SRS or TDS and SRS from ACE is very different ! i wonder why they want to use "guideline" if this is just a name... for the "designed by Alex Pajitnov" on the starting screen ?
ok back to work.... http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
ps : if somebody can tell me WTF is going on the upper screen during play is the one...
ARE = hmm... "gameplay feature from TGM" ?
IRS = Initial Rotation System
IHS = Initial Hold System
DAS = Delayed Auto Shift
SRS = Super Rotation System
for further explanation on specific term go to the wiki pages (still building):
http://www.tetrisconcept.com/tetriswiki/TGM_legend (http://www.tetrisconcept.net/forum/../tetriswiki/TGM_legend)
the comparison with TGM is inevitable...
i' ve bought the game yesterday, because i though it could be a good step to learn SRS (and because i'll be on Paris this week end and the travel will be looooong....)
so there is lot of good stuff on this game but i will not talk about that (just go on a dedicated fan site for that), i will give my "bad" feeling :
so far i've played a "little".... well just enough to complete the 200 lines marathon mode... at first play http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
the game start (20G), and instantly you have to start with the first piece on the bottom ??? we can't see the first distribution until the game start ??? hmmm ok...
"only" 2 buttons, well this is not a problem... nothing to blame in particulary
6 next tetrimino visible ? wow interesting, but well... the screen flash color fill is not very good for optimum tetramino color recognition.
as expected there is no ARE, but stacking at 20G using Instant Lock is a little bit irritating at first since the next piece is instantly dealed... well just a small adaptation for TGM player but certainly difficult for other... but definitively not "elegant"...
one of the badest thing i feel is that there is no IRS, IHS, Instant Lock (up) after rows, but DAS yes !
but the worst is the 2 non visibles lines where the piece always spawn. The spawn tetramino should alway be visible on the playfield, the way used should be used only when the stack reach dangerously the playfield top !
finnaly the SRS or TDS and SRS from ACE is very different ! i wonder why they want to use "guideline" if this is just a name... for the "designed by Alex Pajitnov" on the starting screen ?
ok back to work.... http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
ps : if somebody can tell me WTF is going on the upper screen during play is the one...
ARE = hmm... "gameplay feature from TGM" ?
IRS = Initial Rotation System
IHS = Initial Hold System
DAS = Delayed Auto Shift
SRS = Super Rotation System
for further explanation on specific term go to the wiki pages (still building):
http://www.tetrisconcept.com/tetriswiki/TGM_legend (http://www.tetrisconcept.net/forum/../tetriswiki/TGM_legend)