tepples
04-04-2009, 04:16 PM
Someone figured out how to add Lua scripting support to an NES emulator. The Lua interpreter acts like a second CPU on the NES bus, with the ability to read and write the NES's RAM and draw to a layer in front of the emulated screen. People have used this to make Super Mario: Canvas Curse (http://www.youtube.com/watch?v=1XNTjVScm_8), and they have used it to make Tetris for NES into a netplay game (http://www.youtube.com/watch?v=LT1eiLiMWkk).