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View Full Version : Netplay in Tetris for NES


tepples
04-04-2009, 04:16 PM
Someone figured out how to add Lua scripting support to an NES emulator. The Lua interpreter acts like a second CPU on the NES bus, with the ability to read and write the NES's RAM and draw to a layer in front of the emulated screen. People have used this to make Super Mario: Canvas Curse (http://www.youtube.com/watch?v=1XNTjVScm_8), and they have used it to make Tetris for NES into a netplay game (http://www.youtube.com/watch?v=LT1eiLiMWkk).

Xkeeper
04-04-2009, 05:38 PM
It's really more like a detoothed debugger/overlay system; outside of reading/writing RAM, you really can't do much. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif