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Old 07-27-2010   #31
Kitaru
 
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Default Re: Contest: Tetris Concept Independence Day

He's playing on TAP now.
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Old 07-29-2010   #32
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Default Re: Contest: Tetris Concept Independence Day



Well what do you know, I finally made it. Now to work on getting to 500 in Big mode.
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Old 07-31-2010   #33
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Default Re: Contest: Tetris Concept Independence Day

Going to start playing this so might as well post my progress
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Old 07-31-2010   #34
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Default Re: Contest: Tetris Concept Independence Day

Great job clearing TGM+ and getting S1 in TAP Master Big Block Mode Caithness! ^^
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Old 07-31-2010   #35
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Default Re: Contest: Tetris Concept Independence Day

Though I'm ineligible for the prize, this is a great excuse for me to start tackling that "oh-god-i'm-too-lazy-i'll-do-it-some-other-day" TGM+ mode. whee!~
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Old 08-02-2010   #36
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Default Re: Contest: Tetris Concept Independence Day

i got like 405 now

Moving from SRS to ARS is hard @ 20g. I can stack at probably 1.5-2tps with ars 0G tho. THe speed isnt an issue, its the inability to place my pieces wherever i want @ 20g.
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Old 08-02-2010   #37
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Default Re: Contest: Tetris Concept Independence Day

You haven't reached 20G yet. That said, I feel you on that point. Picking up ARS for high gravity is no small task.
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Old 08-02-2010   #38
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Default Re: Contest: Tetris Concept Independence Day

I realise its not 20g (its prbably like 2G or such). But i can't even put my I's anywhere
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Old 08-02-2010   #39
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Default Re: Contest: Tetris Concept Independence Day

Quote:
Originally Posted by XaeL View Post
I realise its not 20g (its prbably like 2G or such). But i can't even put my I's anywhere
For me, it took about a month (about an hour a day) to go from Ti-ars (floorkicks) to ARS without constantly getting the I stuck.

It comes instinctively with practice, like everything else regarding Tetris strategy.

But it sure sucks when you're used to floorkicks.
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Old 08-05-2010   #40
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Default Re: Contest: Tetris Concept Independence Day

Quote:
Originally Posted by XaeL View Post
I realise its not 20g (its prbably like 2G or such). But i can't even put my I's anywhere
Learn to IRS. Or stack better.
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Old 08-05-2010   #41
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Default Re: Contest: Tetris Concept Independence Day

It'll take time before you get used to the mind **** in the 300 to 500 sections. Go take a look at the internal gravity in the wiki. It goes up and then back down before you start with the 20G sections. You better spend some time practicing in TAP Master or in the available clones as TGM+ is hardly suited for this.
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LJ 40 lines 00:45.70 135.22TPM - 100 lines 02:01.95 - 180s 41.700
TGM GM 11:15:66 - 20G GM 10:28:00 - BM S9 - REV S4
TAP Normal 480736 - Master S9 10:07:40 - 20G S7 10:25:68 - BM 2 - TGM+ 773 - T.A. Death 435
TM Nov 581109 - Nor GM 10:53:93 - Adv 968 - Spe S8 09:22:35 - Sud 439 - SpeTi S7 - SudTi 337
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Old 08-05-2010   #42
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Default Re: Contest: Tetris Concept Independence Day

20G is actually a lot easier than 2G for me, because I know exactly how the pieces are going to act. When gravity is high but not quite 20G, I frequently get fooled into thinking it is 20G and that something will go straight down to the bottom, and am surprised when it doesn't.
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Old 4 Weeks Ago   #43
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Default Re: Contest: Tetris Concept Independence Day

Just 3 more weeks for you guys to get your TGM+ on! Don't be caught cramming at the last minute.
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Old 4 Weeks Ago   #44
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Default Re: Contest: Tetris Concept Independence Day

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Originally Posted by Caithness View Post
Urgh.
woah uh this is a really cool background
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Old 4 Weeks Ago   #45
Caithness
 
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Default Re: Contest: Tetris Concept Independence Day

It's in the old default set. Just replace the backgrounds in /res/graphics with the ones in /res/graphics/oldbg.

I personally like the old ones better; they have more of a Sega Tetris feel.
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