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Ceiling

The ceiling is the top of the visible portion of the playfield. Not all games have the pieces interact with the ceiling the same way.

Enter above ceiling

In most newer games and a few older games, pieces enter the playfield at least partially in the vanish zone.

Enter below ceiling

The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. This also includes Ti (2005), as one of the several Guideline exemptions that it received for consistency with TAP.

Enter below solid ceiling

In some games, the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).

GGGGGGGGGG
....TTT...
....T.....
..........
..........
..........
..........

L cannot rotate

GGGGGGGGGG
..........
....TTT...
....T.....
..........
..........
..........

It falls a row

GGGGGGGGGG
.....T....
.....T....
.....TT...
..........
..........
..........

Now it can rotate freely

Modern games do not have this restriction.

GGGGGGGGGG
...LLL....
...L......
..........
..........
..........
..........
GGGGLGGGGG
....L.....
....LL....
..........
..........
..........
..........

Free to rotate

GGGGGGGGGG
....L.....
....L.....
....LL....
..........
..........
..........

In many SRS games the pieces actually spawn above the ceiling.


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