This page was last modified on 16 April 2008, at 23:35.
This page has been accessed 1,205 times.

» Navigation
» Help
» Tetris Mania
Page Discussion View source History

Tetris Mania

Tetris Mania

Developer(s) EA Mobile
Publisher(s) EA Mobile
Release Date(s) Europe: August 24, 2006; USA: September 1, 2006
Platform(s) Mobile

Gameplay Info

Next pieces 4
Playfield dimensions 10w 22h
Hold piece Yes
Hard drop Yes
Rotation system SRS
[[image:{{{boxart}}}|175px]]
[[image:{{{title-scrn}}}|100px]] [[image:{{{ingame-scrn}}}|100px]]

Tetris Mania was released by EA who recently acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.


Powered by MediaWiki
Creative Commons Attribution 3.0