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  <channel>
    <title>Research &amp; Development</title>
    <description>Dissect existing games and develop new ones.</description>
    <pubDate>Sun, 15 Mar 2026 14:46:32 +0000</pubDate>
    <lastBuildDate>Sun, 15 Mar 2026 14:46:32 +0000</lastBuildDate>
    <generator>Tetrisconcept</generator>
    <link>https://tetrisconcept.net/forums/research-development.9/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://tetrisconcept.net/forums/research-development.9/index.rss"/>
    <item>
      <title>Randomizer Theory</title>
      <pubDate>Sun, 26 Jan 2025 18:35:50 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/randomizer-theory.512/</link>
      <guid>https://tetrisconcept.net/threads/randomizer-theory.512/</guid>
      <author>invalid@example.com (colour_thief)</author>
      <dc:creator>colour_thief</dc:creator>
      <content:encoded><![CDATA[&lt;EDIT&gt;<br />
<br />
I&#039;m not one to split topics, but this deserved it I think. Also, as a disclaimer, the probabilities I mention in this post are wrong. <img src="http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif" /> It all gets worked out later though, with fancy pictures.<br />
<br />
=========<br />
<br />
<br />
It&#039;s far more likely that you go 12 pieces without the I piece in SRS than in TGM.<br />
<br />
<br />
SRS: 1/49 &gt; 2%<br />
<br />
TAP: *a really complicated expression* &lt; 0.5%<br />
<br />
<br />
So it&#039;s more than 4 times as likely to happen in SRS. 4.55...<br />
<br />
<a href="https://tetrisconcept.net/threads/randomizer-theory.512/" target="_blank" class="externalLink" rel="nofollow">Randomizer Theory</a>]]></content:encoded>
      <slash:comments>277</slash:comments>
    </item>
    <item>
      <title>TGM3 Modded Menu?</title>
      <pubDate>Fri, 07 Jun 2024 13:22:44 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tgm3-modded-menu.3901/</link>
      <guid>https://tetrisconcept.net/threads/tgm3-modded-menu.3901/</guid>
      <author>invalid@example.com (taitovlx)</author>
      <dc:creator>taitovlx</dc:creator>
      <content:encoded><![CDATA[Hi All,<br />
<br />
I have a &#039;clean&#039; dump of TGM3 and it behaves fine.  I also have another dump of TGM3 and I noticed that the menu is slightly different.  For example, on the &#039;clean&#039; dump, when you normally enter your password and login the default option selected is &quot;World Rule&quot;, but on the other version the default option selected is &quot;Classic Rule&quot;.  Additionally, the modified version also defaults to &#039;Master&#039; mode being selected unlike the &#039;clean&#039; dump.  There might be other changes, but don&#039;t know...<br />
<br />
<a href="https://tetrisconcept.net/threads/tgm3-modded-menu.3901/" target="_blank" class="externalLink" rel="nofollow">TGM3 Modded Menu?</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>How does soft/fast drop speed in TGM work?</title>
      <pubDate>Thu, 09 May 2024 03:16:06 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/how-does-soft-fast-drop-speed-in-tgm-work.5037/</link>
      <guid>https://tetrisconcept.net/threads/how-does-soft-fast-drop-speed-in-tgm-work.5037/</guid>
      <author>invalid@example.com (handy333)</author>
      <dc:creator>handy333</dc:creator>
      <content:encoded><![CDATA[I hope this is the right place to post this. I&#039;ve searched around for about half a day. I&#039;ve even looked through some source code and couldn&#039;t put it together. So I&#039;ve decided to make an account here and ask. Seems like a good place to get some good info like that and more.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>TBlocks: A fully featured 10kB professional Python game, in text mode..!</title>
      <pubDate>Sat, 24 Feb 2024 04:26:17 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tblocks-a-fully-featured-10kb-professional-python-game-in-text-mode.4710/</link>
      <guid>https://tetrisconcept.net/threads/tblocks-a-fully-featured-10kb-professional-python-game-in-text-mode.4710/</guid>
      <author>invalid@example.com (Julian)</author>
      <dc:creator>Julian</dc:creator>
      <content:encoded><![CDATA[<a href="https://www.tetrisconcept.net/attachments/2008/" target="_blank">View attachment 2008</a>
	
 <br />
<br />
I introduce to you TBlocks:<br />
This is an implementation that runs in a Linux Terminal, fully featured (T-Spins, combos, hold, 5 nexts, shadow preview, SRS... you name it).<br />
You can scan the QR codes and ensamble the script in a plain text editor by yourself, then name it as somename.py, and run it with &quot;python somename.py&quot;.<br />
If you prefer to skip the experience to get this game from the QR postcard, you can visit the GitHub page, and download the &quot;TBlocks.py&quot; file:...<br />
<br />
<a href="https://tetrisconcept.net/threads/tblocks-a-fully-featured-10kb-professional-python-game-in-text-mode.4710/" target="_blank" class="externalLink" rel="nofollow">TBlocks: A fully featured 10kB professional Python game, in text mode..!</a>]]></content:encoded>
    </item>
    <item>
      <title>Original Tetris emulation</title>
      <pubDate>Sun, 21 Jan 2024 00:17:06 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/original-tetris-emulation.2130/</link>
      <guid>https://tetrisconcept.net/threads/original-tetris-emulation.2130/</guid>
      <author>invalid@example.com (necrosaro)</author>
      <dc:creator>necrosaro</dc:creator>
      <content:encoded><![CDATA[I have been experimenting with emulating the original Tetris game in a standard Linux terminal window. Here is a screenshot:<br />
<img src="http://i.imgur.com/USwZ0IN.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/USwZ0IN.png" /><br />
<br />
Currently the setup process is a bit cumbersome- you need to open a terminal window (adjust font and colors), launch a 15IE-00-013 terminal translation program (converting 15ie codes to UTF-8), run the &quot;simh&quot; pdp-11 emulator with special settings, install/load the RT-11 operating system, load a disk with the Tetris...<br />
<br />
<a href="https://tetrisconcept.net/threads/original-tetris-emulation.2130/" target="_blank" class="externalLink" rel="nofollow">Original Tetris emulation</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>A Mod to enable TGM3 unused mode?</title>
      <pubDate>Sun, 22 Jan 2023 13:25:30 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/a-mod-to-enable-tgm3-unused-mode.4114/</link>
      <guid>https://tetrisconcept.net/threads/a-mod-to-enable-tgm3-unused-mode.4114/</guid>
      <author>invalid@example.com (AtomiswaveSD)</author>
      <dc:creator>AtomiswaveSD</dc:creator>
      <content:encoded><![CDATA[According to the wiki there are couple of unused modes / graphics for TGM3 such as 20G, TLS and Big Mode (unused graphic). Also there is mentioned of Kamui mode which I think could be similar to that frozen mode thing like in TGM4. <br />
<br />
I am just wondering if any mod availablle to enable unused graphics and modes that is mentioned in the wiki?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>TAP big block, 20G, TLS mode select input simplified on romhacking</title>
      <pubDate>Tue, 17 Jan 2023 05:05:11 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tap-big-block-20g-tls-mode-select-input-simplified-on-romhacking.4115/</link>
      <guid>https://tetrisconcept.net/threads/tap-big-block-20g-tls-mode-select-input-simplified-on-romhacking.4115/</guid>
      <author>invalid@example.com (AtomiswaveSD)</author>
      <dc:creator>AtomiswaveSD</dc:creator>
      <content:encoded><![CDATA[Rom hacker bankbank has uploaded a new hack for TAP that simplify the input to select secret mode such as big block, 20g and TLC. This is so much easier to select these secret modes now as players only have to use single input command instead of combination of input<br />
<a href="https://www.romhacking.net/hacks/7464/" target="_blank" class="externalLink" rel="nofollow"><br />
<span style="color: #404040">Left: big block mode<br />
Down: 20G - instant drop gravity<br />
Right: TLS - piece preview</span><br />
<br />
https://www.romhacking.net/hacks/7464/</a>]]></content:encoded>
    </item>
    <item>
      <title>Windows 10 TI AltInput lag</title>
      <pubDate>Wed, 13 Jul 2022 12:27:08 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/windows-10-ti-altinput-lag.4099/</link>
      <guid>https://tetrisconcept.net/threads/windows-10-ti-altinput-lag.4099/</guid>
      <author>invalid@example.com (apextoejam96)</author>
      <dc:creator>apextoejam96</dc:creator>
      <content:encoded><![CDATA[So I was looking around in the forums to see something interesting to read, and I found this thread about lag on TI AltInput. This thread was talking about the lag on windows XP/Vista (Not sure for vista) because of AltInput, but I was wondering if the lag is still the same on windows 10. I am currently playing on a HP Windows 10 laptop (with a keyboard), and the option to buy the parts to play on a cab is impossible cause I&#039;m a bit too young to have the money money to buy that. I really like...<br />
<br />
<a href="https://tetrisconcept.net/threads/windows-10-ti-altinput-lag.4099/" target="_blank" class="externalLink" rel="nofollow">Windows 10 TI AltInput lag</a>]]></content:encoded>
    </item>
    <item>
      <title>mame recording/playback/encoding scripts for Linux and OS X</title>
      <pubDate>Thu, 24 Feb 2022 01:23:20 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/mame-recording-playback-encoding-scripts-for-linux-and-os-x.1733/</link>
      <guid>https://tetrisconcept.net/threads/mame-recording-playback-encoding-scripts-for-linux-and-os-x.1733/</guid>
      <author>invalid@example.com (imiganai)</author>
      <dc:creator>imiganai</dc:creator>
      <content:encoded><![CDATA[For all you people not on Windows (although this would probably work with cygwin or the mingw environment):<br />
<br />
I recently developed a set of scripts to simplify recording, playing back, and encoding tgm2p sessions on MAME, and have posted them on GitHub, <a href="https://github.com/dnschneid/tgm-record" target="_blank" class="externalLink" rel="nofollow">here</a>.<br />
<br />
For recording, the scripts automatically date and allow you to tag or discard your TGM sessions when you close MAME.<br />
For playback, the scripts will list out all of your saved...<br />
<br />
<a href="https://tetrisconcept.net/threads/mame-recording-playback-encoding-scripts-for-linux-and-os-x.1733/" target="_blank" class="externalLink" rel="nofollow">mame recording/playback/encoding scripts for Linux and OS X</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Tool to see data in your TAP EEPROM</title>
      <pubDate>Fri, 24 Sep 2021 15:50:39 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tool-to-see-data-in-your-tap-eeprom.4000/</link>
      <guid>https://tetrisconcept.net/threads/tool-to-see-data-in-your-tap-eeprom.4000/</guid>
      <author>invalid@example.com (nightmareci)</author>
      <dc:creator>nightmareci</dc:creator>
      <content:encoded><![CDATA[I created a command line tool that shows all the data in the TAP EEPROM in a human-readable format. It even shows some info not visible in-game at all, not even in the &quot;test mode&quot; screen. I&#039;ve provided Windows and Universal Binary macOS builds, and it should be buildable for virtually any system.<br />
<a href="https://github.com/nightmareci/DisplayTAPEEPROM" target="_blank" class="externalLink" rel="nofollow">https://github.com/nightmareci/DisplayTAPEEPROM</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>NullpoMino made me kill Tetris.</title>
      <pubDate>Mon, 16 Aug 2021 12:22:46 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/nullpomino-made-me-kill-tetris.3038/</link>
      <guid>https://tetrisconcept.net/threads/nullpomino-made-me-kill-tetris.3038/</guid>
      <author>invalid@example.com (Oshisaure)</author>
      <dc:creator>Oshisaure</dc:creator>
      <content:encoded><![CDATA[So I was fooling around in NullpoMino recently, and I&#039;ve done horrible mistakes.<br />
<br />
It all started when I got interested in the Shirase Rotation System made by <a href="https://www.tetrisconcept.net/members/2197/" class="username" data-user="2197, @makiki99">@makiki99</a>. Seeing how <a href="https://www.youtube.com/watch?v=KguwLroYzgA" target="_blank" class="externalLink" rel="nofollow">I somehow got used to a broken system of the SRS-kind with anti-intuitive rotation points</a>, I started experimenting with it. I was able to pull off an O-Spin Double, and even an <a href="https://www.youtube.com/watch?v=eUI5_0lQu24" target="_blank" class="externalLink" rel="nofollow">I-Spin...</a><br />
<br />
<a href="https://tetrisconcept.net/threads/nullpomino-made-me-kill-tetris.3038/" target="_blank" class="externalLink" rel="nofollow">NullpoMino made me kill Tetris.</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Cloning the mechanics of NES Tetris — a few questions</title>
      <pubDate>Mon, 09 Aug 2021 14:44:38 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/cloning-the-mechanics-of-nes-tetris-a-few-questions.3995/</link>
      <guid>https://tetrisconcept.net/threads/cloning-the-mechanics-of-nes-tetris-a-few-questions.3995/</guid>
      <author>invalid@example.com (furious programming)</author>
      <dc:creator>furious programming</dc:creator>
      <content:encoded><![CDATA[I&#039;m working on my new Tetris project, which will ultimately implement the piece control mechanics, compatible with the NES version. Most things are fine to implement, but some are difficult to translate and implement in a modern language. Mainly because I&#039;m not an expert in neither Assembly nor game development for this console. I don&#039;t understand two things related to the main mechanics — one is for the fall of the pieces and the other is for the generator. For now, let&#039;s focus on the first....<br />
<br />
<a href="https://tetrisconcept.net/threads/cloning-the-mechanics-of-nes-tetris-a-few-questions.3995/" target="_blank" class="externalLink" rel="nofollow">Cloning the mechanics of NES Tetris — a few questions</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>The Absolute Reference</title>
      <pubDate>Fri, 09 Apr 2021 11:29:35 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/the-absolute-reference.3981/</link>
      <guid>https://tetrisconcept.net/threads/the-absolute-reference.3981/</guid>
      <author>invalid@example.com (user401730)</author>
      <dc:creator>user401730</dc:creator>
      <content:encoded><![CDATA[<a href="https://github.com/nightmareci/the-absolute-reference" target="_blank" class="externalLink" rel="nofollow">https://github.com/nightmareci/the-absolute-reference</a><br />
<br />
Please find here NCI&#039;s libre port of the arcade classic Tetris: the Absolute the Grandmaster 2 PLUS. <br />
<br />
It&#039;s a thorough, beautiful, project.]]></content:encoded>
    </item>
    <item>
      <title>Listing randomizers by Tetris game</title>
      <pubDate>Mon, 29 Mar 2021 08:12:58 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/listing-randomizers-by-tetris-game.3542/</link>
      <guid>https://tetrisconcept.net/threads/listing-randomizers-by-tetris-game.3542/</guid>
      <author>invalid@example.com (Arcorann)</author>
      <dc:creator>Arcorann</dc:creator>
      <content:encoded><![CDATA[I&#039;d like to know the randomisers used in as many Tetris games as possible. Not only will it give us an idea of how the different games compare, but also there are many games that have not been looked at in detail, and there could be some interesting randomisers in there - for example, Kitaru recently posted some info indicating that the WonderSwan version of Tetris used an 8-bag, previously only seen in Tetris Online Japan.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>TGM1 in PS1 via ROMHack</title>
      <pubDate>Wed, 06 Jan 2021 22:27:26 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tgm1-in-ps1-via-romhack.3966/</link>
      <guid>https://tetrisconcept.net/threads/tgm1-in-ps1-via-romhack.3966/</guid>
      <author>invalid@example.com (gontrollez)</author>
      <dc:creator>gontrollez</dc:creator>
      <content:encoded><![CDATA[I haven’t tested this yet but here is the link. If any one tries it plase post if you get it working. If the lag is low this could be a great way of playing TGM1. Also could it run on a PSP?<br />
<br />
<a href="https://www.romhacking.net/hacks/5607/?utm_source=dlvr.it&amp;utm_medium=twitter" target="_blank" class="externalLink" rel="nofollow">https://www.romhacking.net/hacks/5607/</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Terror Instinct Widescreen Backgrounds</title>
      <pubDate>Wed, 11 Nov 2020 16:49:05 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/terror-instinct-widescreen-backgrounds.3924/</link>
      <guid>https://tetrisconcept.net/threads/terror-instinct-widescreen-backgrounds.3924/</guid>
      <author>invalid@example.com (taitovlx)</author>
      <dc:creator>taitovlx</dc:creator>
      <content:encoded><![CDATA[Been playing Terror Instinct with altinput.  It works great.  <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie13" alt=":)" title="Smile    :)" /><br />
<br />
When played in widescreen resolutions, the moving and zooming backgrounds do not always fill the entire screen.  When the background picture zooms out far enough during gameplay, the sides of the screen are blank where the background does not fill the screen.  Terror Instinct was not designed for widescreen, so I understand why this happens. <br />
<br />
Does anybody have a way to have the background images always fill the entire screen...<br />
<br />
<a href="https://tetrisconcept.net/threads/terror-instinct-widescreen-backgrounds.3924/" target="_blank" class="externalLink" rel="nofollow">Terror Instinct Widescreen Backgrounds</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Shiromino: TGM + Practice Tool/Pentominoes</title>
      <pubDate>Sat, 10 Oct 2020 08:01:53 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/shiromino-tgm-practice-tool-pentominoes.3000/</link>
      <guid>https://tetrisconcept.net/threads/shiromino-tgm-practice-tool-pentominoes.3000/</guid>
      <author>invalid@example.com (FeV)</author>
      <dc:creator>FeV</dc:creator>
      <content:encoded><![CDATA[<span style="color: #ff4d4d"><span style="text-decoration: underline"><span style="font-size: 26px">Shiromino v.beta3-pre2</span></span></span><br />
<br />
So I decided to make a pentomino game with TGM&#039;s engine because my favorite clone Fierceblock wasn&#039;t ready to play yet. One thing led to another and now it aims to be an all-around TGM clone. The engine will eventually be (<strike>already is?</strike>) more accurate than Texmaster, and the code is cross-platform and MIT-licensed.<br />
<br />
Input handling should be slightly better than Texmaster for keyboard play (in Texmaster you can&#039;t press...<br />
<br />
<a href="https://tetrisconcept.net/threads/shiromino-tgm-practice-tool-pentominoes.3000/" target="_blank" class="externalLink" rel="nofollow">Shiromino: TGM + Practice Tool/Pentominoes</a>]]></content:encoded>
      <slash:comments>90</slash:comments>
    </item>
    <item>
      <title>TGM3 on PC 2000+ files</title>
      <pubDate>Wed, 19 Aug 2020 01:53:29 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tgm3-on-pc-2000-files.3940/</link>
      <guid>https://tetrisconcept.net/threads/tgm3-on-pc-2000-files.3940/</guid>
      <author>invalid@example.com (taitovlx)</author>
      <dc:creator>taitovlx</dc:creator>
      <content:encoded><![CDATA[Playing TGM3 on PC with altinput, and I usually exit the game using Alt-F4, since I don&#039;t know how to exit it any other way.  When I exit it, I look at the TGM3 folder and the sram folder is filled with like 2000 files.  That doesn&#039;t seem right.  Any idea what&#039;s going on?<br />
<br />
Also is there another way to exit TGM3 besides Alt-F4?<br />
<br />


	<a href="https://www.tetrisconcept.net/attachments/1895/" target="_blank">View attachment 1895</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Calculating the max-out level+0.00 lines — explanation needed</title>
      <pubDate>Tue, 16 Jun 2020 21:19:22 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/calculating-the-max-out-level-0-00-lines-explanation-needed.3920/</link>
      <guid>https://tetrisconcept.net/threads/calculating-the-max-out-level-0-00-lines-explanation-needed.3920/</guid>
      <author>invalid@example.com (furious programming)</author>
      <dc:creator>furious programming</dc:creator>
      <content:encoded><![CDATA[Currently I&#039;m working on an application called <b>Richtris</b>, which will be a tool for visualizing my games. In addition to HD rendering of game elements, it will also have many additional features known from CTWC. After the game is over, detailed statistics will be visible and one value in them is to be the maxout level in the form of the level number and the fraction of the line. I am talking about this:<br />
<br />



<div class="bbCodeBlock bbCodeQuote" data-author="Kitaru">
	<aside>
		
			<div class="attribution type">Kitaru said:
				
					<a href="goto/post?id=47980#post-47980" class="AttributionLink">&uarr;</a>
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote">For max-out scores, the player may submit the...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://tetrisconcept.net/threads/calculating-the-max-out-level-0-00-lines-explanation-needed.3920/" target="_blank" class="externalLink" rel="nofollow">Calculating the max-out level+0.00 lines — explanation needed</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>NES Statistics</title>
      <pubDate>Tue, 09 Jun 2020 03:51:35 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/nes-statistics.3917/</link>
      <guid>https://tetrisconcept.net/threads/nes-statistics.3917/</guid>
      <author>invalid@example.com (tjzosli)</author>
      <dc:creator>tjzosli</dc:creator>
      <content:encoded><![CDATA[I made a spreadsheet covering every thing I could find about NES Tetris statistics. It has everything from points to your score before the kill screen based on your tetris %.<br />
<br />
<iframe data-s9e-mediaembed="googlesheets" allowfullscreen="" scrolling="no" src="https://docs.google.com/spreadsheet/ccc?key=1HFvt5d4S7F7J-V8y7ZbeT_ZIguunlPZDiqQ9jKXUwyY&amp;widget=true&amp;headers=false&amp;rm=minimal#gid=" style="border:0;height:500px;resize:vertical;width:100%"></iframe><br />
<br />
Any suggestions of what to change/add or questions?<br />
<br />
I&#039;m also not the best with Google sheets so if you have any suggestions for formatting that it would be great.]]></content:encoded>
      <slash:comments>8</slash:comments>
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