Records: [Lockjaw] Cascade

Thread in 'Competition' started by herc, 11 Jul 2007.

  1. if anyone likes to participate, i will maintain a list similiar to the highscorelist in the thread "Records: Lockjaw".


    Code:
    Mode: 40 Lines Cascade
    =================================================================== 
    Name              (Rot)Curve  - Time     - TPM    - KPT  - DD/MM/YY 
    ===================================================================
    Ai--------------- (ARS)Zero   - 00:50:13 - 122.07 - 3.50 - 18/05/09
    fnord------------ (TOD)GB     - 01:00:46 - 103.19 - 3.28 - 21/07/07 
    tepples---------- (SRS)Expo   - 01:07:18 -  92.88 - 3.66 - 10/07/07 
    Rich Nagel------- (SRS)Expo   - 01:27:20 -  71.55 - 3.91 - 29/07/07 
    herc------------- (ARS)Zero   - 01:31:45 -  70.85 - 4.44 - 19/07/07 
    ----------------- (SRS)Zero   - 00:00:00 - 000.00 - 0.00 - 00/00/00 
    ----------------- (SRS)Zero   - 00:00:00 - 000.00 - 0.00 - 00/00/00 
    ----------------- (SRS)Zero   - 00:00:00 - 000.00 - 0.00 - 00/00/00 
    ----------------- (SRS)Zero   - 00:00:00 - 000.00 - 0.00 - 00/00/00 
    

    Code:
    Mode: 180 Seconds 
    =================================================================== 
    Name              (Rot)Curve  - Score   - TPM    - Lines - DD/MM/YY 
    =================================================================== 
    fnord------------ (TOD) GB    - 33,200  -  96.00 -  114  - 21/07/07
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00 
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00 
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00 
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00 
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00
    ----------------- (SRS)Zero   - 00,000  - 000.00 -  000  - 00/00/00 
    




    Code:
    Mandatory Settings 
    =================================================================== 
    Mode: 40 Lines 
    [*]Width x Height: 10 x 20 
    [*]Hold piece: Empty 
    [*]Clear gravity: Cascade 
    [*]Garbage: None
    
    [/quote]
     
    Last edited by a moderator: 28 Sep 2009
  2. Cleared 40 lines

    on 2007-07-11 at 00:10

    (rot=Arika, lock=Step reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Color, next=3 pieces)


    Played for 1:39.00 (active 1:30.56)

    Played 122 tetrominoes (73.93 per minute,

    80.82 per active minute)

    Pressed 516 keys (4.22 per tetromino)


    Made 40 lines

    (single: 19; double: 4; triple: 1; quad: 1; x5: 0; x6: 1; x7: 0; x8+: 0)

    Sent 5 garbage (3.03 per minute)

    Left 88 blocks behind


    LJ score: 5000
     
  3. tepples

    tepples Lockjaw developer

    With an ordinary randomizer:


    Cleared 40 lines

    on 2007-07-10 at 19:29

    (rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Exponential)

    (grav=Cascade, drop=None, are=0 ms, das=150 ms 1G (60 Hz), shadow=Faint color, next=3 pieces)


    Played for 1:07.18 (active 1:01.51)

    Played 104 tetrominoes (92.88 per minute,

    101.43 per active minute)

    Pressed 381 keys (3.66 per tetromino)


    Made 40 lines

    (single: 3; double: 0; triple: 3; quad: 7; x5: 0; x6: 0; x7: 0; x8+: 0)

    Sent 35 garbage (31.25 per minute)

    Left 12 blocks behind


    LJ score: 11000



    With the Double Secret Cascade Randomizer:


    Cleared 40 lines

    on 2007-07-10 at 19:45

    (rot=SRS, lock=Move reset, rnd=SZSZ, spin=3-corner T, speed=Exponential)

    (grav=Cascade, drop=None, are=0 ms, das=150 ms Instant, shadow=Faint color, next=3 pieces)


    Played for 0:48.76 (active 0:40.76)

    Played 100 tetrominoes (123.03 per minute,

    147.17 per active minute)

    Pressed 317 keys (3.17 per tetromino)


    Made 40 lines

    (single: 0; double: 20; triple: 0; quad: 0; x5: 0; x6: 0; x7: 0; x8+: 0)

    Sent 0 garbage (0.00 per minute)

    Left 0 blocks behind


    LJ score: 4000
     
  4. jujube

    jujube Unregistered


    [​IMG] awesome
     
  5. DIGITAL

    DIGITAL Unregistered

    Did a test 40 Line game with SZSZ using IRS and ended up playing over 240 tpm.


    1. IRS to vertical orientation. (Keep it pressed)

    2. DAS to wall (use Instant) (Keep it pressed in whichever direction)

    3. Tap the hard drop key as fast as possible.


    Code:
    []  ()
    [][]()()
     []()
    
     
  6. (using Lockjaw v0.37)


    Stopped 40 lines

    on 2007-07-15 at 07:29

    (rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Exponential)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)


    Played for 1:33.28 (active 1:27.48 )

    Played 99 tetrominoes (63.67 per minute,

    67.89 per active minute)

    Pressed 372 keys (3.75 per tetromino)


    Made 23 lines

    (single: 12; double: 3; triple: 0; quad: 0; x5: 1; x6: 0; x7: 0; x8+: 0)

    Sent 3 garbage (1.92 per minute)

    Left 162 blocks behind


    LJ score: 2900
     
  7. really nice to see you playing and submitting an highscore, Rich!


    but could you try to complete 40 lines? otherwise it would be unfair to add you to the above highscorelist!


    nice to have some more normal tetris players here... then i am not the only one that is more fixed at the bottom of all those highscore lists here in the forum [​IMG]
     
  8. fnord

    fnord Unregistered

    I suck at cascade.


    Cleared 40 lines

    on 2007-07-16 at 11:54

    (rot=SRS, lock=200 ms Step reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Color, next=8 pieces)


    Played for 1:08.78 (active 1:01.51)

    Played 104 tetrominoes (90.71 per minute,

    101.43 per active minute)

    Pressed 368 keys (3.53 per tetromino)


    Made 40 lines

    (single: 11; double: 4; triple: 1; quad: 2; x5: 0; x6: 0; x7: 0; x8+: 1)

    Sent 20 garbage (17.44 per minute)

    Left 12 blocks behind


    LJ score: 8000
     
  9. tepples

    tepples Lockjaw developer

    Of course, if you're going for a time record, you don't have to actually use the cascades.
     
  10. fnord

    fnord Unregistered

    Why are cascades slow? It seems like 8+ line clears would be better for time, since bigger line clears means clearing lines less times, and you'd have to go through clear delay less. Though it seems to take longer for the stacked I tetrominoes to fall into the hole to clear lines than hard dropping would.


    Cleared 40 lines

    on 2007-07-16 at 14:40

    (rot=SRS, lock=450 ms Step reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Color, next=8 pieces)


    Played for 1:02.05 (active 0:54.66)

    Played 102 tetrominoes (98.63 per minute,

    111.95 per active minute)

    Pressed 336 keys (3.29 per tetromino)


    Made 40 lines

    (single: 7; double: 0; triple: 4; quad: 1; x5: 2; x6: 0; x7: 1; x8+: 0)

    Sent 22 garbage (21.27 per minute)

    Left 4 blocks behind


    LJ score: 8400


    Only a few seconds slower than my naive gravity time. Without SZSZ, there doesn't seem to be much of a difference.
     

  11. OH MAN! (Rich slaps head with hand... DOH <LOL>!!!) I copied and pasted the wrong score from my LJ-Scores.txt file :doh:


    Disreguard my previous post, I'll have to play again and post the __correct__ time.
     
  12. The *correct* score data (LJ v0.37):



    Cleared 40 lines

    on 2007-07-17 at 04:45

    (rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Exponential)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)


    Played for 1:35.55 (active 1:27.93)

    Played 105 tetrominoes (65.93 per minute,

    71.64 per active minute)

    Pressed 387 keys (3.68 per tetromino)


    Made 40 lines

    (single: 14; double: 3; triple: 4; quad: 2; x5: 0; x6: 0; x7: 0; x8+: 0)

    Sent 8 garbage (5.02 per minute)

    Left 20 blocks behind


    LJ score: 5600
     
  13. I've never played Blockout much before, but the game looks quite interesting. What are the minimum system requirements (would it run on my archaic 233 or 500 mhz PCs?).



    I don't really have anything floating around on my hard drive per-say (all of my LJ skins I either create from scratch using PSP, or chop out of screenies of the various original Tetris games' versions), but feel free to use/edit anything from any of my skins for Blockout if you (or Jean) wish -:)


    Anyhow, I'll have to check out B2, dunno if it will run on these aging clunkers though <G>.
     
  14. oh that would be really cool to know! could you please make a test? but you need directX, what windows version runs on your machines?

    anyway - if you find some time to try out blockout II, please let us know how it was running on your lower end (as of today) computers.


    and for the beginning, try out 3x3x10 flat mode, this is nearly identical to normal tetris, as you only need to rotate around 1 axis, i.e. good to get started with 3d tetris and get into the game.
     
  15. I'm running Windows 98SE on all PCs, as well as DirectX v8 (if the game requires v9, that will be a no-go, as it's incompatable with my aging hardware).



    Will do -:)
     
  16. Trimmed off a few secs -:)

    (LJ v0.37)


    Cleared 40 lines

    on 2007-07-18 at 23:56

    (rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Exponential)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Faint color, next=8 pieces)


    Played for 1:28.00 (active 1:20.23)

    Played 103 tetrominoes (70.22 per minute,

    77.02 per active minute)

    Pressed 396 keys (3.84 per tetromino)


    Made 40 lines

    (single: 17; double: 2; triple: 3; quad: 1; x5: 0; x6: 1; x7: 0; x8+: 0)

    Sent 7 garbage (4.77 per minute)

    Left 12 blocks behind


    LJ score: 5400



    (Edit) re: BlockOut II - No joy... unfortunately the game crashes/locks up Windows hard as a rock on both my W98SE PCs -:(



    (Edit #2) Trimmed off even a few more secs... see score data above -:)
     
  17. @rich nagel: thank you ver much, i will report that problem to the blockout II programmer!



    and - nice highscore !! i will soon start playing again - with some luck eventually i will beat you [​IMG]
     

  18. Hehe, I think a lot of it has to do with luck <G>. I don't know what it is about cascade mode, but I myself don't stand nary a chance in any of the other game modes (re: the other LJ records threads). My best times for standard gravity 40-line mode don't even come close to the ones posted in the other thread, and compared to those records, my meager times are almost embarrising to post <LOL>... my brain simply doesn't work that fast <LOL>!


    Imagine my surprise to find that I could actually be competative in cascade mode (at least right now, before other folks have posted their best times)... the only explaination is sheer luck <G> - or rather, the physics of that mode -:)
     
  19. @rich: i am approaching you [​IMG]

    Cleared 40 lines

    on 2007-07-19 at 20:36

    (rot=Arika, lock=Step reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero)

    (grav=Cascade, drop=None, are=0 ms, das=183 ms 1G (60 Hz), shadow=Color, next=3 pieces)


    Played for 1:31.45 (active 1:22.81)

    Played 108 tetrominoes (70.85 per minute,

    78.24 per active minute)

    Pressed 480 keys (4.44 per tetromino)


    Made 41 lines

    (single: 14; double: 10; triple: 1; quad: 1; x5: 0; x6: 0; x7: 0; x8+: 0)

    Sent 1 garbage (0.65 per minute)

    Left 22 blocks behind


    LJ score: 4300
     

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