A 180 degree button is on the todo. When is the last time you witnessed this experience? I made an attempt to fix this (I think two days ago) and...
Thank you Kitaru for your summary. I obviously hadn't read up enough on this when I implemented lock delay... Yes, unless one checks "Infinite...
So how do I compute a reasonable value? It seems to be dependent on the current gravity? Interesting. I've never noticed this. MultriNet now has...
Thanks for the report. I reviewed the code once again, and I *might* have found (and fixed) another bug. Hard to tell though, since I have no way...
Ok. My intention was to enable wall-kicks. Must have forgotten this. I've enabled it in all single-player modes except the ones in which you should...
Added. About clear-holes mode: Yes. Several good points. I'll change to the TGM2 randomizer to start with. Let's also try with twice as much...
I've added a "ready check box" to the gui now. The count-down (currently still 5 sec) does not start until everybody has ticked "ready". This way we...
Good point. Anyone against? Otherwise I'll change it in a few days. I'll preserve the highscore list if possible. I have another suggestion as...
Done. MN is event driven and has no notion of frames. However I've just fixed a bug and uploaded a new version so key repeat might feel better...
Hmm. That's a shame. I will look further into this. If it boils down to the resolution of the system clock, which iirc is around 20 mz for regular...
I've noted this too. I've corrected a few things that might have caused this behavior. If it occurs again, it would be helpful with a replay....
Java Webstart should only (re-)download the app if I've updated it. If you close the app, and start it again, does it still need to download it?...
Oh, that's a shame. I'll try looking into it. (Probably haven't discovered this since I use full-left / full-right instead of AR.) Ah, had no idea....
Fixed. Fixed. It *is* only for movement. I believe that it is your system that emulates key-repeat by multiple key-presses. Try disabling...
For a while now I've been working on a fan game that I call MultriNet (or MN for short). My aim with the project is to cover most of the interesting...
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