Records: [ALL] Tetris Attack Challenge.

本文由 Zaphod772008-05-14 發表於 "Competition" 討論區

  1. Zaphod77

    Zaphod77 Resident Misinformer

    the rules are simple.


    use any rotation system.

    allowable randmizers. memoryless (not recomended), history, or 7 piece bag. (seperate leaderboards wil be kept for the different randomizers)

    Gravity. 0g or higher.

    no more than 3 previews and hold. TDS and DTET users, sorry, you got too many previews to work with.


    You must clear ONLY Tetrises. If you clear a non tetris, the challenge ends.


    Memory 6 roll

    zaphod77:203 tetrises:ti-ars, 1/256 G

    johnberhenry:17 tetrises:SRS:0G


    Bag

    jujube:50 tetrises:SRS,20g


    Memoryless

    Nobody that brave. [​IMG]

    btw, that 39 tetris score is NOT my best. but i don't have proof of it. I will do a better one for history 6 rolls.
     
    Last edited by a moderator: 2009-09-28
  2. jujube

    jujube Unregistered

    did you mean enter below ceiling? if that's the case, can i recommend that rule be removed for the sake of allowing scores from games that don't give you that option? i get the feeling you want this challenge to be as open as possible, and i could see that option being more important if this were a secret grade competition (or anything that requires the player to stack high).


    i'll give it a go later [​IMG]

    oh, what about well width? i'm assuming 0G + 7 bag + 12 wide = easier because of more placement options.
     
  3. tepples

    tepples Lockjaw developer

    No, enter below frame:

    [​IMG]

    It is a Tetris Attack challenge, no?

    [​IMG]
     
  4. allowable randmizers. memoryless (not recomended) history, or 7 piece bag.


    Should there be another comma? If so, what do you mean by history?
     
  5. jujube

    jujube Unregistered

    yep. never played it.


    edit: how would you make tetrises in Tetris Attack? i'm confused.

    [​IMG]
     
  6. johnberhenry

    johnberhenry Unregistered

    Here is a video of jujube completing Tetris Zone Master mode with only tetrises.
     
  7. jujube

    jujube Unregistered

    oh, guess i'm at 50 if that score counts [​IMG] thanks johnber.
     
  8. johnberhenry

    johnberhenry Unregistered

    Result:


    Stopped Marathon

    on 2008-05-14 at 11:54

    Played 204 tetrominoes in 3:35.96 (56.67/min)

    (active time only: 3:27.51, 58.98/min)

    Pressed 915 keys (4.48/piece)


    Made 68 lines

    (single: 0; double: 0; triple: 0; home run: 17; T single: 0; T double: 0; T triple: 0)

    Sent 84 garbage (23.33 per minute)

    Made 8-row rectum for grade 3


    LJ score: 23600

    Options


    Well: 10x20, Enter: Below

    Speed: Zero, ARE: 0 ms

    Randomizer: History 6 rolls of Tetrominoes

    Hold: On, empty, Rotation: SRS+initial

    Lock: Move reset, Deep: Off

    Line clear: 0 ms Naive, Gluing: Off

    Drop score: None, T-spin: Off

    Garbage: Off, DAS: 166 ms 1G

    Soft drop: 1G Slide, Hard drop: Lock

    Shadow: Faint color, Next: 3
     
  9. I did 36 in a row in TDS Marathon once. Think that's my best...
     
  10. Zaphod77

    Zaphod77 Resident Misinformer

    okay, i see my challenge wasn't thought out well enough.


    I will edit the first post, and set up the leaderboards.


    That said, getting 50 in a row in 20g with bag makes it seem that perhaps bg is too easy? will wait and see if anyone breaks 200 tetrises.


    Oh, btw. i just got 203 tetrises. and i'd have gotten a LOT more if it wasn't fora couple misdrops that prevented me from reclaiming the field without skimming.


    Anyone else think i should just retire the challenge? [​IMG]

    I think i've proven that the arika randomizer is fair with 3 piece preview and hold.
     
  11. tepples

    tepples Lockjaw developer

    That's the randomizer that keeps a list of the last ceil(nPieceTypes/2) pieces you got and tries to give you one not in that list. (For the set of seven one-sided tetrominoes, the list has four elements.) TGM, TAP, and Ti use a loose history randomizer, which occasionally repeats a piece. Lockjaw has both loose and strict history randomizers.


    But if a randomizer is fair at <1G, that doesn't automatically make it fair at 20G. For instance, Arika rotation without floor kicks makes I tetrominoes more difficult to handle.
     
  12. Zaphod77

    Zaphod77 Resident Misinformer

    Hard to handle, but not impossible, as demonstrated by the GM glass players. [​IMG]

    But my 203 tetris run that only ended because of a few misdrops is proof that the randomizer itself is fair in TI.


    The next level of the all tetris challenge is 20g with infinite lock delay and ARS. if I can master that, then all i have to do is learn how to handle the speed. [​IMG]
     
  13. Okay, thanks for clarifying.


    What about a memoryless without holding, zaphod? That would be hard enough to make it interesting.
     
  14. Zaphod77

    Zaphod77 Resident Misinformer

    i think memoryless with hold is hard enough. I refuse to even try it.


    However, the other two main randomizers may be interesting without hold in this challenge.
     
  15. Muf

    Muf

    Bastet randomiser anyone? [​IMG]
     
  16. Altimor

    Altimor a.k.a. Ghett0


    OH DEAR LORD....
     
  17. fnord

    fnord Unregistered

    No Previews

    No Hold

    Memoryless Randomizer

    Game Boy Heart Speed Curve

    Tengen Rotation

    Final Destination

    代碼:
    Stopped Marathon
    on 2008-05-14 at 21:08
    (Well: 10x20, Enter: Above, Speed: Game Boy Heart, ARE: 0 ms, Randomizer: Memoryless of Tetrominoes)
    (Hold: Off, Rotation: Tengen initial, Lock: Never, Deep: Off)
    (Line clear: 0 ms Naive, Gluing: Sticky, Drop score: None, T-spin: Off, Garbage: None)
    (DAS: 116 ms Instant, Soft drop: 1G Slide, Hard drop: Lock, Shadow: Color, Next: 0)
    
    Played for 1:20.90 (active 1:18.00)
    Played 74 tetrominoes (54.88 per minute,
    56.92 per active minute)
    Pressed 255 keys (3.44 per tetromino)
    
    Made 17 lines
    (single: 1; double: 0; triple: 0; home run: 4; T single: 0; T double: 0; T triple: 0)
    Sent 19 garbage (14.09 per minute)
    Left 122 blocks behind
    LJ score: 5500
    Yay, 4 tetrises.
     
  18. jujube

    jujube Unregistered

    from the first post in this thread

    if you want to keep this thread going, can i suggest these stats be more specific? Tetris Zone Master mode != Tetris DS Marathon level 20 start != LJ rhythm etc.
     
  19. tepples

    tepples Lockjaw developer

    Does this get me on the board?


    game: Tetramino

    rotation system: TOD M4

    randomizer: Tetramino* (very close to Memoryless)

    preview: 1

    hold: Off

    gravity: <1G

    score: 12 homers

    video: DivX


    *Tetramino randomizer:

    87.5% of the time, memoryless

    12.5% of the time, the next item in the repeating sequence [IJLOSTZ]

    this was done because mod 7 is expensive on an NES CPU
     
  20. Zaphod77

    Zaphod77 Resident Misinformer

    well i think there's little point in continuing the thread. but I still think it's a worthwhile training challenge. once i readjusted my stacking strategy i found it easy.
     

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