Records: Jewelry Master Twinkle

Thread in 'Competition' started by Ray Ayanami, 27 Dec 2009.

  1. I was hoping for some numbers. :p Have you gotten it with Hard and a score of 700k? That would be a contradiction and would show we're on the completely wrong track. Alternatively you could have got it with 850k in which case we could just not have the thresholds right.
     
  2. Edo

    Edo a.k.a. FSY

    New score:

    Hard - 1,016,360 - ALL

    But no second date...?
     
  3. Ai

    Ai

    I would appreciate it if someone recorded a complete game. Any mode is good for now. Are the modes completely the same as in the PC version? Is Another similar to Death?
     
  4. Edo

    Edo a.k.a. FSY

    I'd love to share my replays with you Ai, and I'm currently looking for a good dvd recorder so I can get some of them up on youtube. Tonight I'll try and capture one or two indirectly with a digital camera, but I can't guarantee the quality.

    As for the differences between Twinkle and the PC beta, it's now much more straightforward to synthesise jewels; in the PC beta, you had to enclose them once to synthesise, then a second time to clear them; in Twinkle, the jewels synthesise on contact, so you only have to enclose them once to clear. I'll take some photos of the instruction manual screens later today, they explain things pretty well. Hard mode feels roughly like a TAP Master speed curve, and Another feels roughly like a TAP Death speed curve, but I'm pretty sure that it continues getting faster toward the end.
     
  5. Ai

    Ai

    Thanks Edo. Take your time! ^^

    I've played the demo and read the manual. I was just wondering whether the speed curve of the other modes was similar to the PC version. Sorry for not being clear. It'd still be nice if you could share pictures of the manual with everyone.

    Oh and I will find a way to buy the game sooner or later and participate. ^^
     
  6. Edo

    Edo a.k.a. FSY

    Here's my recent HARD mode replay: http://www.sendspace.com/file/eokmvp
    Sorry about the quality. Also, just in case it's not obvious, please note that the replay is not actual speed; I held the fast-forward button to make it less boring to watch. I'll try to get a good score on ANOTHER tonight or tomorrow morning, and then upload an actual speed replay, just so you can get a feel for how fast the game gets. Hope you enjoy it Ai!
     
  7. Edo

    Edo a.k.a. FSY

  8. Edo

    Edo a.k.a. FSY

    It looks like I'm the only person playing this game at the moment...

    Normal - 1,129,750 - ALL
    Another - 912,080 - ALL

    Also, I found 613's blog the other day (613 is a pretty strong Ti World player, MasterM), seems that he's been playing a bit of Twinkle too. I couldn't find his records anywhere, but there's a screenshot showing that he's achieved at least 871,790 on Another mode. He also suggests that the colour of the background is an indication of how well you're performing: Red=bad, Blue=ok, Green=good. I completely hadn't noticed it until now, but he does seem to be right. Although, I'm not sure what exactly constitutes a "good" performance.

    Here's the link to 613's blog: http://d.hatena.ne.jp/har-k/
     
  9. I'll put it on my list of things to do tomorrow. :s

    Oh, you hadn't noticed? That's what I was talking about when I said "keep it in the green" to get the second date. Also note that you can have red and blue backgrounds all the way up to 999 and make the final evaluation check at that point to push it to green and still get the second date. The first time I got the Another "second date," I had red on the first evaluation/branch, managed to get it to blue at some point in the middle of the game, and -- by some miracle -- got green at 999 even though I had a blue background up until that point.

    Yeah, I have no idea either. Sometimes it feels somewhat connected to scoring well, but it definitely isn't score alone.
     
  10. Normal - 1,123,060 ALL
     
  11. Hahaha, augh, I still cannot score that high for the life of me. I need to work on gem building I guess.

    Also, regarding the performance evaluation stuff... Do you guys think it is something like a minimum points per minute at each section there is an evaluation? If I'm playing at about the same speed over the span of several games, it feels like there is a score cutoff for the dialogue branches. However, if I play slowly and get the same score, I don't pass the evaluation.

    I get the impression that Edo and CT play slower and more methodically, so that may be why they needed to get higher scores to get greens. Since I was playing with more of a focus on time attack when I started, I was getting full greens with lower scores. Does that sound like a viable explanation?
     
  12. Another 822,180 ALL.
    Clear time was 6:04:xx


    This game is really addicting.
     
  13. Another - 891,940 ALL

    Finally got my ALL.

    Also, would anyone miss the time-based records if we axed them? I can't see much interest being generated for them because neither the in-game rankings or the scoring system seem to promote speed.
     
  14. Go for it. I don't think they are worth the hassle.
     
  15. Hard - 1,019,850 ALL
     
  16. Normal - 961,450 ALL
     
  17. Edo

    Edo a.k.a. FSY

    Just thought I'd share this with you:

    THERE IS A THIRD DATE IN HARD MODE!
    [​IMG]


    I also got a new high score as well:

    HARD - 1,042,570 - ALL
     
  18. Normal
    668,010 - ALL

    This game is impossible for me. I feel stupid, haha.
     
  19. Finally got around to buying this.

    Normal - 858,610 (ALL)

    [Second date on first clear. Woo!]
     
  20. New records.

    Normal - 888,550 (ALL)
    Hard - 917,230 (ALL)

    I'm not sure what the second date conditions are, but I've met them on three of my four clears...and on the fourth I got the hidden scenario, which presumably precludes the second date. (Naoko seemed pretty creeped out.) My (largely unfounded) guess is that it has something to do with the proportion of gem clears that clear white gems.
     

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