ARS on Heboris U.E. Mini

Thread in 'Discussion' started by DarthVivi, 31 Aug 2008.

  1. I am trying to emulate TGM3 as much as possible. There's so many options for ARS I'm not sure what to do. Are the default options the best?
     
  2. Edo

    Edo a.k.a. FSY

    In short: yes, the defaults are best. The only option you might want to change is the LOCK FLASH; TGM3 only has 1 frame. Btw, mini allows you to save up to 5 presets for each rotation system, and for ARS, presets 1-4 are Ti-ARS, TAP-ARS, ACE-ARS1, ACE-ARS2, respectively.

    A few other things: for TGM3 style, you also want to make sure you have the following GENERAL SETTINGS in the CONFIG menu:

    Code:
    NEXT PATTERN: MEMORY4 (6 TRY)
    8WAY INPUT: OFF
    NEXT DISPLAY: 3
    DROP LIMIT: ON
    SPAWN Y TYPE: UNDER THE FRAME
    HOLD:    ON
    Everything else is a matter of personal preference.

    The plug-ins you want to be using are master_extra.c, devil_quake.c, tomoyo_nomal.c, and beginner_tamaya.c.
     
  3. Thanks! That was a very helpful post. I have everything set up now.

    Edit: One other question, does TGM3/other TGM games have a button for 180 degree rotation?
     
  4. mat

    mat

    no.
     
  5. But it does have 2 counter clockwise buttons, which you can hit quickly to 180 in a single hand motion. It's a little faster than hitting one button twice.
     

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