In what appears to be something like collective consciousness, the Heboris developers have implemented netplay into Hebo Mini! I've set up a (temporary) server and I've played caffeine, edo and Caithness. Orgasmic is our only word for it. So what are you waiting for? Head on over to the Heboris Uploader and fetch Hebo Mini V19, and V20b (patch). Extract these over an existing copy of YGS2K Heboris. Setting up netplay in Hebo Mini: Launch heboplugin.exe, and click Add. Now add all the plugins listed in plugin_net, and close heboplugin. Setting up a server: in other\heboserver there's source code and a Windows binary for the Hebo Mini netplay server. It takes one argument which is the port it will be listening on. So for example: CHebo Mini\other\heboserver\> heboserver.exe 5001 Will launch the Hebo Mini netplay server, listening on port 5001. For someone to be able to connect to you on your server, it's likely that you're going to have to forward the TCP port in question. Connecting to a server: Open up heboris.ini, and find this line: Code: //?????? (Netplay? Pick any of the values and change "localhost" into the IP address or hostname/dyndns of the server you are connecting to, and change the number to the port number. So if good ol' Alexey was hosting a game on port 2541, an entry would look something like this: Code: networkServerName[0] = "pajitnov.ath.cx"; // ???? (Host) networkServerPort[0] = 2541; // ????? (Port) Now launch Heboris.exe, and start a game like you're used to, but select one of these three plugins: NET_LINES -- Race eachother to 40 lines NET_STANDARD -- Normal Tetris with garbage, no items NET_ULTRA -- Race eachother to the highest amount of lines cleared or score (configurable), this mode seems bugged Choose Host or Guest, hosts can only play guests and guests can only play hosts. A server can host multiple games, in pairs of Host/Guest, and obviously with matching plugins. I'll be hosting all day until I go to bed: infernoz.speedxs.nl:24511 And DeHackEd seems to have a server up as well: dehacked.2y.net:5000 I'm located in Europe, DeHackEd's in Canada, so for people on the west side of the Atlantic ocean, you'll want to connect to DeHackEd, and folks on the east side of the Atlantic will want to connect to me. Let the block orgies begin!
I cant get it to run. Can someone just upload the entire folder please? Sorry if I'm dumb with computers (which I am, lol).
amazing, i skipped over the thread in the morning because of the stupid title but this is truly big news
I've written a new net_standard.c It is identical to the existing one, but with one important difference. It provides for forcing ARE on if the guest player has configured his rotation system to skip it. By default it's at "player choice", but you can force ARE OFF, ON, or ON(WITH SKIP) get it here REMOVED, folded into the main plugins. Looks like they saw it.
If any Hebo Mini developers are reading this, I have two bug/annoyance reports: Consecutive games have the same piece sequence There is no way to know who you are playing against! A name or arcade sign (ARK, KIL, MUF, etc) would be good for identifying opponents Other than that, this is great! We are all loving it. ?????! EDIT: Also thank you for beta 3! The english translation of heboserver is much appreciated.
OH OH OH OH !!!!!! I CAN FEEL A MEGA CONTEST FOR SOON... Me with Ti ARS joystick VS DIGITAL Ti SRS keyboard So exciting.. Everybody will be able to choose his hand support, ARS/SRS/DRS.. Bou will show his new power on DRS.. My god..That will change our life..
It is easy. You extract zip files. The first one is named hebo160a.zip. When you have an extracted folder, it is time to extract hebo0021.zip (HEBORIS U.E. MINI V19) into that folder replacing some files. Then you extract hebo0024.zip (HEBORIS U.E. MINI V20 BETA3 (Patch)) into the same folder as above, replacing some files. Now run heboplugin.exe, add the following plugins and press OK: plugin_net\net_line.c plugin_net\net_standard.c plugin_net\net_ultra.c When you load Heboris for the first time, you have to setup the buttons. Then you can setup the rest, such as windowed mode, or fullscreen. Finally choose the game "net_standard" and..... annoyingly you have to wait for someone to join your game.
My plugin is now obsolete. It's been folded into the main code. (yes, they used the same variable name i used to do it. No, i don't have a problem with that. )
What you want to do is get into #arika on Quakenet. Sitting there and waiting for people at random can be very problematic.
I don't use IRC, because I can't find a download of a good program, and it never works when I try to connect to anything. EDIT: nevermind Got is working.