Lockjaw: The Tetromino Game

Thread in 'Discussion' started by tepples, 13 Jun 2006.

  1. tepples

    tepples Lockjaw developer

    View the last page of this topic to download the latest version of the program.

    This product is not sponsored or endorsed by The Tetris Company.


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    I may develop on a PC based tetromino fan game that will include satirical simulations of situations presented in Tetris DS.


    Dual Marathon The keys control both a platform game (in the top window) and standard Tetris (in the bottom screen). If you die on either window, you lose.


    Ridin' Spinners Standard Tetris, except if you abuse lock delay, or you make a T-spin triple, the music changes to a cover of "Ridin' Spinners" by Three 6 Mafia for a few seconds, and the screen spins (as in TOD).


    Low Rider Standard Tetris, except visible playfield is 8 lines tall (instead of 20). Implemented.


    Vs. Standard Tetris, except every time you are given an I piece (after the first), you get 4 lines of garbage. Implemented.


    Items 3/4 of the time you start it, it will play annoying music for 2 minutes, give an 86420 error, and quit. The rest of the time, it will play annoying music for between 15 seconds and 2 minutes and then behave like standard single player Tetris, except you get random starting orientations, no rotation, and hidden next pieces, and the speed starts at 1G. Every time you are given an I piece, you get either a banana or 4 lines of garbage dropped on you. Implemented partially.


    Beyond Level 20 The music starts slow, 60 beats per minute. On every beat, the tetromino hard drops. Every time you clear 30 lines, it speeds up by 10 BPM. Think of it as Shirase mode, DDR style. Implemented.


    Any more crazy challenges?
     
  2. Phydeaux

    Phydeaux Unregistered

    Actually, the cooler thing I'd see for dual marathon would be to have two games of Tetris running, with different piece combinations, or always two pieces off.
     
  3. For the love of god please have 40 line and ultra mode, please I beg of you!

    There are no where near enough versions with those modes


    If you do you will forever be known as "Lord tepples". (well at least in my opinion)


    Thanks man,


    - Jono
     
  4. tepples

    tepples Lockjaw developer

    Phydeaux: That could work too. I chose the platform game specifically because TDS runs a demo of Super Mario Bros. in the top screen.


    jp01309: Have you tried Tetanus On Drugs (for Game Boy Advance)? It has 150 point mode (using The New Tetris scoring) and 3 minute mode.
     
  5. Guest

    Guest Unregistered

    How about pieces that go "blind" after 1-2 seconds?
     
  6. Guest

    Guest Unregistered

    Why not have a Vs. mode that, like DDR, rewards you for being on the beat?


    Like...if you clear a line exactly on a beat of the song, +1 line to the opponent.


    If you clear a line exactly on a critical beat of the song, in the "good" part of the song, +2-4 lines to the opponent in addition to what would normally be sent, etc.
     
  7. NOOOOOO not DDR, do ITG instead.


    It could have mines that explode if you don't clear them quickly... or something...
     
  8. tepples, I have playes TOD, and I must say besides the fact that it seems like you just dropped two tabs of acid, it plays very nicely. Now if there where only a way to take away the LSD effect.........................


    - Jono
     
  9. tepples

    tepples Lockjaw developer

    Here's a first try at a vs. simulator. You'll also need to download the Allegro 4.0 DLL and put it in the same folder as lj.exe.


    Controls: arrow keys move, Up hard drop, Z, X, C rotate, S hold


    Wall kick tables are copied from illustrations of Heboris that colour_thief sent to me. If you find differences between this and TDS, please let me know.
     
  10. DIGITAL

    DIGITAL Unregistered

    It's quite challenging but very fun nonetheless. I only managed to survive 161 tetrominos, make 124 lines, and send 71 garbage. [​IMG]

    The hold button is a bit awkward to press at the moment since I have to move a finger from the rotation button. Are you going to incorporate custom configuration settings in the future?
     
  11. tepples

    tepples Lockjaw developer

    By 0.99, f-in' everything will be custom.


    Another issue: What screen size should I target? I'm guessing that just about everybody on this board has a PC that supports 1024x768 pixels.
     
  12. Phydeaux

    Phydeaux Unregistered

    In 0.99, may I substitute blocks for breeds of puppies?
     
  13. tepples

    tepples Lockjaw developer

    Once skin support is in, you can have your Nintendogs theme.
     
  14. Phydeaux

    Phydeaux Unregistered

    so, when I clear a line, and have partial blocks, will blood splurt out?
     
  15. Holy crap, I love it! [​IMG]

    - Jono
     
  16. Phydeaux

    Phydeaux Unregistered

    And if too much blood gushes out it creates garbage lines in one player matches?
     
  17. tepples

    tepples Lockjaw developer

    If "ultra" is what I think it is (time limit mode), you'll like version 0.02:
    • Speed level progresses 1/3 as fast
    • Added menu for selecting a gimmick (game mode) to play
    • Added Marathon gimmick (like Vs. but no garbage)
    • Added 40 lines gimmick (like Marathon but ends after 40 lines)
    • Added 3 minutes gimmick (like Marathon but ends after 10800 frames)
    • Added Rhythm gimmick (20G, and if you fall below the minimum PPM, it automatically locks the tetromino, and the minimum PPM increases by 10 every 64 tetrominoes)
    • Debriefing now computes PPM and score
    • Debriefing now returns to gimmick selection instead of exiting the program
    Download LOCKJAW program and Allegro 4.0 DLL


    New question: Does anybody here use a PC monitor smaller than 1024x768 pixels?
     
  18. edit: oh wow-- this is freaking awesome. is there a way to assign the keys? like where would i do that?


    edit2: yeah, i think i've found it, i just don't know how mk works. i can wait, i guess.


    also, might be a good idea to set only enter as the key which exits the debriefing. i keep accidently passing it up, since i'm still playing to the end.
     
  19. jjdb210

    jjdb210 Unregistered

    Very Nice, Very Nice.
     
  20. tepples

    tepples Lockjaw developer

    I plan on putting customizable keys in a future version. For the 'mk.bat', you need MinGW, DirectX SDK 7, and Allegro-devel installed. (GCC on any other platform supported by Allegro should work too.)

    Good idea. Will be fixed in a future version.
     

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