Netplay in Tetris for NES

Thread in 'Discussion' started by tepples, Apr 4, 2009.

  1. tepples

    tepples Lockjaw developer

    Someone figured out how to add Lua scripting support to an NES emulator. The Lua interpreter acts like a second CPU on the NES bus, with the ability to read and write the NES's RAM and draw to a layer in front of the emulated screen. People have used this to make Super Mario: Canvas Curse, and they have used it to make Tetris for NES into a netplay game.
     
  2. It's really more like a detoothed debugger/overlay system; outside of reading/writing RAM, you really can't do much. [​IMG]
     

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