SRS Complete rotation system description

Thread in 'Discussion' started by K, 31 Jul 2006.

  1. K

    K

  2. cdsboy

    cdsboy Unregistered

    very nice
     
  3. Interesting that the reduced T wallkick chart Koryan made is finally explained. All pieces that can fit in a 3x3 square apparently have the same wallkick offsets, and if you extrapolate this pattern to the T piece you get some wallkicks that are impossible to trigger.


    An observation:

    In the very first I example, wallkick 2 and 3 could be switched without a functional difference.
     
  4. tepples

    tepples Lockjaw developer

    Which saves about 20 bytes in LJ0.11 source code.

    But wallkicks 2 and 3 in "I2 from" and "I4 from" seem to behave very asymmetrically. I can't see any way this would be on purpose. When I get time I'll check most of the I stuff against TDS.
     
  5. K

    K

    ahh yeah i forgot to mention it... we can't deduce the priority order on 4 cases between WK 2 and 3. In fact, each time you want to switch from vertical to horizontal orientation because it's impossible to create a conflict.
     

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