the rules are simple. use any rotation system. allowable randmizers. memoryless (not recomended), history, or 7 piece bag. (seperate...
1) first you must install east asian language support. This is simple. grab your xp cd. GO to control panel, then "regional and lanuages" then...
One thing you will notice is there is almost no english text. Hence, this guide. [img] The basic game works like this. SRS with 7 bag. pieces...
i had a look at the ini file, and it strongly seems to suggest that animated backgrounds can be made. i'll be darned if I can figure out how it's...
Bugs in beta 7. 1) in tomoyo_flash.c, when random mode is off, it should give you the same sequence for every level, not continue where you left...
This is for people to post ideas for improvements for the devs (or me) to work on. Hopefully, they will read this. 1) net_cascade.c The garbage...
For those who think it might be fun. Rot system:ACE-SRS. Rotation before movement, movement before gravity. Synchros are possible, but generally...
The rules are simple. 1) You post a piece, and the next person places it. State columns used, orientation, and, when not obvious, how you got the...
1) In TGM, what the heck is "Uki mode"?!?! it seems to do nothing. 2) What the heck is this "Fanta Grape" business about?
It woudl have many many modes of play. the following are what I would consider a bare minimum. 1) The "old school' mode. Problem is, there are 3...
It's hiding in the B Sytem version. If you want to play tetris with the poweron pattern, i suggets using mame romset "tetrista" That one sounds...
This will be an intelligent rotation system that tries to "do the right thing" in any circumstance. My idea. Before wallkicking, try to use...
Yes, they exist. Atari uses a simple wallkick rule. If basic rotation fails, kick 1 space left. If that fails do not rotate. Some sample kicks...
http://www.youtube.com/watch?v=NTnit5xI6AE 10 tetrises during the staff roll! maxed play gauge. seems the game is programmed to reward overall...
First try basic rotation. Basic rotation fails. If there is overlap to the LEFT of the center of rotation, try to kick right. Failing that, if...
SRS is a very intersting system, and te ability to maneuver pieces across the pile with well times rotations is very useful for continuing to play....
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