So 4 frames is your setup? dang. No wonder there are so few GMs. I just remembered that jagos setup appeared to lag compared to yours. I may be...
WHen played on real hardware, it plays reasonably. The problem is with the input hack, combined with the very rapid reaction times required at the...
I agree with the hack being unplayable at high speed. Perhaps how well it works is dependent on the speed of your computer, but while it seems very...
I didn't claim that it definitely was a typo, but that it appeared it could be one. :) and all this trickery sucks when you don't have a real crt TV...
Hmm. Color NTSC field rate is 60/1.01 or about 59.94 fps. only black and white was exactly 60 FPS. So even accounting for that, TGM is ever so...
what... what... why?!? Can someone explain this one?
Note that actually placing a real floorkick limit accomplishes the same thing as both of those checks. My theory is that first they implemented the...
sigh.. i was trying to avoid make two fumens for the I piece. The first part shows what happens when you are able to rotate before touching the...
You rotate I to vertical. it kicks up. as long as you don't rotate the piece again, it behaves normally. but if you rotate it even once after the...
You say that like we will find out if we don't ban you. :) We also know for a fact that you have lied at least once.
The reason you can't floorkick an i if it's not touching ground is to prevent you from stalling in sub 20g play. To prevent you from getting infinite...
post entry delay. The following games i know of have it. This is not an exhaustive list. :) 1) GB tetris, for every piece, every level, but...
Standard 10 lines per level marathon ending when you clear level 20 is a better system than the current guideline standard. Simple, effective, and...
My complaint is that you get maximum points for doing repeated single single combos, and finishing each level with a TST. The goal system is...
1) challenge, combined with fairness. This is the essence of any good modern tetris game. The TGM series does a very good job of that 2) good play...
Well there are three rough stiffness levels possible that are playable, in order of stiffness. 1) Stiff enough to pull the stick to center when...
one that takes more pressure to bend or compress.
Well, i'm not there, but i figure either a) the ones in the arcade have stiffer springs. b) they aren't using the same stick type. either a...
AS for the commodore c64, You could just use character graphics, and directly manipulate character and color memory and the screen will change the...
Edited my record again. :)
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