The video he showed was a noninteractive scene demo, which, while technically impressive, is not indicative of actual game performance.
Well, you can do a lot more when you don't have to run game logic. :) That said, i mainly said that in hopes someone would get motivated enough to...
As for a real reply. CLassic tetris barely worked on the c64. 1g max, no twists (even ones that work under nintendo rotation!) But yeah,...
The smileys are here to be used. If the admins didn't want people using a facepalm smiley they wouldn't have enabled it on the board. :) (besides,...
It's Tengen Tetris that has the memoryless randomizer from hell. :) NES tetris is very kind, actually.
okay, i think I get it now. Starting a game generates the 1000 piece sequence, and advances the state of the RNG 1000 times. Assuming all seeds can...
About time. :) Now you need to check out all of the possible piece sequences, and figure out if they are foreverable. :) They most likely are. If...
More info. The sega randomizer has a list of seeds it cycles through, and stores the most recently used one in NVRAM. Each game started uses the...
Yeah, TGM1 was first official game, and that part was directly inspired from tetris semipro 68k.
Hmm. I don't see anything in particular about the Z piece that would cause it to be any worse than the S one. Perhaps it's something to do with the...
Reverse bastet is easy. All I pieces. :) But i'm guessing you want a reverse bastet that follows strict history or bag. In such a case, i'd...
Well it teaches you to use hold pretty well. :) It's probably the easiest mode besides easy. it's the only way i can currently clear master mode at...
Muf speaks the truth. It is much harder to go back after you get used to the easy tetrising of TI. With SRS, it's not so bad because you are...
Yes, it's memoryless, and collects no entropy during game. It even uses the same one each level in flash point mode.
The game has taken a few steps forward from sega tetris, and a few steps back. Improvements 1) You can rotate both ways. (the big one) 2) 20G mode....
Disable Joy2key mode, and it will work right.
You have heard correctly. It uses sega rotation, and has a rotation ceiling. It does allow rotation both ways. It allows you to change the width...
It's not just the te sticks. Hori fighting sticks for ps3 also have issues.
Here are the official arika videos. (The japanese page has more videos linked than the US one)
xbox360 ones are just more reliable in windows. often ps3 sticks will just flat out not work even though they should, depending on your usb chipset.
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