i've really gotta get a better publicist...
eric's being silly... the M/GM requirements aren't that difficult to notate. these guys just decided that it wouldn't be pertinent to do so... not...
you have to do it that way--but it is actually really beneficial: zangi moves kick the ass. and it isn't a problem at higher levels because you don't...
yay!!!!! congrats man!
well blame ct for not putting it in his changelog [img]
v1.12 is out -placement of a few new arika logos -new sound effects (got rid of the annoying cascade sound, now jewels and stones have different...
absolutely. post your times!
the game already has a highscore board... and it's absurd because nick just wins... effin witch weighs the same as a duck...
if it means avoiding dtet? probably. game is silly--go play heboris amnesia (if you're needing the breaking of the TAP... which is obviously where...
you mean the wrong color... can't believe they did that! haha, yeah, saw it yesterday while catching up on the last few family guy episodes i hadn't...
haha... how polite
i just realized that LJ has this functionality available... i mean, not the inconsistent function of the C but you can use C as a double rotate...
hmm, that's pretty cool, ct--good idea. unfortunately, while holding down i cannot move left or right..., for that i have to tap both in quick...
right, exactly, it would make them easier, but they are still possible with the Ti rotations, so all you are doing is making them smoother--as...
good catch!
(do we really need two separate dtet threads?) A+C giving double rotate IRS would be very interesting--or i could see the actual implementation...
thanks for clearing that up, needle. amnesia, 2:20 on keyboard--i do not have a joystick. ct, i find myself frustrated with the fact that it is...
(and can we get the same options with ARE please)
no, not in the replay, in the game select screen. does this mean it is playing at 125% the normal speed?
hey, what's with it saying "GAMES START> TRIAL (125%)" ?
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