Welcome Kasbe and hitstun. :) I have bad news for you: Marathon scoring makes no sense. Unfortunately, you can't break way from that 700k zone...
*shrug* Pier21 took it seriously enough to respond. ArcadeUFO also shot back a tweet, but I don't know if the opinions of foreign arcades would make...
Hey, not bad! You should post it up in the TGM1 thread later. :)
A couple tweets from Mihara: Rough translation: If you love TGM, stop playing clones. And, if you know the clones are troublesome, then why are...
[IMG]
Yeah, sounds about right. You also lose time on account of distractions caused by lag -- "whoa that was awkward hey did my piece get where it needs...
[IMG] The Gamester may have died, but its memory still lives on in this Neo-Geo stick... :3 (Awesome hack job courtesy of my buddy DanAdamKOF.)
Re: [NES] Type-A Level 19 232,400 @ 104 lines. Pic and first post update later. EDIT: [IMG]
Well, on one hand, TAP invisible is harder in many ways. In Ti, the previews, hold, and speed are geared toward constantly keeping stack state in...
For me, I used to be able to perform 0-100 in ~55 seconds on keyboard. On joystick, I can currently complete 0-100 in ~58 seconds on a good run. I...
Personally, I read it as one result before the disparity. It is also kind of nifty to be able to see the points per line on a particular record. But...
Re: Tetris & Dr. Mario He uses his fingertips like on a keyboard. I don't think he has very good access to down like that. Also, he mostly...
Re: Tetris & Dr. Mario It _would_ be an easier max-out... but then the level multiplier in the score formula has to go and max out at 10! That's...
Already posted. Also, Entropy needs ARS-relevant or general info. They aren't really playing anything with SRS.
Ahh, I remember studying 777's old TGM1 sub-9 back in the day... I would watch it at reduced speed and compare my decisions for the next piece to...
Yep, let's go better next time. I'll get it soon.
[IMG] Eleven frames.
You should try to get a System 16 Sega Tetris in there! :D It is like the predecessor in a lot of ways, like rotation rules, lock delay, and fast...
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