That's what I said... i can't touch type. i tried to transcribe the first game, and then i double checked and found a mistake. or at least I thought...
Well, I'm trying. it' not so easy to transcribe when you can't touch type. But if someone wants I can send a mame inp that should show at least...
i'm pretty sure it has, but i don't know where. i'd do it myself if i knew how. i do know the 1999 sega version for dreamcast has the same RNG...
Re: off topic: Other games. A devious puzzle may SEEM to have multiple solutions, but in fact only have one. The key is realising that there IS...
It's hiding in the B Sytem version. If you want to play tetris with the poweron pattern, i suggets using mame romset "tetrista" That one sounds...
As i read it, you must get the exam chance (random) AND you must have passed the previous MM exam, AND 4 out of your last 7 games have to be GM...
Japan has something called eAmuse, which could in theory handle this, but TI does not use it AFAIK. SO you must re-earn your GM rank on each new...
Soft drop is neded to slip pieces into sideways gaps significantly above ground level. sure if you need to drop and slide under, you use firm drop....
So to impersonate you, they have to use your code. without the code, no exam will be given. Seems fair.
The proper implementation is to store the row at which the floorkick happened, and when performing a second floorkick, check if the piece is below...
bottom line is the two rotation systems should not have their buttons swapped with respect to each other. I'm not sure which one's supposed to be on...
I'm sayi got keep the orientations and wallkicks of SRS, and a slightly more relaxed floorkick rule then ARS. Where ARS normally only allows one...
Infinite spin is not a glitch. It is intended behavior of SRS. Rotation and movement reset lock delay. You can wiggle a square back and forth to...
I know DRS lets you cancel ARE. but it has a skip for line clear delay too?
When all is said and done, 2 things matter. 1) pieces per minute 2) lines per clear. So, to perform best in ti style play, you must places...
I thought Heboris defaults were already on TI settings?
Assuming there is space for it, then yes, initial rotation would be handled ARS style. but as I said, it will never work. The two systems behave...
it will always rotate the direction pressed. It would not rotate the other way because that direction is more useful. The player requested a left...
I said it was probably going to be a silly idea. But yeah, the basic rotation systems will have a priority order. ARS and SRS would be first and...
This will be an intelligent rotation system that tries to "do the right thing" in any circumstance. My idea. Before wallkicking, try to use...
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