Because I think this underrrated game needs more love. Try to max it out. Bravos okay, poweron pattern okay. There are many ways to get bravos, but your usual sega tetris analysis will be much harder because of the random items. Bravos tips. 1) normal analysis can work, but you need to place all your pieces before a row of garbage gets added on, or incorporate them in your bravo plan. you must also plan on the fly for items, which can wreck your plan, which makes planning past the initial stages very difficult. If you can make sure all item clears leave a bravo, you can do this. 2) Bravo setup by satellite. Knock out all bricks except the 3 or for rows needed to match up with your L, J, I or O. 3) direct bravo by flicky. Set up a 5 row clear one column at a time. you will score a single, followed by a tetris bravo if you shoot fast enough and drop exactly 5 bricks (another reason to use Japan as you can mash the buttons faster). Easy early on, tough late in the game. 4) setup by flicky. Similar to setup by sattelite, but you create the shape needed directly. Easier than direct bravo, if the next piece cooperates. 5) direct bravo by satellite. Just shoot everything. This usually scores less than a real tetris bravo, but the score value for it continues to increase after level 15. Eventually it will surpass all other scoring options. Hard to do late game unless you keep your stack low. This is playable in mame and in tetris collection. I highly recommend play on the Japanese romset in mame, as it maps multiple rotation buttons, as opposed to the single button used by the C-system version. Note: In Sega Tetris Collection, the number of lines per level is fixed at three, while in Mame it is 4 by default. The us version is locked at 4 lines per level, and has considerably lower gravity for the early levels. I believe for non TASers, that the slower speed curve is offset by the lack of rotation buttons. World version is identical to PS2 C board version, and has same speed as system 18 version, and only one button. Post level, lines, and score. Also post how many lines are required per level. If you want to be on the same leaderboard as the ps2 players, set the dip switches as described in my dipswitch post for three lines per level. otherwise leave it on mame defaults for 4 lines per level. There will be three boards initially. If anyone maxes the score counter, they will also be introduced on a counter stop board. The counter stop boards will break ties by lower number of lines, and then by lowest level. The non counter stop boards will break ties by higher level, and that by higher number of lines. If that's tied, the newer submission wins. I'm playing on mame, 4 lines per level. I'll start the board with this somewhat less mediocre attempt that breaks the record according to MAME, as well as the top MARP score. 4 lines/level. Zaphod77:677915: level 45, 227 lines. mame, system 18 3 lines/level. sqr:505744: level 44,178 lines, ps2 system 18 Kitaru:407689: level 54, 203 lines, ps2 system 18.