[derp] What if TGM5 really existed ?

Thread in 'Discussion' started by m.kevin, 2 Aug 2011.

  1. TGM5 - THE MASTER MODE

    This mode is in the games since the very beginning, and explains perfectly what TGM is : fast-playing, and getting Tetrises.
    So I revamped the one from TGM3 just a bit with this concept explanation :

    - Tetris COOLs now grants you half a grade. You can't do 2 Tetris COOLs per section.
    - Section COOLs also grants you half a grade.
    - To boost the speed level by 100, you need to do the Tetris COOL and the Section COOL in a section.
    - To have the invisible roll, you must to all Tetris COOLs and Section COOLs without getting any REGRETS whatsoever (but you no longer need to get an internal grade of 27).
    - 3 new grades from MM to GM : Super Master, Tetris Master, and Special Master.
    - A new Section COOL : 35:00 is the required time for 900-970
    - Grand Master no longer needs to be unlocked with an exam to get it in provisional mode
    - Grades over GM are now known as GM1-GM9 (cannot be earned in an exam)

    Staff roll grade system :
    Dissapearing roll :
    Single : 0.04 grades
    Double : 0.08 grades
    Triple : 0.16 grades
    Tetris : 0.25 grades
    Clear : 0.50 grades

    Invisible roll :
    Single : 0.1 grades
    Double : 0.2 grades
    Triple : 0.5 grades
    Tetris : 1 grade
    Clear : 1.5 grades
     
    Last edited: 25 Aug 2011

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