NYET3 - most creative tetris game!

Thread in 'Other games' started by herc, 25 Nov 2006.

  1. news:

    *10.07.2009: new zip with latest dosbox, now all soundblaster sound fx etc work out of the box !
    * 09.12.2006: i have fixed the installer. nyet runs now with pc speaker sound via dosbox emulator.


    NYET III is the last part in the NYET Series. Though it is a Tetris Game, it is the most creative one of its kind. It features over 100 Levels, each of very unique gameplay and full of sparkling ideas. Moving gates, jumping lines, strange mutating stones.. each level is different and highly entertaining. Higher Levels are also quite hard to finish. For some Levels you need to buy special items with the money you earned by solving earlier Levels. The game runs under Windows XP - sadly without sound. Just download the installer, after installation, switch to the install directory and run start.bat. HAVE FUN!

    NYET Tetris Fan-Page:




    some youtube - videos from some harder levels:

    level: Diamonds - can you get them all?

    level: just one line..

    hard level: Nest of Snakes

    very hard level: Confusion

    very hard level: Up and Down

    Last edited: 7 Aug 2009
  2. tepples

    tepples Lockjaw developer

    Nitpick: Calling NYET "a Tetris Game" is like calling a Honda a Ford.

    I just tried it, and it doesn't seem to have any sound under Windows 2000 either. First impression is that the controls are responsive except for the lack of bidirectional rotation, the lack of hard drop, and the frustratingly slow soft drop.
  3. controls are annoying, i agree. but i like the varying challenges. try to play a while - its harder than you may think. and - at least for me - very entertaining.

    of course it would be fine to see the ideas in the levels in a much more responsive tetris game with better controls that can be found in this forum by a member... hint hint [​IMG]
  4. tepples

    tepples Lockjaw developer

    What is "scanner"?
  5. to be honest - i dont know.

    i think it will display the next falling pieces. but you need to buy these extra stuff, as you need to buy a "disk" so you can save current progress in game. you earn money by clearing rows and finishing a level.
  6. by the way - if you run nyet3 in http://dosbox.sourceforge.net, you can have pc-speaker sound, at least.. and you can run it in a window with 3x scaling.
  7. @tepples: scanners are piece-previews you can puy them in the in-game shop.

    @all: still not tried out nyet? maybe i can convince you by watching these videos:

    some youtube - videos from some harder levels:

    level: just one line..

    level: Diamonds - can you get them all?

    if you think you are a real tetris master... then try nyet and tell me in how many hours you can solve it. i play it now science 2 weeks and around 1-3 hours a day - and i have yet only solved 29 out of 80 levels..

    maybe i'm toooo bad at tetris [​IMG]
  8. Looking to the pics you posted, this is definitely not a tetris game

    Tetris... tetrominos... [​IMG]
    Seems entertaining looking to the vids so I might give it a try (if the sound issue is solved, though)
  9. i have fixed the setup program. please try it. nyet is now started with dosbox, so (emulated) pc speaker sound works. the only thing missing is the music, though.. but thats rather good so. just stream your favourite radio station [​IMG]
  10. Sorry to dig up this old thread. I just downloaded NYET III and gave it a whirl, and I must say that it's one of the most AGGRAVATING games that I've ever played... they definately should have allowed you to save your game at any time WITHOUT having to dish out a lot of hard earned game-bucks <aarrgghh>!

    Anyhoo, sound and music works fine on a *true* SBPRO or SB16, but only in native DOS mode... couldn't get a peep out of the game when shelled out of Windows 98 SE (note that I'm not using DOS Box, 'puters aren't fast enough for smooth gameplay).

  11. cool! you still have native dos compatible hardware [​IMG]

    regarding the game: yes, though it looks like an ordinary tetris game, its an extraordinarily hard one. its a real challange and people who like some puzzles added to tetris will love nyet III. and yes, you really need to buy special items to survive some levels...

    @rich: how far did you progress in the game?
  12. That's the understatement of the year <LOL>! Hehe, Click Here <BG> [​IMG] I also have an old P233MMX with an SBPro and SB16 installed running W98SE. The newer PC (and I use the term 'newer' quite loosely <G>) is also running W98SE and has an onboard sound chip... I could only get PC speaker sounds out of NYET III with that one (even when booted to native DOS mode).

    Before I wiped out my current running saved game and stats, I was up to the second set of puzzles. The "Steelworker" level was *really* kicking my butt (and I didn't have the $80 required to buy a saved-game slot), so's I created the following little goodies for the game (a few saved-game cheat files for ya):

    Readme -> http://www.cmoo.com/snor/weeds/NYET3Cht.txt

    Yer ZIPola -> http://www.cmoo.com/snor/weeds/NYET3Cht.zip

  13. FYI, I'm currently up to the 5th set of puzzles ("BLOCK.004" I think). This using my "254 Save Games" cheat file... couldn't have gotten that far without it <BG>.

    Man! Some of these levels/puzzles are just plain sadistic and evil <LOL>!
  14. yes, they are sadstic!

    and thats the challange: you know that you can beat them, it just takes a lot of patience!

    i think i will start playing again. i was around the third set of puzzles - cant remember exactly.

  15. That is, if you understand the function of some of the weapons (with the broken-English of the game) <G>.

    BTW, any idea what the "Electrical Engineer" is supposed to do? I haven't seen any levels where this weapon does anything (?).

  16. FYI, I was twiddling around a bit with DOSBox and was able to get sound and music working using the following "DOSBox.conf" configuration. Note that my fastest PC is still *WAAAYYY TO SLOW* to run DOSBox smoothly, but the following config might help one to enable sound on their faster PCs.

    What got me to thinking about the proper Sound Blaster settings for DOSBox was simply the style of Sound Blaster that was in use back in '92-'93... a Sound Blaster "1.0" or "2.0", hard jumpered for A220 I7 D1 T3, with an onboard Yamaha OPL2 chip. The included NYET III Sound Blaster driver file "SB.DRV" confirms this, "CT-VOICE Creative Sound Blaster Card" circa '92-'93, and was the native digital sound driver that shipped with that older series of Sound Blaster cards.

    Anyhooo, here ya go [​IMG]

    --- DOSBox.conf ---

    # fullscreen -- Start dosbox directly in fullscreen.
    # fulldouble -- Use double buffering in fullscreen.
    # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
    # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
    # autolock -- Mouse will automatically lock, if you click on the screen.
    # sensitiviy -- Mouse sensitivity.
    # waitonerror -- Wait before closing the console if dosbox has an error.
    # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest.
    #      Second entry behind the comma is for when dosbox is not focused/minimized.
    # mapperfile -- File used to load/save the key/event mappings from.
    # usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
    # language -- Select another language file.
    # memsize -- Amount of memory dosbox has in megabytes.
    # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
    # captures -- Directory where things like wave,midi,screenshot get captured.
    # frameskip -- How many frames dosbox skips before drawing one.
    # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    # scaler -- Scaler used to enlarge/enhance low resolution modes.
    #     Supported are none,normal2x,normal3x,advmame2x,advmame3x,advinterp2x,advinterp3x,tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
    # core -- CPU Core used in emulation: simple,normal,full,dynamic.
    # cycles -- Amount of instructions dosbox tries to emulate each millisecond.
    #     Setting this higher than your machine can handle is bad!
    #     You can also let DOSBox guess the correct value by setting it to auto.
    #     Please note that this guessing feature is still experimental.
    # cycleup -- Amount of cycles to increase/decrease with keycombo.
    # cycledown  Setting it lower than 100 will be a percentage.
    # nosound -- Enable silent mode, sound is still emulated though.
    # rate -- Mixer sample rate, setting any devices higher than this will
    #    probably lower their sound quality.
    # blocksize -- Mixer block size, larger blocks might help sound stuttering
    #       but sound will also be more lagged.
    # prebuffer -- How many milliseconds of data to keep on top of the blocksize.
    # mpu401   -- Type of MPU-401 to emulate: none, uart or intelligent.
    # device   -- Device that will receive the MIDI data from MPU-401.
    #        This can be default,alsa,oss,win32,coreaudio,none.
    # config   -- Special configuration options for the device. In Windows put
    #        the id of the device you want to use. See README for details.
    # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
    # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
    # mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
    # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
    #      On auto the mode is determined by sblaster type.
    #      All OPL modes are 'Adlib', except for CMS.
    # oplrate -- Sample rate of OPL music emulation.
    # gus -- Enable the Gravis Ultrasound emulation.
    # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the 
    #      Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
    # gusrate -- Sample rate of Ultrasound emulation.
    # ultradir -- Path to Ultrasound directory. In this directory
    #      there should be a MIDI directory that contains
    #      the patch files for GUS playback. Patch sets used
    #      with Timidity should work fine.
    # pcspeaker -- Enable PC-Speaker emulation.
    # pcrate -- Sample rate of the PC-Speaker sound generation.
    # tandy -- Enable Tandy Sound System emulation (off,on,auto).
    #     For auto Tandysound emulation is present only if machine is set to tandy.
    # tandyrate -- Sample rate of the Tandy 3-Voice generation.
    # disney -- Enable Disney Sound Source emulation.
    # joysticktype -- Type of joystick to emulate: none, 2axis, 4axis,
    #        fcs (Thrustmaster) ,ch (CH Flightstick).
    #        none disables joystick emulation.
    #        2axis is the default and supports two joysticks.
    # serial1-4 -- set type of device connected to com port.
    #       Can be disabled, dummy, modem, directserial.
    #       Additional parameters must be in the same line in the form of
    #       parameter:value. Parameters for all types are irq, startbps, bytesize,
    #       stopbits, parity (all optional).
    #       for directserial: realport (required).
    #       for modem: listenport (optional).
    #       Example: serial1=modem listenport:5000
    # xms -- Enable XMS support.
    # ems -- Enable EMS support.
    # umb -- Enable UMB support (false,true,max).
    # ipx -- Enable ipx over UDP/IP emulation.
    # Lines in this section will be run at startup.

  17. I figured that one out on my own [​IMG] It's for the horizontal gate thing that starts at the left and right portions of the screen, and closes towards the center of the screen.

    BTW, I'm currently up to the 6th set of puzzles now ("BLOCK.005") [​IMG]

    Lastly... normally I wouldn't want to reveal the 'ending' of a game for folks who haven't played it yet, but the ending is *extremely* lame! Simply white-on-black text with credits for the game on the screen... not any sort of 'fancy' ending (similar to the introduction - the part where the guy is showing a slideshow with the credits at the start of the game).

    Then the game simply returns to the main menu... not even an option to choose and play at whim any of the puzzles that you've worked so hard to 'unlock' <aarrggh!>.

    P.S. *NO*, I didn't actually win the game yet to do the above <LOL>! I used an old ancient DOS utility, a memory editor called "Game Wizard Pro 32", to 'lock' the memory status of the thing that you can buy in the shop that allows you to skip a level <G>. FYI, I used the same utility to create the saved-game cheat files linked in one of my previous posts in this thread [​IMG]
  18. @rich: great work with your dosbox config file! finally good ol soundblaster working [​IMG]

    i will try that on the weekend.
  19. Hehe, when it comes to old/outdated/ancient/archaic/medieval computer hardware, I'm Your Man <LOL>!

    Lemme know if it works for ya [​IMG]

    P.S. BTW, the PC that I was runing DOSBox on has an onboard CMI8738 sound chip... so's the sound and music for NYET III and DOSBox should work on most any PC [​IMG]

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