Records: [Texmaster] Score Attack (Beta 2 Patch 3)

Thread in 'Competition' started by K, 25 Mar 2008.

  1. K


    Some of you have seen the texmaster flaw and how it is very fun to set up and play. Of course there is no way you can claim the rank awared compared to a "standard play"... But the flaw open the way to gameplay strategy if you go for score attack .

    demo available on google video

    (quality recompression is crap but i have some troubleshooting for uploading on youtube ?!?!)

    Once you reduced the effective number of column down to 4 (as shown on the video example), you don't need anymore 10 blocks to make a row but obviously 4 witch mean : you can theorically make an infinite COMBO as long as you make singles ! [​IMG]
    Texmaster display combo point earned and it become really crazy, so crazy than the game calculation seems bugged too (to confirm)

    you can play on any game mode but obviously Special Ti is the best for

    Texmaster  SCORE ATTACK
    Name                  Score    
    jago -------------   268.185
    Edo --------------
    you can also try to reduce field lenght down to 3 columns
    Last edited by a moderator: 28 Sep 2009
  2. K


    the scoring algorithm don't seems to work properly :

    for a combo starting at level 114, each new line add point to the total score displayed

    4915 + 181
    5163 + 248
    5419 + 256
    5843 + 424
    6152 + 309
    7302 + 1150
    7627 + 325
    8723 + 1096

    for a combo starting at level 554 the point earned is only the final point displayed
    117626 + 1179
    119413 + 2966
    120421 + 3974
    122796 + 6349
    125781 + 9334
    127443 + 10996
    129113 + 12666
    130821 + 14374
    132516 + 16069
    134242 + 17795
    135983 + 19536
    137713 + 21266
    139423 + 22973
    141157 + 24710
    142913 + 26466
    does the algorithm change once you reach a certain level ??

    shouldn't i get 210653 points from the combo ??
  3. Edo

    Edo a.k.a. FSY

    Okay, I had a few goes at this challenge, and I must admit, it's a lot harder than I thought. Either that, or I'm just really bad. It takes me a lot of thought just to set up the columns on the left and right:


    I can't believe I topped out before 500! That's just embarrassing... I'll have to have another go later.
  4. haha I guess this is like playing in BIG mode once you get the columns set up. if you're good in BIG mode you're good in this.
  5. Amnesia

    Amnesia Piece of Cake

    Ha ha..That was very fun !

    It is not that easy to create the solid side, I only made bug 2 columns on the left, and 3 on the right..
  6. Zaphod77

    Zaphod77 Resident Misinformer

    now what takes mad skills is doing that and still making your cools. [​IMG]
  7. Amnesia

    Amnesia Piece of Cake

    I got a REGRET on the first section, because of the building of the bug, and then, thanks to the 50% reduction of the matrix, you can make increase the lv very fast and get every other COOLs..
  8. tepples

    tepples Lockjaw developer

    In fact, "this" is just like the width-4 mode in Tetris Semipro 68K that inspired BIG mode in the TGM series.

    Which row gets duplicated? Is it 21 (first hidden row), 22, 23, ...?
  9. Zaphod77

    Zaphod77 Resident Misinformer

    row 22, i believe.

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