The true evangelism...

Thread in 'Discussion' started by Muf, 2 Apr 2009.

  1. See, I'd argue if you don't want to climb you should become a better player and avoid the necessity to in the first place. The escape route shouldn't need to be offered to players. They should increase the difficulty and the amount of skill involved to survive beyond just the requirement to make quick placements. They should force you to make quick placements which are also good placements.
     
  2. jujube

    jujube Unregistered

    yeah.
     
  3. Zaphod77

    Zaphod77 Resident Misinformer

    For better or worse, SRS removes most of the stacking challenge from high speed play.

    Additionally, it rapidly becomes unplayable under step reset because of the way the wallkicks work.

    I used to think it was a good idea. unti i played Tetris: New Century. Anyone who says otherwise needs to play that game before arguing with me. [​IMG]

    The pieces simply fly off too far to do the precision stacking that is possible under ARS.

    THerefore, it's pretty much a requirement to allow some extra time for adjustment.

    Even if you don't wan to climb, the rotation systems bizarre wallkicks force you into it. And when you aren't given enough time to do it, you get horrible misdrops with the piece freezing 3-4ths of the way there. 1G autoshift doesn't always help here. Oh look, the piece jumped across the hole when you rotated and flew over two spaces. time to tap tap back. oh wait it locked. Or worse, it went down in a farther location, and you need to climb it back up.
     
  4. You need more practice with it. What you describe simply doesn't happen with me.
     
  5. Muf

    Muf

    Could you show me exactly where this is happening?
     
  6. m:)

    m:) Unregistered

    does Ti's world rule allow you to climb over pieces?
     
  7. Muf

    Muf

    Of course. It implements standard Guideline SRS, with all the wallkicks and other quirks, down to the requirement of the "rightmost button being a clockwise rotation", which totally messes up the game because Ti has three rotation buttons (this is notoriously known as "World-reverse"), and locking hard drop.
     

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